{}
};
-Strfnd getSubgamePathEnv() {
- std::string sp;
+std::string getSubgamePathEnv()
+{
char *subgame_path = getenv("MINETEST_SUBGAME_PATH");
-
- if(subgame_path) {
- sp = std::string(subgame_path);
- }
-
- return Strfnd(sp);
+ return subgame_path ? std::string(subgame_path) : "";
}
SubgameSpec findSubgame(const std::string &id)
std::string user = porting::path_user;
std::vector<GameFindPath> find_paths;
- Strfnd search_paths = getSubgamePathEnv();
+ Strfnd search_paths(getSubgamePathEnv());
- while(!search_paths.atend()) {
- std::string path = search_paths.next(":");
+ while (!search_paths.atend()) {
+ std::string path = search_paths.next(PATH_DELIM);
find_paths.push_back(GameFindPath(
path + DIR_DELIM + id, false));
find_paths.push_back(GameFindPath(
gamespaths.insert(porting::path_share + DIR_DELIM + "games");
gamespaths.insert(porting::path_user + DIR_DELIM + "games");
- Strfnd search_paths = getSubgamePathEnv();
+ Strfnd search_paths(getSubgamePathEnv());
- while(!search_paths.atend()) {
- gamespaths.insert(search_paths.next(":"));
- }
+ while (!search_paths.atend())
+ gamespaths.insert(search_paths.next(PATH_DELIM));
- for(std::set<std::string>::const_iterator i = gamespaths.begin();
+ for (std::set<std::string>::const_iterator i = gamespaths.begin();
i != gamespaths.end(); ++i){
std::vector<fs::DirListNode> dirlist = fs::GetDirListing(*i);
for(u32 j=0; j<dirlist.size(); j++){
return conf.get("gameid");
}
+std::string getWorldPathEnv()
+{
+ char *world_path = getenv("MINETEST_WORLD_PATH");
+ return world_path ? std::string(world_path) : "";
+}
+
std::vector<WorldSpec> getAvailableWorlds()
{
std::vector<WorldSpec> worlds;
std::set<std::string> worldspaths;
+
+ Strfnd search_paths(getWorldPathEnv());
+
+ while (!search_paths.atend())
+ worldspaths.insert(search_paths.next(PATH_DELIM));
+
worldspaths.insert(porting::path_user + DIR_DELIM + "worlds");
- infostream<<"Searching worlds..."<<std::endl;
- for(std::set<std::string>::const_iterator i = worldspaths.begin();
- i != worldspaths.end(); ++i){
- infostream<<" In "<<(*i)<<": "<<std::endl;
+ infostream << "Searching worlds..." << std::endl;
+ for (std::set<std::string>::const_iterator i = worldspaths.begin();
+ i != worldspaths.end(); ++i) {
+ infostream << " In " << (*i) << ": " <<std::endl;
std::vector<fs::DirListNode> dirvector = fs::GetDirListing(*i);
for(u32 j=0; j<dirvector.size(); j++){
if(!dirvector[j].dir)