if fuel and fuel_totaltime > fuel.time then
fuel_totaltime = fuel.time
end
- if srclist[1]:is_empty() then
+ if srclist and srclist[1]:is_empty() then
src_time = 0
end
item_state = S("@1%", item_percent)
end
else
- if srclist[1]:is_empty() then
- item_state = S("Empty")
- else
+ if srclist and not srclist[1]:is_empty() then
item_state = S("Not cookable")
+ else
+ item_state = S("Empty")
end
end
-- make sure timer restarts automatically
result = true
else
- if not fuellist[1]:is_empty() then
+ if fuellist and not fuellist[1]:is_empty() then
fuel_state = S("@1%", 0)
end
formspec = default.get_furnace_inactive_formspec()
on_construct = function(pos)
local meta = minetest.get_meta(pos)
- meta:set_string("formspec", default.get_furnace_inactive_formspec())
local inv = meta:get_inventory()
inv:set_size('src', 1)
inv:set_size('fuel', 1)
inv:set_size('dst', 4)
+ furnace_node_timer(pos, 0)
end,
on_metadata_inventory_move = function(pos)
if def.protected then
meta:set_string("owner", pn)
- meta:set_string("infotext", S("Owned by @1", pn))
+ meta:set_string("infotext", S("Steel Door") .. "\n" .. S("Owned by @1", pn))
end
if not (creative and creative.is_enabled_for and creative.is_enabled_for(pn)) then
local pn = placer:get_player_name()
local meta = minetest.get_meta(pos)
meta:set_string("owner", pn)
- meta:set_string("infotext", S("Owned by @1", pn))
+ meta:set_string("infotext", S("Steel Trapdoor") .. "\n" .. S("Owned by @1", pn))
return (creative and creative.is_enabled_for and creative.is_enabled_for(pn))
end
"listring[current_player;main]" ..
default.get_hotbar_bg(0, 2.85)
-local function get_vessels_shelf_formspec(inv)
+local function update_vessels_shelf(pos)
+ local meta = minetest.get_meta(pos)
+ local inv = meta:get_inventory()
+ local invlist = inv:get_list("vessels")
+
local formspec = vessels_shelf_formspec
- local invlist = inv and inv:get_list("vessels")
-- Inventory slots overlay
local vx, vy = 0, 0.3
+ local n_items = 0
for i = 1, 16 do
if i == 9 then
vx = 0
if not invlist or invlist[i]:is_empty() then
formspec = formspec ..
"image[" .. vx .. "," .. vy .. ";1,1;vessels_shelf_slot.png]"
+ else
+ local stack = invlist[i]
+ if not stack:is_empty() then
+ n_items = n_items + stack:get_count()
+ end
end
vx = vx + 1
end
- return formspec
+ meta:set_string("formspec", formspec)
+ if n_items == 0 then
+ meta:set_string("infotext", S("Empty Vessel Shelf"))
+ else
+ meta:set_string("infotext", S("Vessel Shelf (@1 items)", n_items))
+ end
end
minetest.register_node("vessels:shelf", {
on_construct = function(pos)
local meta = minetest.get_meta(pos)
- meta:set_string("formspec", get_vessels_shelf_formspec(nil))
+ update_vessels_shelf(pos)
local inv = meta:get_inventory()
inv:set_size("vessels", 8 * 2)
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name() ..
" moves stuff in vessels shelf at ".. minetest.pos_to_string(pos))
- local meta = minetest.get_meta(pos)
- meta:set_string("formspec", get_vessels_shelf_formspec(meta:get_inventory()))
+ update_vessels_shelf(pos)
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" moves stuff to vessels shelf at ".. minetest.pos_to_string(pos))
- local meta = minetest.get_meta(pos)
- meta:set_string("formspec", get_vessels_shelf_formspec(meta:get_inventory()))
+ update_vessels_shelf(pos)
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" takes stuff from vessels shelf at ".. minetest.pos_to_string(pos))
- local meta = minetest.get_meta(pos)
- meta:set_string("formspec", get_vessels_shelf_formspec(meta:get_inventory()))
+ update_vessels_shelf(pos)
end,
on_blast = function(pos)
local drops = {}