end
local sum = 0
for i, dir in pairs(directions) do
- local node = minetest.get_node({
- x = pos.x + dir.x,
- y = pos.y + dir.y,
- z = pos.z + dir.z
- })
+ local node = minetest.get_node(vector.add(pos, dir))
local def = minetest.registered_nodes[node.name]
local pane_num = def and def.groups.pane or 0
if pane_num > 0 or not def or (def.walkable ~= false and
name = name:sub(8, underscore_pos - 1)
end
for i, dir in pairs(directions) do
- update_pane({
- x = pos.x + dir.x,
- y = pos.y + dir.y,
- z = pos.z + dir.z
- }, name)
+ update_pane(vector.add(pos, dir), name)
end
end
+minetest.register_on_placenode(update_nearby)
+minetest.register_on_dignode(update_nearby)
+
local half_boxes = {
{0, -0.5, -1/32, 0.5, 0.5, 1/32},
{-1/32, -0.5, 0, 1/32, 0.5, 0.5},
{-0.06, -0.5, -0.5, 0.06, 0.5, 0.5}
}
+local pane_def_fields = {
+ drawtype = "airlike",
+ paramtype = "light",
+ is_ground_content = false,
+ sunlight_propagates = true,
+ walkable = false,
+ pointable = false,
+ diggable = false,
+ buildable_to = true,
+ air_equivalent = true,
+}
+
function xpanes.register_pane(name, def)
for i = 1, 15 do
local need = {}
})
end
+ for k, v in pairs(pane_def_fields) do
+ def[k] = def[k] or v
+ end
+
def.on_construct = function(pos)
update_pane(pos, name)
end
})
end
-minetest.register_on_placenode(update_nearby)
-minetest.register_on_dignode(update_nearby)
-
xpanes.register_pane("pane", {
description = "Glass Pane",
- tiles = {"xpanes_space.png"},
- drawtype = "airlike",
- paramtype = "light",
- is_ground_content = false,
- sunlight_propagates = true,
- walkable = false,
- pointable = false,
- diggable = false,
- buildable_to = true,
- air_equivalent = true,
textures = {"default_glass.png","xpanes_pane_half.png","xpanes_white.png"},
inventory_image = "default_glass.png",
wield_image = "default_glass.png",
sounds = default.node_sound_glass_defaults(),
groups = {snappy=2, cracky=3, oddly_breakable_by_hand=3, pane=1},
recipe = {
- {'default:glass', 'default:glass', 'default:glass'},
- {'default:glass', 'default:glass', 'default:glass'}
+ {"default:glass", "default:glass", "default:glass"},
+ {"default:glass", "default:glass", "default:glass"}
}
})
xpanes.register_pane("bar", {
description = "Iron bar",
- tiles = {"xpanes_space.png"},
- drawtype = "airlike",
- paramtype = "light",
- is_ground_content = false,
- sunlight_propagates = true,
- walkable = false,
- pointable = false,
- diggable = false,
- buildable_to = true,
- air_equivalent = true,
textures = {"xpanes_bar.png","xpanes_bar.png","xpanes_space.png"},
inventory_image = "xpanes_bar.png",
wield_image = "xpanes_bar.png",
groups = {snappy=2, cracky=3, oddly_breakable_by_hand=3, pane=1},
sounds = default.node_sound_stone_defaults(),
recipe = {
- {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
- {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'}
+ {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
+ {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}
}
})