# type: key
# keymap_toggle_force_fog_off = KEY_F3
-# Key for toggling the camrea update. Only used for development
+# Key for toggling the camera update. Only used for development
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key
# keymap_toggle_update_camera =
#### Shaders
-# Shaders allow advanced visul effects and may increase performance on some video cards.
+# Shaders allow advanced visual effects and may increase performance on some video cards.
# Thy only work with the OpenGL video backend.
# type: bool
# enable_shaders = true
# When gui_scaling_filter_txr2img is true, copy those images
# from hardware to software for scaling. When false, fall back
# to the old scaling method, for video drivers that don't
-# propery support downloading textures back from hardware.
+# properly support downloading textures back from hardware.
# type: bool
# gui_scaling_filter_txr2img = true
### Advanced
-# How many blocks are flying in the wire simultaneously per client.
+# Maximum number of blocks that are simultaneously sent per client.
# type: int
# max_simultaneous_block_sends_per_client = 10
-# How many blocks are flying in the wire simultaneously for the whole server.
+# Maximum number of blocks that are simultaneously sent in total.
# type: int
# max_simultaneous_block_sends_server_total = 40
# type: string
# secure.trusted_mods =
-# Comma-seperated list of mods that are allowed to access HTTP APIs, which
+# Comma-separated list of mods that are allowed to access HTTP APIs, which
# allow them to upload and download data to/from the internet.
# type: string
# secure.http_mods =
# profiler.default_report_format = txt
# The file path relative to your worldpath in which profiles will be saved to.
-#
+#
# type: string
# profiler.report_path = ""
gettext("Continuous forward movement (only used for testing).");
gettext("Enable Joysticks");
gettext("Enable Joysticks");
- gettext("Joystick button repetition invterval");
+ gettext("Joystick button repetition interval");
gettext("The time in seconds it takes between repeated events\nwhen holding down a joystick button combination.");
gettext("Joystick frustum sensitivity");
gettext("The sensitivity of the joystick axes for moving the\ningame view frustum around.");
gettext("Fog toggle key");
gettext("Key for toggling the display of the fog.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
gettext("Camera update toggle key");
- gettext("Key for toggling the camrea update. Only used for development\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
+ gettext("Key for toggling the camera update. Only used for development\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
gettext("Debug info toggle key");
gettext("Key for toggling the display of debug info.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
gettext("Profiler toggle key");
gettext("Experimental option, might cause visible spaces between blocks\nwhen set to higher number than 0.");
gettext("Shaders");
gettext("Shaders");
- gettext("Shaders allow advanced visul effects and may increase performance on some video cards.\nThy only work with the OpenGL video backend.");
+ gettext("Shaders allow advanced visual effects and may increase performance on some video cards.\nThy only work with the OpenGL video backend.");
gettext("Tone Mapping");
gettext("Filmic tone mapping");
gettext("Enables filmic tone mapping");
gettext("Vertical screen synchronization.");
gettext("Field of view");
gettext("Field of view in degrees.");
+ gettext("Field of view for zoom");
+ gettext("Field of view while zooming in degrees.\nThis requires the \"zoom\" privilege on the server.");
gettext("Gamma");
gettext("Adjust the gamma encoding for the light tables. Lower numbers are brighter.\nThis setting is for the client only and is ignored by the server.");
gettext("Texture path");
gettext("GUI scaling filter");
gettext("When gui_scaling_filter is true, all GUI images need to be\nfiltered in software, but some images are generated directly\nto hardware (e.g. render-to-texture for nodes in inventory).");
gettext("GUI scaling filter txr2img");
- gettext("When gui_scaling_filter_txr2img is true, copy those images\nfrom hardware to software for scaling. When false, fall back\nto the old scaling method, for video drivers that don't\npropery support downloading textures back from hardware.");
+ gettext("When gui_scaling_filter_txr2img is true, copy those images\nfrom hardware to software for scaling. When false, fall back\nto the old scaling method, for video drivers that don't\nproperly support downloading textures back from hardware.");
gettext("Tooltip delay");
gettext("Delay showing tooltips, stated in milliseconds.");
gettext("Freetype fonts");
gettext("IPv6 server");
gettext("Enable/disable running an IPv6 server. An IPv6 server may be restricted\nto IPv6 clients, depending on system configuration.\nIgnored if bind_address is set.");
gettext("Advanced");
- gettext("Maximum simultaneously blocks send per client");
- gettext("How many blocks are flying in the wire simultaneously per client.");
- gettext("Maximum simultaneously bocks send total");
- gettext("How many blocks are flying in the wire simultaneously for the whole server.");
+ gettext("Maximum simultaneous block sends per client");
+ gettext("Maximum number of blocks that are simultaneously sent per client.");
+ gettext("Maximum simultaneous block sends total");
+ gettext("Maximum number of blocks that are simultaneously sent in total.");
+ gettext("Delay in sending blocks after building");
gettext("To reduce lag, block transfers are slowed down when a player is building something.\nThis determines how long they are slowed down after placing or removing a node.");
gettext("Max. packets per iteration");
gettext("Maximum number of packets sent per send step, if you have a slow connection\ntry reducing it, but don't reduce it to a number below double of targeted\nclient number.");
gettext("Number of extra blocks that can be loaded by /clearobjects at once.\nThis is a trade-off between sqlite transaction overhead and\nmemory consumption (4096=100MB, as a rule of thumb).");
gettext("Unload unused server data");
gettext("How much the server will wait before unloading unused mapblocks.\nHigher value is smoother, but will use more RAM.");
- gettext("Maxmimum objects per block");
+ gettext("Maximum objects per block");
gettext("Maximum number of statically stored objects in a block.");
gettext("Synchronous SQLite");
gettext("See http://www.sqlite.org/pragma.html#pragma_synchronous");
gettext("Trusted mods");
gettext("Comma-separated list of trusted mods that are allowed to access insecure\nfunctions even when mod security is on (via request_insecure_environment()).");
gettext("HTTP Mods");
- gettext("Comma-seperated list of mods that are allowed to access HTTP APIs, which\nallow them to upload and download data to/from the internet.");
+ gettext("Comma-separated list of mods that are allowed to access HTTP APIs, which\nallow them to upload and download data to/from the internet.");
gettext("Advanced");
gettext("Profiling");
gettext("Load the game profiler");