event.type = CEE_PLAYER_DAMAGE;
event.player_damage.amount = damage;
event.player_damage.send_to_server = handle_hp;
- m_client_event_queue.push_back(event);
+ m_client_event_queue.push(event);
}
void ClientEnvironment::updateLocalPlayerBreath(u16 breath)
ClientEnvEvent event;
event.type = CEE_PLAYER_BREATH;
event.player_breath.amount = breath;
- m_client_event_queue.push_back(event);
+ m_client_event_queue.push(event);
}
/*
event.type = CEE_NONE;
else {
event = m_client_event_queue.front();
- m_client_event_queue.pop_front();
+ m_client_event_queue.pop();
}
return event;
}
IrrlichtDevice *m_irr;
std::map<u16, ClientActiveObject*> m_active_objects;
std::vector<ClientSimpleObject*> m_simple_objects;
- std::list<ClientEnvEvent> m_client_event_queue;
+ std::queue<ClientEnvEvent> m_client_event_queue;
IntervalLimiter m_active_object_light_update_interval;
IntervalLimiter m_lava_hurt_interval;
IntervalLimiter m_drowning_interval;