settings->setDefault("wanted_fps", "30");
settings->setDefault("fps_max", "60");
// A bit more than the server will send around the player, to make fog blend well
- settings->setDefault("viewing_range_nodes_min", "35");
settings->setDefault("viewing_range_nodes_max", "160");
+ settings->setDefault("viewing_range_nodes_min", "15");
settings->setDefault("screenW", "800");
settings->setDefault("screenH", "600");
settings->setDefault("address", "");
// This causes frametime jitter on client side, or does it?
settings->setDefault("max_simultaneous_block_sends_per_client", "4");
settings->setDefault("max_simultaneous_block_sends_server_total", "20");
- settings->setDefault("max_block_send_distance", "10");
+ settings->setDefault("max_block_send_distance", "9");
settings->setDefault("max_block_generate_distance", "7");
settings->setDefault("time_send_interval", "5");
settings->setDefault("time_speed", "96");