// use 'pos.X >= node_max.X' etc.
if (pos.X >= node_max.X || pos.X <= node_min.X ||
pos.Y >= node_max.Z || pos.Y <= node_min.Z) {
- // 'above remove' node is above removed mud. If it is not air and not
- // water it is a decoration that needs removing. Also search upwards
- // for a possible stacked decoration.
+ // 'above remove' node is above removed mud. If it is not air, water or
+ // 'ignore' it is a decoration that needs removing. Also search upwards
+ // to remove a possible stacked decoration.
+ // Check for 'ignore' because stacked decorations can penetrate into
+ // 'ignore' nodes above the mapchunk.
while (vm->m_area.contains(above_remove_index) &&
vm->m_data[above_remove_index].getContent() != CONTENT_AIR &&
- vm->m_data[above_remove_index].getContent() != c_water_source) {
+ vm->m_data[above_remove_index].getContent() != c_water_source &&
+ vm->m_data[above_remove_index].getContent() != CONTENT_IGNORE) {
vm->m_data[above_remove_index] = n_air;
vm->m_area.add_y(em, above_remove_index, 1);
}
- // Mud placed may have half-buried a tall decoration, search above and
- // remove.
+ // Mud placed may have partially-buried a stacked decoration, search
+ // above and remove.
vm->m_area.add_y(em, place_index, 1);
while (vm->m_area.contains(place_index) &&
vm->m_data[place_index].getContent() != CONTENT_AIR &&
- vm->m_data[place_index].getContent() != c_water_source) {
+ vm->m_data[place_index].getContent() != c_water_source &&
+ vm->m_data[place_index].getContent() != CONTENT_IGNORE) {
vm->m_data[place_index] = n_air;
vm->m_area.add_y(em, place_index, 1);
}