description = "Sand",
tile_images = {"default_sand.png"},
is_ground_content = true,
- groups = {crumbly=3},
+ groups = {crumbly=3, falling_node=1},
sounds = default.node_sound_sand_defaults(),
})
description = "Desert sand",
tile_images = {"default_desert_sand.png"},
is_ground_content = true,
- groups = {sand=1, crumbly=3},
+ groups = {sand=1, crumbly=3, falling_node=1},
sounds = default.node_sound_sand_defaults(),
})
description = "Gravel",
tile_images = {"default_gravel.png"},
is_ground_content = true,
- groups = {crumbly=2},
+ groups = {crumbly=2, falling_node=1},
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_gravel_footstep", gain=0.45},
}),
minetest.add_to_creative_inventory('default:ladder')
--
--- Some common functions
+-- Falling stuff
--
-default.falling_node_names = {}
+minetest.register_entity("default:falling_node", {
+ initial_properties = {
+ physical = true,
+ collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
+ visual = "wielditem",
+ textures = {},
+ visual_size = {x=0.667, y=0.667},
+ },
+
+ nodename = "",
+
+ set_node = function(self, nodename)
+ self.nodename = nodename
+ local stack = ItemStack(nodename)
+ local itemtable = stack:to_table()
+ local itemname = nil
+ if itemtable then
+ itemname = stack:to_table().name
+ end
+ local item_texture = nil
+ local item_type = ""
+ if minetest.registered_items[itemname] then
+ item_texture = minetest.registered_items[itemname].inventory_image
+ item_type = minetest.registered_items[itemname].type
+ end
+ prop = {
+ is_visible = true,
+ textures = {nodename},
+ }
+ self.object:set_properties(prop)
+ end,
+
+ get_staticdata = function(self)
+ return self.nodename
+ end,
+
+ on_activate = function(self, staticdata)
+ self.nodename = staticdata
+ self.object:set_armor_groups({immortal=1})
+ --self.object:setacceleration({x=0, y=-10, z=0})
+ self:set_node(self.nodename)
+ end,
+
+ on_step = function(self, dtime)
+ -- Set gravity
+ self.object:setacceleration({x=0, y=-10, z=0})
+ -- Turn to actual sand when collides to ground or just move
+ local pos = self.object:getpos()
+ local bcp = {x=pos.x, y=pos.y-0.7, z=pos.z} -- Position of bottom center point
+ local bcn = minetest.env:get_node(bcp)
+ if bcn.name ~= "air" then
+ -- Turn to a sand node
+ local np = {x=bcp.x, y=bcp.y+1, z=bcp.z}
+ minetest.env:add_node(np, {name=self.nodename})
+ self.object:remove()
+ else
+ -- Do nothing
+ end
+ end
+})
+
+function default.spawn_falling_node(p, nodename)
+ obj = minetest.env:add_entity(p, "default:falling_node")
+ obj:get_luaentity():set_node(nodename)
+end
+
+-- Horrible crap to support old code
+-- Don't use this and never do what this does, it's completely wrong!
+-- (More specifically, the client and the C++ code doesn't get the group)
+function default.register_falling_node(nodename, texture)
+ minetest.log("error", debug.traceback())
+ minetest.log('error', "WARNING: default.register_falling_node is deprecated")
+ if minetest.registered_nodes[nodename] then
+ minetest.registered_nodes[nodename].groups.falling_node = 1
+ end
+end
+
+--
+-- Some common functions
+--
function nodeupdate_single(p)
n = minetest.env:get_node(p)
- if default.falling_node_names[n.name] ~= nil then
+ if minetest.registered_nodes[n.name] and minetest.registered_nodes[n.name].groups.falling_node and minetest.registered_nodes[n.name].groups.falling_node ~= 0 then
p_bottom = {x=p.x, y=p.y-1, z=p.z}
n_bottom = minetest.env:get_node(p_bottom)
if n_bottom.name == "air" then
minetest.env:remove_node(p)
- minetest.env:add_entity(p, "default:falling_"..n.name)
+ default.spawn_falling_node(p, n.name)
nodeupdate(p)
end
end
end
end
---
--- Falling stuff
---
-
-function default.register_falling_node(nodename, texture)
- default.falling_node_names[nodename] = true
- -- Override naming conventions for stuff like :default:falling_default:sand
- minetest.register_entity(":default:falling_"..nodename, {
- -- Static definition
- physical = true,
- collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
- visual = "cube",
- textures = {texture,texture,texture,texture,texture,texture},
- -- State
- -- Methods
- on_step = function(self, dtime)
- -- Set gravity
- self.object:setacceleration({x=0, y=-10, z=0})
- -- Turn to actual sand when collides to ground or just move
- local pos = self.object:getpos()
- local bcp = {x=pos.x, y=pos.y-0.7, z=pos.z} -- Position of bottom center point
- local bcn = minetest.env:get_node(bcp)
- if bcn.name ~= "air" then
- -- Turn to a sand node
- local np = {x=bcp.x, y=bcp.y+1, z=bcp.z}
- minetest.env:add_node(np, {name=nodename})
- self.object:remove()
- else
- -- Do nothing
- end
- end
- })
-end
-
-default.register_falling_node("default:sand", "default_sand.png")
-default.register_falling_node("default:gravel", "default_gravel.png")
-default.register_falling_node("default:desert_sand", "default_desert_sand.png")
-
--
-- Global callbacks
--