},
on_construct = func(pos), --[[
- ^ Node constructor; always called after adding node
+ ^ Node constructor; called after adding node
^ Can set up metadata and stuff like that
+ ^ Not called for bulk node placement (i.e. schematics and VoxelManip)
^ default: nil ]]
on_destruct = func(pos), --[[
- ^ Node destructor; always called before removing node
+ ^ Node destructor; called before removing node
+ ^ Not called for bulk node placement (i.e. schematics and VoxelManip)
^ default: nil ]]
after_destruct = func(pos, oldnode), --[[
- ^ Node destructor; always called after removing node
+ ^ Node destructor; called after removing node
+ ^ Not called for bulk node placement (i.e. schematics and VoxelManip)
^ default: nil ]]
after_place_node = func(pos, placer, itemstack, pointed_thing) --[[