ask_reconnect_on_crash (Ask to reconnect after crash) bool false
# From how far clients know about objects, stated in mapblocks (16 nodes).
+#
+# Setting this larger than active_block_range will also cause the server
+# to maintain active objects up to this distance in the direction the
+# player is looking. (This can avoid mobs suddenly disappearing from view)
active_object_send_range_blocks (Active object send range) int 3
# How large area of blocks are subject to the active block stuff, stated in mapblocks (16 nodes).
# In active blocks objects are loaded and ABMs run.
+# This is also the minimum range in which active objects (mobs) are maintained.
+# This should be configured together with active_object_range.
active_block_range (Active block range) int 3
# From how far blocks are sent to clients, stated in mapblocks (16 nodes).