Set default maximum viewing range to a bit more than default server send range to...
authorPerttu Ahola <celeron55@gmail.com>
Fri, 3 Feb 2012 00:24:36 +0000 (02:24 +0200)
committerPerttu Ahola <celeron55@gmail.com>
Tue, 27 Mar 2012 16:09:07 +0000 (19:09 +0300)
src/defaultsettings.cpp

index 1200c76e8caa15f780dd7c0e7558db712c0a72fe..b75efe9c9c539116cfc3e64f9c45bc464477c9dc 100644 (file)
@@ -70,8 +70,8 @@ void set_default_settings(Settings *settings)
        settings->setDefault("wanted_fps", "30");
        settings->setDefault("fps_max", "60");
        // A bit more than the server will send around the player, to make fog blend well
-       settings->setDefault("viewing_range_nodes_min", "35");
        settings->setDefault("viewing_range_nodes_max", "160");
+       settings->setDefault("viewing_range_nodes_min", "15");
        settings->setDefault("screenW", "800");
        settings->setDefault("screenH", "600");
        settings->setDefault("address", "");
@@ -123,7 +123,7 @@ void set_default_settings(Settings *settings)
        // This causes frametime jitter on client side, or does it?
        settings->setDefault("max_simultaneous_block_sends_per_client", "4");
        settings->setDefault("max_simultaneous_block_sends_server_total", "20");
-       settings->setDefault("max_block_send_distance", "10");
+       settings->setDefault("max_block_send_distance", "9");
        settings->setDefault("max_block_generate_distance", "7");
        settings->setDefault("time_send_interval", "5");
        settings->setDefault("time_speed", "96");