#include "util/string.h"
#include "util/numeric.h"
#include "inventorymanager.h" // deserializing InventoryLocations
+#include "sqlite3.h"
+#include "filesys.h"
#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
#define POINTS_PER_NODE (16.0)
+std::string dbp;
+sqlite3* dbh;
+sqlite3_stmt* dbs_insert;
+sqlite3_stmt* dbs_replace;
+sqlite3_stmt* dbs_select;
+sqlite3_stmt* dbs_select_range;
+sqlite3_stmt* dbs_select_withActor;
+sqlite3_stmt* dbs_knownActor_select;
+sqlite3_stmt* dbs_knownActor_insert;
+sqlite3_stmt* dbs_knownNode_select;
+sqlite3_stmt* dbs_knownNode_insert;
+
+struct Stack
+{
+ int node;
+ int quantity;
+};
+struct ActionRow
+{
+ int id;
+ int actor;
+ int timestamp;
+ int type;
+ std::string location, list;
+ int index, add;
+ Stack stack;
+ int nodeMeta;
+ int x, y, z;
+ int oldNode;
+ int oldParam1, oldParam2;
+ std::string oldMeta;
+ int newNode;
+ int newParam1, newParam2;
+ std::string newMeta;
+ int guessed;
+};
+struct Entity
+{
+ int id;
+ std::string name;
+};
+typedef std::vector<Entity> Entities;
+
+Entities KnownActors;
+Entities KnownNodes;
+
+void registerNewActor (int id, std::string name)
+{
+ Entity newActor;
+
+ newActor.id = id;
+ newActor.name = name;
+
+ KnownActors.push_back(newActor);
+
+ //std::cout << "New actor registered: " << id << " | " << name << std::endl;
+}
+void registerNewNode (int id, std::string name)
+{
+ Entity newNode;
+
+ newNode.id = id;
+ newNode.name = name;
+
+ KnownNodes.push_back(newNode);
+
+ //std::cout << "New node registered: " << id << " | " << name << std::endl;
+}
+int getActorId (std::string name)
+{
+ Entities::const_iterator iter;
+
+ for (iter = KnownActors.begin(); iter != KnownActors.end(); ++iter)
+ if (iter->name == name)
+ return iter->id;
+
+ sqlite3_reset (dbs_knownActor_insert);
+ sqlite3_bind_text (dbs_knownActor_insert, 1, name.c_str(), -1, NULL);
+ sqlite3_step (dbs_knownActor_insert);
+
+ int id = sqlite3_last_insert_rowid(dbh);
+
+ //std::cout << "Actor ID insert returns " << insert << std::endl;
+
+ registerNewActor(id, name);
+
+ return id;
+}
+int getNodeId (std::string name)
+{
+ Entities::const_iterator iter;
+
+ for (iter = KnownNodes.begin(); iter != KnownNodes.end(); ++iter)
+ if (iter->name == name)
+ return iter->id;
+
+ sqlite3_reset (dbs_knownNode_insert);
+ sqlite3_bind_text (dbs_knownNode_insert, 1, name.c_str(), -1, NULL);
+ sqlite3_step (dbs_knownNode_insert);
+
+ int id = sqlite3_last_insert_rowid(dbh);
+
+ registerNewNode(id, name);
+
+ return id;
+}
+const char * getActorName (int id)
+{
+ Entities::const_iterator iter;
+
+ //std::cout << "getActorName of id " << id << std::endl;
+
+ for (iter = KnownActors.begin(); iter != KnownActors.end(); ++iter)
+ if (iter->id == id)
+ return iter->name.c_str();
+
+ return "";
+}
+const char * getNodeName (int id)
+{
+ Entities::const_iterator iter;
+
+ //std::cout << "getNodeName of id " << id << std::endl;
+
+ for (iter = KnownNodes.begin(); iter != KnownNodes.end(); ++iter)
+ if (iter->id == id)
+ return iter->name.c_str();
+
+ return "";
+}
+Stack getStackFromString (std::string text)
+{
+ Stack stack;
+
+ size_t off = text.find_last_of(" ");
+
+ stack.node = getNodeId(text.substr(0, off));
+ stack.quantity = atoi(text.substr(off + 1).c_str());
+
+ return stack;
+}
+std::string getStringFromStack (Stack stack)
+{
+ std::string text;
+
+ text.append(getNodeName(stack.node));
+ text.append(" ");
+ text.append(itos(stack.quantity));
+
+ return text;
+}
+bool SQL_createDatabase (void)
+{
+ infostream << "CreateDB:" << dbp << std::endl;
+
+ int dbs = sqlite3_exec(
+ dbh
+ , "CREATE TABLE IF NOT EXISTS `actor` ("
+ "`id` INTEGER PRIMARY KEY AUTOINCREMENT NOT NULL,"
+ "`name` TEXT NOT NULL);"
+ "CREATE TABLE IF NOT EXISTS `node` ("
+ "`id` INTEGER PRIMARY KEY AUTOINCREMENT NOT NULL,"
+ "`name` TEXT NOT NULL);"
+ "CREATE TABLE IF NOT EXISTS `action` ("
+ "`id` INTEGER PRIMARY KEY AUTOINCREMENT,"
+ "`actor` INTEGER NOT NULL,"
+ "`timestamp` INTEGER NOT NULL,"
+ "`type` INTEGER NOT NULL,"
+ "`list` TEXT,"
+ "`index` INTEGER,"
+ "`add` INTEGER,"
+ "`stackNode` INTEGER,"
+ "`stackQuantity` INTEGER,"
+ "`nodeMeta` INTEGER,"
+ "`x` INT,"
+ "`y` INT,"
+ "`z` INT,"
+ "`oldNode` INTEGER,"
+ "`oldParam1` INTEGER,"
+ "`oldParam2` INTEGER,"
+ "`oldMeta` TEXT,"
+ "`newNode` INTEGER,"
+ "`newParam1` INTEGER,"
+ "`newParam2` INTEGER,"
+ "`newMeta` TEXT,"
+ "`guessedActor` INTEGER,"
+ "FOREIGN KEY (`actor`) REFERENCES `actor`(`id`),"
+ "FOREIGN KEY (`oldNode`) REFERENCES `node`(`id`),"
+ "FOREIGN KEY (`newNode`) REFERENCES `node`(`id`));"
+ "CREATE INDEX IF NOT EXISTS `actionActor` ON `action`(`actor`);"
+ "CREATE INDEX IF NOT EXISTS `actionTimestamp` ON `action`(`timestamp`);"
+ , NULL, NULL, NULL
+ );
+ if (dbs == SQLITE_ABORT)
+ throw FileNotGoodException("Could not create sqlite3 database structure");
+ else
+ if (dbs != 0)
+ throw FileNotGoodException("SQL Rollback: Exec statement to create table structure returned a non-zero value");
+ else
+ infostream << "SQL Rollback: SQLite3 database structure was created" << std::endl;
+
+ return true;
+}
+void SQL_databaseCheck (void)
+{
+ if (dbh) return;
+
+ infostream << "Database connection setup" << std::endl;
+
+ bool needsCreate = !fs::PathExists(dbp);
+ int dbo = sqlite3_open_v2(dbp.c_str(), &dbh, SQLITE_OPEN_READWRITE | SQLITE_OPEN_CREATE, NULL);
+
+ if (dbo != SQLITE_OK)
+ {
+ infostream
+ << "SQLROLLBACK: SQLite3 database failed to open: "
+ << sqlite3_errmsg(dbh)
+ << std::endl;
+ throw FileNotGoodException("Cannot open database file");
+ }
+
+ if (needsCreate) SQL_createDatabase();
+
+ int dbr;
+
+ dbr = sqlite3_prepare_v2(
+ dbh
+ , "INSERT INTO `action`"
+ " ( `actor`, `timestamp`, `type`,"
+ " `list`, `index`, `add`, `stackNode`, `stackQuantity`, `nodeMeta`,"
+ " `x`, `y`, `z`,"
+ " `oldNode`, `oldParam1`, `oldParam2`, `oldMeta`,"
+ " `newNode`, `newParam1`, `newParam2`, `newMeta`,"
+ " `guessedActor`"
+ " )"
+ "VALUES"
+ " ( ?, ?, ?,"
+ " ?, ?, ?, ?, ?, ?,"
+ " ?, ?, ?,"
+ " ?, ?, ?, ?,"
+ " ?, ?, ?, ?,"
+ " ?"
+ " );"
+ , -1, &dbs_insert, NULL
+ );
+
+ if (dbr != SQLITE_OK)
+ throw FileNotGoodException(sqlite3_errmsg(dbh));
+
+ dbr = sqlite3_prepare_v2(
+ dbh
+ , "REPLACE INTO `action`"
+ " ( `actor`, `timestamp`, `type`,"
+ " `list`, `index`, `add`, `stackNode`, `stackQuantity`, `nodeMeta`,"
+ " `x`, `y`, `z`,"
+ " `oldNode`, `oldParam1`, `oldParam2`, `oldMeta`,"
+ " `newNode`, `newParam1`, `newParam2`, `newMeta`,"
+ " `guessedActor`, `id`"
+ " )"
+ "VALUES"
+ " ( ?, ?, ?,"
+ " ?, ?, ?, ?, ?, ?,"
+ " ?, ?, ?,"
+ " ?, ?, ?, ?,"
+ " ?, ?, ?, ?,"
+ " ?, ?"
+ " );"
+ , -1, &dbs_replace, NULL
+ );
+
+ if (dbr != SQLITE_OK)
+ throw FileNotGoodException(sqlite3_errmsg(dbh));
+
+ dbr = sqlite3_prepare_v2(dbh
+ , "SELECT "
+ " `actor`, `timestamp`, `type`"
+ " , `list`, `index`, `add`, `stackNode`, `stackQuantity`, `nodemeta`"
+ " , `x`, `y`, `z`"
+ " , `oldNode`, `oldParam1`, `oldParam2`, `oldMeta`"
+ " , `newNode`, `newParam1`, `newParam2`, `newMeta`"
+ " , `guessedActor`"
+ " FROM `action`"
+ " WHERE `timestamp` >= ?"
+ " ORDER BY `timestamp` DESC, `id` DESC"
+ , -1, &dbs_select, NULL
+ );
+ if (dbr != SQLITE_OK)
+ throw FileNotGoodException(itos(dbr).c_str());
+
+ dbr = sqlite3_prepare_v2(dbh
+ , "SELECT "
+ " `actor`, `timestamp`, `type`"
+ " , `list`, `index`, `add`, `stackNode`, `stackQuantity`, `nodemeta`"
+ " , `x`, `y`, `z`"
+ " , `oldNode`, `oldParam1`, `oldParam2`, `oldMeta`"
+ " , `newNode`, `newParam1`, `newParam2`, `newMeta`"
+ " , `guessedActor`"
+ " FROM `action`"
+ " WHERE `timestamp` >= ?"
+ " AND `x` IS NOT NULL"
+ " AND `y` IS NOT NULL"
+ " AND `z` IS NOT NULL"
+ " AND (ABS(`x`) - ABS(?)) <= ?"
+ " AND (ABS(`y`) - ABS(?)) <= ?"
+ " AND (ABS(`z`) - ABS(?)) <= ?"
+ " ORDER BY `timestamp` DESC, `id` DESC"
+ " LIMIT 0,5"
+ , -1, &dbs_select_range, NULL
+ );
+ if (dbr != SQLITE_OK)
+ throw FileNotGoodException(itos(dbr).c_str());
+
+ dbr = sqlite3_prepare_v2(dbh
+ , "SELECT "
+ " `actor`, `timestamp`, `type`"
+ " , `list`, `index`, `add`, `stackNode`, `stackQuantity`, `nodemeta`"
+ " , `x`, `y`, `z`"
+ " , `oldNode`, `oldParam1`, `oldParam2`, `oldMeta`"
+ " , `newNode`, `newParam1`, `newParam2`, `newMeta`"
+ " , `guessedActor`"
+ " FROM `action`"
+ " WHERE `timestamp` >= ?"
+ " AND `actor` = ?"
+ " ORDER BY `timestamp` DESC, `id` DESC"
+ , -1, &dbs_select_withActor, NULL
+ );
+ if (dbr != SQLITE_OK)
+ throw FileNotGoodException(itos(dbr).c_str());
+
+ dbr = sqlite3_prepare_v2(dbh, "SELECT `id`, `name` FROM `actor`", -1, &dbs_knownActor_select, NULL);
+ if (dbr != SQLITE_OK)
+ throw FileNotGoodException(itos(dbr).c_str());
+
+ dbr = sqlite3_prepare_v2(dbh, "INSERT INTO `actor` (`name`) VALUES (?)", -1, &dbs_knownActor_insert, NULL);
+ if (dbr != SQLITE_OK)
+ throw FileNotGoodException(itos(dbr).c_str());
+
+ dbr = sqlite3_prepare_v2(dbh, "SELECT `id`, `name` FROM `node`", -1, &dbs_knownNode_select, NULL);
+ if (dbr != SQLITE_OK)
+ throw FileNotGoodException(itos(dbr).c_str());
+
+ dbr = sqlite3_prepare_v2(dbh, "INSERT INTO `node` (`name`) VALUES (?)", -1, &dbs_knownNode_insert, NULL);
+ if (dbr != SQLITE_OK)
+ throw FileNotGoodException(itos(dbr).c_str());
+
+ infostream << "SQL prepared statements setup correctly" << std::endl;
+
+ int select;
+
+ sqlite3_reset(dbs_knownActor_select);
+ while (SQLITE_ROW == (select = sqlite3_step(dbs_knownActor_select)))
+ registerNewActor(
+ sqlite3_column_int (dbs_knownActor_select, 0),
+ reinterpret_cast<const char *>(sqlite3_column_text (dbs_knownActor_select, 1))
+ );
+
+ sqlite3_reset(dbs_knownNode_select);
+ while (SQLITE_ROW == (select = sqlite3_step(dbs_knownNode_select)))
+ registerNewNode(
+ sqlite3_column_int (dbs_knownNode_select, 0),
+ reinterpret_cast<const char *>(sqlite3_column_text (dbs_knownNode_select, 1))
+ );
+
+ return;
+}
+bool SQL_registerRow (ActionRow row)
+{
+ SQL_databaseCheck();
+
+ sqlite3_stmt * dbs_do = (row.id)? dbs_replace: dbs_insert;
+
+ /*
+ std::cout
+ << (row.id? "Replacing": "Inserting")
+ << " ActionRow" << std::endl;
+ */
+ sqlite3_reset(dbs_do);
+
+ int bind [20 + (((bool) row.id)? 1: 0)], ii = 0;
+ bool nodeMeta = false;
+
+ bind[ii++] = sqlite3_bind_int (dbs_do, 1, row.actor);
+ bind[ii++] = sqlite3_bind_int (dbs_do, 2, row.timestamp);
+ bind[ii++] = sqlite3_bind_int (dbs_do, 3, row.type);
+
+ if (row.type == RollbackAction::TYPE_MODIFY_INVENTORY_STACK)
+ {
+ std::string loc = row.location;
+ std::string locType = loc.substr(0, loc.find(":"));
+ nodeMeta = (locType == "nodemeta");
+
+ bind[ii++] = sqlite3_bind_text (dbs_do, 4, row.list.c_str(), row.list.size(), NULL);
+ bind[ii++] = sqlite3_bind_int (dbs_do, 5, row.index);
+ bind[ii++] = sqlite3_bind_int (dbs_do, 6, row.add);
+ bind[ii++] = sqlite3_bind_int (dbs_do, 7, row.stack.node);
+ bind[ii++] = sqlite3_bind_int (dbs_do, 8, row.stack.quantity);
+ bind[ii++] = sqlite3_bind_int (dbs_do, 9, (int) nodeMeta);
+
+ if (nodeMeta)
+ {
+ std::string x, y, z;
+ int l, r;
+ l = loc.find(':') + 1;
+ r = loc.find(',');
+ x = loc.substr(l, r - l);
+ l = r + 1;
+ r = loc.find(',', l);
+ y = loc.substr(l, r - l);
+ z = loc.substr(r +1);
+ bind[ii++] = sqlite3_bind_int (dbs_do, 10, atoi(x.c_str()));
+ bind[ii++] = sqlite3_bind_int (dbs_do, 11, atoi(y.c_str()));
+ bind[ii++] = sqlite3_bind_int (dbs_do, 12, atoi(z.c_str()));
+ }
+ }
+ else
+ {
+ bind[ii++] = sqlite3_bind_null (dbs_do, 4);
+ bind[ii++] = sqlite3_bind_null (dbs_do, 5);
+ bind[ii++] = sqlite3_bind_null (dbs_do, 6);
+ bind[ii++] = sqlite3_bind_null (dbs_do, 7);
+ bind[ii++] = sqlite3_bind_null (dbs_do, 8);
+ bind[ii++] = sqlite3_bind_null (dbs_do, 9);
+ }
+
+ if (row.type == RollbackAction::TYPE_SET_NODE)
+ {
+ bind[ii++] = sqlite3_bind_int (dbs_do, 10, row.x);
+ bind[ii++] = sqlite3_bind_int (dbs_do, 11, row.y);
+ bind[ii++] = sqlite3_bind_int (dbs_do, 12, row.z);
+ bind[ii++] = sqlite3_bind_int (dbs_do, 13, row.oldNode);
+ bind[ii++] = sqlite3_bind_int (dbs_do, 14, row.oldParam1);
+ bind[ii++] = sqlite3_bind_int (dbs_do, 15, row.oldParam2);
+ bind[ii++] = sqlite3_bind_text (dbs_do, 16, row.oldMeta.c_str(), row.oldMeta.size(), NULL);
+ bind[ii++] = sqlite3_bind_int (dbs_do, 17, row.newNode);
+ bind[ii++] = sqlite3_bind_int (dbs_do, 18, row.newParam1);
+ bind[ii++] = sqlite3_bind_int (dbs_do, 19, row.newParam2);
+ bind[ii++] = sqlite3_bind_text (dbs_do, 20, row.newMeta.c_str(), row.newMeta.size(), NULL);
+ bind[ii++] = sqlite3_bind_int (dbs_do, 21, row.guessed? 1: 0);
+ }
+ else
+ {
+ if (!nodeMeta)
+ {
+ bind[ii++] = sqlite3_bind_null (dbs_do, 10);
+ bind[ii++] = sqlite3_bind_null (dbs_do, 11);
+ bind[ii++] = sqlite3_bind_null (dbs_do, 12);
+ }
+ bind[ii++] = sqlite3_bind_null (dbs_do, 13);
+ bind[ii++] = sqlite3_bind_null (dbs_do, 14);
+ bind[ii++] = sqlite3_bind_null (dbs_do, 15);
+ bind[ii++] = sqlite3_bind_null (dbs_do, 16);
+ bind[ii++] = sqlite3_bind_null (dbs_do, 17);
+ bind[ii++] = sqlite3_bind_null (dbs_do, 18);
+ bind[ii++] = sqlite3_bind_null (dbs_do, 19);
+ bind[ii++] = sqlite3_bind_null (dbs_do, 20);
+ bind[ii++] = sqlite3_bind_null (dbs_do, 21);
+ }
+
+ if (row.id)
+ bind[ii++] = sqlite3_bind_int (dbs_do, 22, row.id);
+
+ for (ii = 0; ii < 20; ++ii)
+ if (bind[ii] != SQLITE_OK)
+ infostream
+ << "WARNING: failed to bind param " << ii + 1
+ << " when inserting an entry in table setnode" << std::endl;
+
+ /*
+ std::cout << "========DB-WRITTEN==========" << std::endl;
+ std::cout << "id: " << row.id << std::endl;
+ std::cout << "actor: " << row.actor << std::endl;
+ std::cout << "time: " << row.timestamp << std::endl;
+ std::cout << "type: " << row.type << std::endl;
+ if (row.type == RollbackAction::TYPE_MODIFY_INVENTORY_STACK)
+ {
+ std::cout << "Location: " << row.location << std::endl;
+ std::cout << "List: " << row.list << std::endl;
+ std::cout << "Index: " << row.index << std::endl;
+ std::cout << "Add: " << row.add << std::endl;
+ std::cout << "Stack: " << row.stack << std::endl;
+ }
+ if (row.type == RollbackAction::TYPE_SET_NODE)
+ {
+ std::cout << "x: " << row.x << std::endl;
+ std::cout << "y: " << row.y << std::endl;
+ std::cout << "z: " << row.z << std::endl;
+ std::cout << "oldNode: " << row.oldNode << std::endl;
+ std::cout << "oldParam1: " << row.oldParam1 << std::endl;
+ std::cout << "oldParam2: " << row.oldParam2 << std::endl;
+ std::cout << "oldMeta: " << row.oldMeta << std::endl;
+ std::cout << "newNode: " << row.newNode << std::endl;
+ std::cout << "newParam1: " << row.newParam1 << std::endl;
+ std::cout << "newParam2: " << row.newParam2 << std::endl;
+ std::cout << "newMeta: " << row.newMeta << std::endl;
+ std::cout << "DESERIALIZE" << row.newMeta.c_str() << std::endl;
+ std::cout << "guessed: " << row.guessed << std::endl;
+ }
+ */
+
+ int written = sqlite3_step(dbs_do);
+
+ return written == SQLITE_DONE;
+
+ //if (written != SQLITE_DONE)
+ // std::cout << "WARNING: rollback action not written: " << sqlite3_errmsg(dbh) << std::endl;
+ //else std::cout << "Action correctly inserted via SQL" << std::endl;
+}
+std::list<ActionRow> actionRowsFromSelect (sqlite3_stmt* stmt)
+{
+ std::list<ActionRow> rows;
+ const unsigned char * text;
+ size_t size;
+
+ while (SQLITE_ROW == sqlite3_step(stmt))
+ {
+ ActionRow row;
+
+ row.actor = sqlite3_column_int (stmt, 0);
+ row.timestamp = sqlite3_column_int (stmt, 1);
+ row.type = sqlite3_column_int (stmt, 2);
+
+ if (row.type == RollbackAction::TYPE_MODIFY_INVENTORY_STACK)
+ {
+ text = sqlite3_column_text (stmt, 3);
+ size = sqlite3_column_bytes(stmt, 3);
+ row.list = std::string(reinterpret_cast<const char*>(text), size);
+ row.index = sqlite3_column_int (stmt, 4);
+ row.add = sqlite3_column_int (stmt, 5);
+ row.stack.node = sqlite3_column_int (stmt, 6);
+ row.stack.quantity = sqlite3_column_int (stmt, 7);
+ row.nodeMeta = sqlite3_column_int (stmt, 8);
+ }
+
+ if (row.type == RollbackAction::TYPE_SET_NODE || row.nodeMeta)
+ {
+ row.x = sqlite3_column_int (stmt, 9);
+ row.y = sqlite3_column_int (stmt, 10);
+ row.z = sqlite3_column_int (stmt, 11);
+ }
+
+ if (row.type == RollbackAction::TYPE_SET_NODE)
+ {
+ row.oldNode = sqlite3_column_int (stmt, 12);
+ row.oldParam1 = sqlite3_column_int (stmt, 13);
+ row.oldParam2 = sqlite3_column_int (stmt, 14);
+ text = sqlite3_column_text (stmt, 15);
+ size = sqlite3_column_bytes(stmt, 15);
+ row.oldMeta = std::string(reinterpret_cast<const char*>(text), size);
+ row.newNode = sqlite3_column_int (stmt, 16);
+ row.newParam1 = sqlite3_column_int (stmt, 17);
+ row.newParam2 = sqlite3_column_int (stmt, 18);
+ text = sqlite3_column_text (stmt, 19);
+ size = sqlite3_column_bytes(stmt, 19);
+ row.newMeta = std::string(reinterpret_cast<const char*>(text), size);
+ row.guessed = sqlite3_column_int (stmt, 20);
+ }
+
+ row.location = row.nodeMeta? "nodemeta:": getActorName(row.actor);
+
+ if (row.nodeMeta)
+ {
+ row.location.append(itos(row.x));
+ row.location.append(",");
+ row.location.append(itos(row.y));
+ row.location.append(",");
+ row.location.append(itos(row.z));
+ }
+
+ /*
+ std::cout << "=======SELECTED==========" << "\n";
+ std::cout << "Actor: " << row.actor << "\n";
+ std::cout << "Timestamp: " << row.timestamp << "\n";
+
+ if (row.type == RollbackAction::TYPE_MODIFY_INVENTORY_STACK)
+ {
+ std::cout << "list: " << row.list << "\n";
+ std::cout << "index: " << row.index << "\n";
+ std::cout << "add: " << row.add << "\n";
+ std::cout << "stackNode: " << row.stack.node << "\n";
+ std::cout << "stackQuantity: " << row.stack.quantity << "\n";
+ if (row.nodeMeta)
+ {
+ std::cout << "X: " << row.x << "\n";
+ std::cout << "Y: " << row.y << "\n";
+ std::cout << "Z: " << row.z << "\n";
+ }
+ std::cout << "Location: " << row.location << "\n";
+ }
+ else
+ {
+ std::cout << "X: " << row.x << "\n";
+ std::cout << "Y: " << row.y << "\n";
+ std::cout << "Z: " << row.z << "\n";
+ std::cout << "oldNode: " << row.oldNode << "\n";
+ std::cout << "oldParam1: " << row.oldParam1 << "\n";
+ std::cout << "oldParam2: " << row.oldParam2 << "\n";
+ std::cout << "oldMeta: " << row.oldMeta << "\n";
+ std::cout << "newNode: " << row.newNode << "\n";
+ std::cout << "newParam1: " << row.newParam1 << "\n";
+ std::cout << "newParam2: " << row.newParam2 << "\n";
+ std::cout << "newMeta: " << row.newMeta << "\n";
+ std::cout << "guessed: " << row.guessed << "\n";
+ }
+ */
+
+ rows.push_back(row);
+ }
+
+ return rows;
+}
+ActionRow actionRowFromRollbackAction (RollbackAction action)
+{
+ ActionRow row;
+
+ row.id = 0;
+ row.actor = getActorId(action.actor);
+ row.timestamp = action.unix_time;
+ row.type = action.type;
+
+ if (row.type == RollbackAction::TYPE_MODIFY_INVENTORY_STACK)
+ {
+ row.location = action.inventory_location;
+ row.list = action.inventory_list;
+ row.index = action.inventory_index;
+ row.add = action.inventory_add;
+ row.stack = getStackFromString(action.inventory_stack);
+ }
+ else
+ {
+ row.x = action.p.X;
+ row.y = action.p.Y;
+ row.z = action.p.Z;
+ row.oldNode = getNodeId(action.n_old.name);
+ row.oldParam1 = action.n_old.param1;
+ row.oldParam2 = action.n_old.param2;
+ row.oldMeta = action.n_old.meta;
+ row.newNode = getNodeId(action.n_new.name);
+ row.newParam1 = action.n_new.param1;
+ row.newParam2 = action.n_new.param2;
+ row.newMeta = action.n_new.meta;
+ row.guessed = action.actor_is_guess;
+ }
+
+ return row;
+}
+std::list<RollbackAction> rollbackActionsFromActionRows (std::list<ActionRow> rows)
+{
+ std::list<RollbackAction> actions;
+ std::list<ActionRow>::const_iterator it;
+
+ for (it = rows.begin(); it != rows.end(); ++it)
+ {
+ RollbackAction action;
+ action.actor = (it->actor)? getActorName(it->actor): "";
+ action.unix_time = it->timestamp;
+ action.type = static_cast<RollbackAction::Type>(it->type);
+
+ switch (action.type)
+ {
+ case RollbackAction::TYPE_MODIFY_INVENTORY_STACK:
+
+ action.inventory_location = it->location.c_str();
+ action.inventory_list = it->list;
+ action.inventory_index = it->index;
+ action.inventory_add = it->add;
+ action.inventory_stack = getStringFromStack(it->stack);
+ break;
+
+ case RollbackAction::TYPE_SET_NODE:
+
+ action.p = v3s16(it->x, it->y, it->z);
+ action.n_old.name = getNodeName(it->oldNode);
+ action.n_old.param1 = it->oldParam1;
+ action.n_old.param2 = it->oldParam2;
+ action.n_old.meta = it->oldMeta;
+ action.n_new.name = getNodeName(it->newNode);
+ action.n_new.param1 = it->newParam1;
+ action.n_new.param2 = it->newParam2;
+ action.n_new.meta = it->newMeta;
+ break;
+
+ default:
+
+ throw("W.T.F.");
+ break;
+ }
+
+ actions.push_back(action);
+ }
+
+ return actions;
+}
+std::list<ActionRow> SQL_getRowsSince (int firstTime, std::string actor = "")
+{
+ sqlite3_stmt * dbs_stmt = (!actor.length())? dbs_select: dbs_select_withActor;
+ sqlite3_reset (dbs_stmt);
+ sqlite3_bind_int (dbs_stmt, 1, firstTime);
+
+ if (actor.length())
+ sqlite3_bind_int (dbs_stmt, 2, getActorId(actor));
+
+ return actionRowsFromSelect(dbs_stmt);
+}
+std::list<ActionRow> SQL_getRowsSince_range (int firstTime, v3s16 p, int range)
+{
+ sqlite3_stmt * stmt = dbs_select_range;
+ sqlite3_reset(stmt);
+
+ sqlite3_bind_int(stmt, 1, firstTime);
+ sqlite3_bind_int(stmt, 2, (int) p.X);
+ sqlite3_bind_int(stmt, 3, range);
+ sqlite3_bind_int(stmt, 4, (int) p.Y);
+ sqlite3_bind_int(stmt, 5, range);
+ sqlite3_bind_int(stmt, 6, (int) p.Z);
+ sqlite3_bind_int(stmt, 7, range);
+
+ return actionRowsFromSelect(stmt);
+}
+std::list<RollbackAction> SQL_getActionsSince_range (int firstTime, v3s16 p, int range)
+{
+ std::list<ActionRow> rows = SQL_getRowsSince_range(firstTime, p, range);
+
+ return rollbackActionsFromActionRows(rows);
+}
+std::list<RollbackAction> SQL_getActionsSince (int firstTime, std::string actor = "")
+{
+ std::list<ActionRow> rows = SQL_getRowsSince(firstTime, actor);
+ return rollbackActionsFromActionRows(rows);
+}
+void TXT_migrate (std::string filepath)
+{
+ std::cout << "Migrating from rollback.txt to rollback.sqlite" << std::endl;
+ SQL_databaseCheck();
+
+ std::ifstream fh (filepath.c_str(), std::ios::in | std::ios::ate);
+ if (!fh.good()) throw("DIE");
+
+ int filesize = fh.tellg();
+
+ if (filesize > 10)
+ {
+ fh.seekg(0);
+
+ std::string bit;
+ int i = 0;
+ int id = 1;
+ int t = 0;
+ do
+ {
+ ActionRow row;
+
+ row.id = id;
+
+ // Get the timestamp
+ std::getline(fh, bit, ' '); bit = trim(bit); if (!atoi(trim(bit).c_str())) { std::getline(fh, bit); continue; }
+ row.timestamp = atoi(bit.c_str());
+
+ // Get the actor
+ row.actor = getActorId(trim(deSerializeJsonString(fh)));
+
+ // Get the action type
+ std::getline(fh, bit, '[');
+ std::getline(fh, bit, ' ');
+
+ if (bit == "modify_inventory_stack")
+ row.type = RollbackAction::TYPE_MODIFY_INVENTORY_STACK;
+
+ if (bit == "set_node")
+ row.type = RollbackAction::TYPE_SET_NODE;
+
+ if (row.type == RollbackAction::TYPE_MODIFY_INVENTORY_STACK)
+ {
+ row.location = trim(deSerializeJsonString(fh));
+ std::getline(fh, bit, ' '); row.list = trim(deSerializeJsonString(fh));
+ std::getline(fh, bit, ' ');
+ std::getline(fh, bit, ' ');
+ row.index = atoi(trim(bit).c_str());
+ std::getline(fh, bit, ' '); row.add = (int) ( trim(bit) == "add" );
+ row.stack = getStackFromString(trim(deSerializeJsonString(fh)));
+ std::getline(fh, bit);
+
+ }
+ else
+ if (row.type == RollbackAction::TYPE_SET_NODE)
+ {
+ std::getline(fh, bit, '(');
+ std::getline(fh, bit, ','); row.x = atoi(trim(bit).c_str());
+ std::getline(fh, bit, ','); row.y = atoi(trim(bit).c_str());
+ std::getline(fh, bit, ')'); row.z = atoi(trim(bit).c_str());
+ std::getline(fh, bit, ' '); row.oldNode = getNodeId(trim(deSerializeJsonString(fh)));
+ std::getline(fh, bit, ' ');
+ std::getline(fh, bit, ' '); row.oldParam1 = atoi(trim(bit).c_str());
+ std::getline(fh, bit, ' '); row.oldParam2 = atoi(trim(bit).c_str());
+ row.oldMeta = trim(deSerializeJsonString(fh));
+ std::getline(fh, bit, ' '); row.newNode = getNodeId(trim(deSerializeJsonString(fh)));
+ std::getline(fh, bit, ' ');
+ std::getline(fh, bit, ' '); row.newParam1 = atoi(trim(bit).c_str());
+ std::getline(fh, bit, ' '); row.newParam2 = atoi(trim(bit).c_str());
+ row.newMeta = trim(deSerializeJsonString(fh));
+ std::getline(fh, bit, ' ');
+ std::getline(fh, bit, ' ');
+ std::getline(fh, bit); row.guessed = (int) ( trim(bit) == "actor_is_guess" );
+ }
+
+ /*
+ std::cout << "==========READ===========" << std::endl;
+ std::cout << "time: " << row.timestamp << std::endl;
+ std::cout << "actor: " << row.actor << std::endl;
+ std::cout << "type: " << row.type << std::endl;
+ if (row.type == RollbackAction::TYPE_MODIFY_INVENTORY_STACK)
+ {
+ std::cout << "Location: " << row.location << std::endl;
+ std::cout << "List: " << row.list << std::endl;
+ std::cout << "Index: " << row.index << std::endl;
+ std::cout << "Add: " << row.add << std::endl;
+ std::cout << "Stack: " << row.stack << std::endl;
+ }
+ if (row.type == RollbackAction::TYPE_SET_NODE)
+ {
+ std::cout << "x: " << row.x << std::endl;
+ std::cout << "y: " << row.y << std::endl;
+ std::cout << "z: " << row.z << std::endl;
+ std::cout << "oldNode: " << row.oldNode << std::endl;
+ std::cout << "oldParam1: " << row.oldParam1 << std::endl;
+ std::cout << "oldParam2: " << row.oldParam2 << std::endl;
+ std::cout << "oldMeta: " << row.oldMeta << std::endl;
+ std::cout << "newNode: " << row.newNode << std::endl;
+ std::cout << "newParam1: " << row.newParam1 << std::endl;
+ std::cout << "newParam2: " << row.newParam2 << std::endl;
+ std::cout << "newMeta: " << row.newMeta << std::endl;
+ std::cout << "guessed: " << row.guessed << std::endl;
+ }
+ */
+
+ if (i == 0)
+ {
+ t = time(0);
+ sqlite3_exec(dbh, "BEGIN", NULL, NULL, NULL);
+ }
+
+ SQL_registerRow(row); ++i;
+
+ if (time(0) - t)
+ {
+ sqlite3_exec(dbh, "COMMIT", NULL, NULL, NULL);
+ t = time(0) - t;
+ std::cout
+ << " Done: " << (int)(((float) fh.tellg() / (float) filesize) * 100) << "%"
+ << "\tSpeed: " << i / t << " actions inserted per second "
+ << "\r";
+ std::cout.flush();
+ i = 0;
+ }
+
+ ++id;
+ }
+ while (!fh.eof() && fh.good());
+ }
+
+ std::cout
+ << " Done: 100%" << std::endl
+ << " Now you can delete the old rollback.txt file." << std::endl;
+}
// Get nearness factor for subject's action for this action
// Return value: 0 = impossible, >0 = factor
static float getSuspectNearness(bool is_guess, v3s16 suspect_p, int suspect_t,
f = 0;
return f;
}
-
class RollbackManager: public IRollbackManager
{
public:
// IRollbackManager interface
-
void reportAction(const RollbackAction &action_)
{
// Ignore if not important
- if(!action_.isImportant(m_gamedef))
+ if (!action_.isImportant(m_gamedef))
return;
+
RollbackAction action = action_;
action.unix_time = time(0);
+
// Figure out actor
action.actor = m_current_actor;
action.actor_is_guess = m_current_actor_is_guess;
- // If actor is not known, find out suspect or cancel
- if(action.actor.empty()){
+
+ if (action.actor.empty()) // If actor is not known, find out suspect or cancel
+ {
v3s16 p;
- if(!action.getPosition(&p))
+ if (!action.getPosition(&p))
return;
+
action.actor = getSuspect(p, 83, 1);
- if(action.actor.empty())
+ if (action.actor.empty())
return;
+
action.actor_is_guess = true;
}
- infostream<<"RollbackManager::reportAction():"
- <<" time="<<action.unix_time
- <<" actor=\""<<action.actor<<"\""
- <<(action.actor_is_guess?" (guess)":"")
- <<" action="<<action.toString()
- <<std::endl;
+
+ infostream
+ << "RollbackManager::reportAction():"
+ << " time=" << action.unix_time
+ << " actor=\"" << action.actor << "\""
+ << (action.actor_is_guess? " (guess)": "")
+ << " action=" << action.toString()
+ << std::endl;
addAction(action);
}
std::string getActor()
}
void flush()
{
- infostream<<"RollbackManager::flush()"<<std::endl;
- std::ofstream of(m_filepath.c_str(), std::ios::app);
- if(!of.good()){
- errorstream<<"RollbackManager::flush(): Could not open file "
- <<"for appending: \""<<m_filepath<<"\""<<std::endl;
- return;
- }
- for(std::list<RollbackAction>::const_iterator
- i = m_action_todisk_buffer.begin();
- i != m_action_todisk_buffer.end(); i++)
+ infostream << "RollbackManager::flush()" << std::endl;
+
+ sqlite3_exec(dbh, "BEGIN", NULL, NULL, NULL);
+
+ std::list<RollbackAction>::const_iterator iter;
+
+ for (iter = m_action_todisk_buffer.begin();
+ iter != m_action_todisk_buffer.end();
+ iter++)
{
- // Do not save stuff that does not have an actor
- if(i->actor == "")
+ if (iter->actor == "")
continue;
- of<<i->unix_time;
- of<<" ";
- of<<serializeJsonString(i->actor);
- of<<" ";
- of<<i->toString();
- if(i->actor_is_guess){
- of<<" ";
- of<<"actor_is_guess";
- }
- of<<std::endl;
+
+ SQL_registerRow(actionRowFromRollbackAction(*iter));
}
+
+ sqlite3_exec(dbh, "COMMIT", NULL, NULL, NULL);
m_action_todisk_buffer.clear();
}
-
- // Other
-
RollbackManager(const std::string &filepath, IGameDef *gamedef):
m_filepath(filepath),
m_gamedef(gamedef),
m_current_actor_is_guess(false)
{
- infostream<<"RollbackManager::RollbackManager("<<filepath<<")"
- <<std::endl;
+ infostream
+ << "RollbackManager::RollbackManager(" << filepath << ")"
+ << std::endl;
+
+ // Operate correctly in case of still being given rollback.txt as filepath
+ std::string directory = filepath.substr(0, filepath.rfind(DIR_DELIM) + 1);
+ std::string filenameOld = filepath.substr(1+ filepath.rfind(DIR_DELIM));
+ std::string filenameNew = (filenameOld == "rollback.txt")? "rollback.sqlite": filenameOld;
+ std::string filenameTXT = directory + "rollback.txt";
+ std::string migratingFlag = filepath;
+ migratingFlag.append(".migrating");
+
+ infostream << "Directory: " << directory << std::endl;
+ infostream << "CheckFor: " << filenameTXT << std::endl;
+ infostream << "FileOld: " << filenameOld << std::endl;
+ infostream << "FileNew: " << filenameNew << std::endl;
+
+ dbp = directory + filenameNew;
+
+ if ((fs::PathExists(filenameTXT) && fs::PathExists(migratingFlag))
+ || (fs::PathExists(filenameTXT) && !fs::PathExists(dbp)))
+ {
+ std::ofstream of(migratingFlag.c_str());
+ TXT_migrate(filenameTXT);
+ fs::DeleteSingleFileOrEmptyDirectory(migratingFlag);
+ }
+
+ SQL_databaseCheck();
}
~RollbackManager()
{
- infostream<<"RollbackManager::~RollbackManager()"<<std::endl;
+ infostream << "RollbackManager::~RollbackManager()" << std::endl;
flush();
}
-
void addAction(const RollbackAction &action)
{
m_action_todisk_buffer.push_back(action);
m_action_latest_buffer.push_back(action);
// Flush to disk sometimes
- if(m_action_todisk_buffer.size() >= 100)
+ if(m_action_todisk_buffer.size() >= 500)
flush();
}
-
- bool readFile(std::list<RollbackAction> &dst)
- {
- // Load whole file to memory
- std::ifstream f(m_filepath.c_str(), std::ios::in);
- if(!f.good()){
- errorstream<<"RollbackManager::readFile(): Could not open "
- <<"file for reading: \""<<m_filepath<<"\""<<std::endl;
- return false;
- }
- for(;;){
- if(f.eof() || !f.good())
- break;
- std::string line;
- std::getline(f, line);
- line = trim(line);
- if(line == "")
- continue;
- std::istringstream is(line);
-
- try{
- std::string action_time_raw;
- std::getline(is, action_time_raw, ' ');
- std::string action_actor;
- try{
- action_actor = deSerializeJsonString(is);
- }catch(SerializationError &e){
- errorstream<<"RollbackManager: Error deserializing actor: "
- <<e.what()<<std::endl;
- throw e;
- }
- RollbackAction action;
- action.unix_time = stoi(action_time_raw);
- action.actor = action_actor;
- int c = is.get();
- if(c != ' '){
- is.putback(c);
- throw SerializationError("readFile(): second ' ' not found");
- }
- action.fromStream(is);
- /*infostream<<"RollbackManager::readFile(): Action from disk: "
- <<action.toString()<<std::endl;*/
- dst.push_back(action);
- }
- catch(SerializationError &e){
- errorstream<<"RollbackManager: Error on line: "<<line<<std::endl;
- errorstream<<"RollbackManager: ^ error: "<<e.what()<<std::endl;
- }
- }
- return true;
- }
-
std::list<RollbackAction> getEntriesSince(int first_time)
{
- infostream<<"RollbackManager::getEntriesSince("<<first_time<<")"<<std::endl;
- // Collect enough data to this buffer
- std::list<RollbackAction> action_buffer;
- // Use the latest buffer if it is long enough
- if(!m_action_latest_buffer.empty() &&
- m_action_latest_buffer.begin()->unix_time <= first_time){
- action_buffer = m_action_latest_buffer;
- }
- else
- {
- // Save all remaining stuff
- flush();
- // Load whole file to memory
- bool good = readFile(action_buffer);
- if(!good){
- errorstream<<"RollbackManager::getEntriesSince(): Failed to"
- <<" open file; using data in memory."<<std::endl;
- action_buffer = m_action_latest_buffer;
- }
- }
- return action_buffer;
+ infostream
+ << "RollbackManager::getEntriesSince(" << first_time << ")"
+ << std::endl;
+
+ flush();
+
+ std::list<RollbackAction> result = SQL_getActionsSince(first_time);
+
+ return result;
}
-
- std::string getLastNodeActor(v3s16 p, int range, int seconds,
- v3s16 *act_p, int *act_seconds)
+ std::string getLastNodeActor(v3s16 p, int range, int seconds, v3s16 *act_p, int *act_seconds)
{
- infostream<<"RollbackManager::getLastNodeActor("<<PP(p)
- <<", "<<seconds<<")"<<std::endl;
- // Figure out time
int cur_time = time(0);
int first_time = cur_time - seconds;
- std::list<RollbackAction> action_buffer = getEntriesSince(first_time);
-
- std::list<RollbackAction> result;
+ std::list<RollbackAction> action_buffer = SQL_getActionsSince_range(first_time, p, range);
+ std::list<RollbackAction>::const_reverse_iterator iter;
- for(std::list<RollbackAction>::const_reverse_iterator
- i = action_buffer.rbegin();
- i != action_buffer.rend(); i++)
+ for (iter = action_buffer.rbegin();
+ iter != action_buffer.rend();
+ iter++)
{
- if(i->unix_time < first_time)
- break;
-
- // Find position of action or continue
v3s16 action_p;
- if(!i->getPosition(&action_p))
- continue;
- if(range == 0){
- if(action_p != p)
- continue;
- } else {
- if(abs(action_p.X - p.X) > range ||
- abs(action_p.Y - p.Y) > range ||
- abs(action_p.Z - p.Z) > range)
- continue;
- }
+ action_p.X = iter->p.X;
+ action_p.Y = iter->p.Y;
+ action_p.Z = iter->p.Z;
- if(act_p)
+ if (act_p)
*act_p = action_p;
- if(act_seconds)
- *act_seconds = cur_time - i->unix_time;
- return i->actor;
+
+ if (act_seconds)
+ *act_seconds = cur_time - iter->unix_time;
+
+ return iter->actor;
}
+
return "";
}
-
- std::list<RollbackAction> getRevertActions(const std::string &actor_filter,
- int seconds)
+ std::list<RollbackAction> getRevertActions(const std::string &actor_filter, int seconds)
{
- infostream<<"RollbackManager::getRevertActions("<<actor_filter
- <<", "<<seconds<<")"<<std::endl;
+ infostream
+ << "RollbackManager::getRevertActions(" << actor_filter
+ << ", " << seconds << ")"
+ << std::endl;
+
// Figure out time
int cur_time = time(0);
int first_time = cur_time - seconds;
- std::list<RollbackAction> action_buffer = getEntriesSince(first_time);
+ flush();
- std::list<RollbackAction> result;
-
- for(std::list<RollbackAction>::const_reverse_iterator
- i = action_buffer.rbegin();
- i != action_buffer.rend(); i++)
- {
- if(i->unix_time < first_time)
- break;
- if(i->actor != actor_filter)
- continue;
- const RollbackAction &action = *i;
- /*infostream<<"RollbackManager::revertAction(): Should revert"
- <<" time="<<action.unix_time
- <<" actor=\""<<action.actor<<"\""
- <<" action="<<action.toString()
- <<std::endl;*/
- result.push_back(action);
- }
+ std::list<RollbackAction> result = SQL_getActionsSince(first_time, actor_filter);
return result;
}
-
private:
std::string m_filepath;
IGameDef *m_gamedef;
{
return new RollbackManager(filepath, gamedef);
}
-
-