* `default.grow_new_snowy_pine_tree(pos)`
* Grows a new design snowy pine tree at pos
+
+Carts
+-----
+
+ carts.register_rail(
+ "mycarts:myrail", -- Rail name
+ nodedef, -- standard nodedef
+ railparams -- rail parameter struct (optional)
+ )
+
+ railparams = {
+ on_step(obj, dtime), -- Event handler called when
+ -- cart is on rail
+ acceleration, -- integer acceleration factor (negative
+ -- values to brake)
+ }
+
+ The event handler is called after all default calculations
+ are made, so the custom on_step handler can override things
+ like speed, acceleration, player attachment. The handler will
+ likely be called many times per second, so the function needs
+ to make sure that the event is handled properly.
--- /dev/null
+Carts (formerly boost_cart)
+==========================
+
+Cleaned up for merge based almost entirely on SmallJoker's boost_cart
+mod (github.com/smalljoker/boost_cart).
+
+That in turn was based on (and fully compatible with) the mod "carts"
+by PilzAdam
+
+The model was redone, but based on github.com/stujones11/railcart, CC-0
+
+Cart Textures are based on original work from PixelBOX (WTFPL).
+
+
+Features
+----------
+- A fast cart for your railway or roller coaster (up to 7 m/s!)
+- Boost and brake rails
+- Rail junction switching with the 'right-left' walking keys
+- Handbrake with the 'back' key
--- /dev/null
+function carts:get_sign(z)
+ if z == 0 then
+ return 0
+ else
+ return z / math.abs(z)
+ end
+end
+
+function carts:manage_attachment(player, obj)
+ if not player then
+ return
+ end
+ local status = obj ~= nil
+ local player_name = player:get_player_name()
+ if default.player_attached[player_name] == status then
+ return
+ end
+ default.player_attached[player_name] = status
+
+ if status then
+ player:set_attach(obj, "", {x=0, y=6, z=0}, {x=0, y=0, z=0})
+ player:set_eye_offset({x=0, y=-4, z=0},{x=0, y=-4, z=0})
+ else
+ player:set_detach()
+ player:set_eye_offset({x=0, y=0, z=0},{x=0, y=0, z=0})
+ end
+end
+
+function carts:velocity_to_dir(v)
+ if math.abs(v.x) > math.abs(v.z) then
+ return {x=carts:get_sign(v.x), y=carts:get_sign(v.y), z=0}
+ else
+ return {x=0, y=carts:get_sign(v.y), z=carts:get_sign(v.z)}
+ end
+end
+
+function carts:is_rail(pos, railtype)
+ local node = minetest.get_node(pos).name
+ if node == "ignore" then
+ local vm = minetest.get_voxel_manip()
+ local emin, emax = vm:read_from_map(pos, pos)
+ local area = VoxelArea:new{
+ MinEdge = emin,
+ MaxEdge = emax,
+ }
+ local data = vm:get_data()
+ local vi = area:indexp(pos)
+ node = minetest.get_name_from_content_id(data[vi])
+ end
+ if minetest.get_item_group(node, "rail") == 0 then
+ return false
+ end
+ if not railtype then
+ return true
+ end
+ return minetest.get_item_group(node, "connect_to_raillike") == railtype
+end
+
+function carts:check_front_up_down(pos, dir_, check_up, railtype)
+ local dir = vector.new(dir_)
+ local cur
+
+ -- Front
+ dir.y = 0
+ cur = vector.add(pos, dir)
+ if carts:is_rail(cur, railtype) then
+ return dir
+ end
+ -- Up
+ if check_up then
+ dir.y = 1
+ cur = vector.add(pos, dir)
+ if carts:is_rail(cur, railtype) then
+ return dir
+ end
+ end
+ -- Down
+ dir.y = -1
+ cur = vector.add(pos, dir)
+ if carts:is_rail(cur, railtype) then
+ return dir
+ end
+ return nil
+end
+
+function carts:get_rail_direction(pos_, dir, ctrl, old_switch, railtype)
+ local pos = vector.round(pos_)
+ local cur
+ local left_check, right_check = true, true
+
+ -- Check left and right
+ local left = {x=0, y=0, z=0}
+ local right = {x=0, y=0, z=0}
+ if dir.z ~= 0 and dir.x == 0 then
+ left.x = -dir.z
+ right.x = dir.z
+ elseif dir.x ~= 0 and dir.z == 0 then
+ left.z = dir.x
+ right.z = -dir.x
+ end
+
+ if ctrl then
+ if old_switch == 1 then
+ left_check = false
+ elseif old_switch == 2 then
+ right_check = false
+ end
+ if ctrl.left and left_check then
+ cur = carts:check_front_up_down(pos, left, false, railtype)
+ if cur then
+ return cur, 1
+ end
+ left_check = false
+ end
+ if ctrl.right and right_check then
+ cur = carts:check_front_up_down(pos, right, false, railtype)
+ if cur then
+ return cur, 2
+ end
+ right_check = true
+ end
+ end
+
+ -- Normal
+ cur = carts:check_front_up_down(pos, dir, true, railtype)
+ if cur then
+ return cur
+ end
+
+ -- Left, if not already checked
+ if left_check then
+ cur = carts:check_front_up_down(pos, left, false, railtype)
+ if cur then
+ return cur
+ end
+ end
+
+ -- Right, if not already checked
+ if right_check then
+ cur = carts:check_front_up_down(pos, right, false, railtype)
+ if cur then
+ return cur
+ end
+ end
+
+ -- Backwards
+ if not old_switch then
+ cur = carts:check_front_up_down(pos, {
+ x = -dir.x,
+ y = dir.y,
+ z = -dir.z
+ }, true, railtype)
+ if cur then
+ return cur
+ end
+ end
+
+ return {x=0, y=0, z=0}
+end
+
+function carts:pathfinder(pos_, expected_pos, old_dir, ctrl, pf_switch, railtype)
+ local pos = vector.round(pos_)
+ local pf_pos = vector.round(expected_pos)
+ local pf_dir = vector.new(old_dir)
+
+ for i = 1, 3 do
+ if vector.equals(pf_pos, pos) then
+ -- Success! Cart moved on correctly
+ return true
+ end
+
+ pf_dir, pf_switch = carts:get_rail_direction(pf_pos, pf_dir, ctrl, pf_switch, railtype)
+ if vector.equals(pf_dir, {x=0, y=0, z=0}) then
+ -- No way forwards
+ return false
+ end
+
+ pf_pos = vector.add(pf_pos, pf_dir)
+ end
+ -- Cart not found
+ return false
+end
+
+function carts:register_rail(name, def, railparams)
+ local def_default = {
+ drawtype = "raillike",
+ paramtype = "light",
+ sunlight_propagates = true,
+ is_ground_content = true,
+ walkable = false,
+ selection_box = {
+ type = "fixed",
+ fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
+ },
+ sounds = default.node_sound_metal_defaults()
+ }
+ for k, v in pairs(def_default) do
+ def[k] = v
+ end
+ if not def.inventory_image then
+ def.wield_image = def.tiles[1]
+ def.inventory_image = def.tiles[1]
+ end
+
+ if railparams then
+ carts.railparams[name] = table.copy(railparams)
+ end
+
+ minetest.register_node(name, def)
+end
+
+function carts:get_rail_groups(additional_groups)
+ -- Get the default rail groups and add more when a table is given
+ local groups = {dig_immediate = 2, attached_node = 1, rail = 1, connect_to_raillike = 1}
+ if type(additional_groups) == "table" then
+ for k, v in pairs(additional_groups) do
+ groups[k] = v
+ end
+ end
+ return groups
+end
--- /dev/null
+
+carts = {}
+carts.modpath = minetest.get_modpath("carts")
+carts.railparams = {}
+
+-- Maximal speed of the cart in m/s (min = -1)
+carts.speed_max = 7
+-- Set to -1 to disable punching the cart from inside (min = -1)
+carts.punch_speed_max = 5
+
+
+dofile(carts.modpath.."/functions.lua")
+dofile(carts.modpath.."/rails.lua")
+
+-- Support for non-default games
+if not default.player_attached then
+ default.player_attached = {}
+end
+
+local cart_entity = {
+ physical = false, -- otherwise going uphill breaks
+ collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
+ visual = "mesh",
+ mesh = "carts_cart.b3d",
+ visual_size = {x=1, y=1},
+ textures = {"carts_cart.png"},
+
+ driver = nil,
+ punched = false, -- used to re-send velocity and position
+ velocity = {x=0, y=0, z=0}, -- only used on punch
+ old_dir = {x=1, y=0, z=0}, -- random value to start the cart on punch
+ old_pos = nil,
+ old_switch = 0,
+ railtype = nil,
+ attached_items = {}
+}
+
+function cart_entity:on_rightclick(clicker)
+ if not clicker or not clicker:is_player() then
+ return
+ end
+ local player_name = clicker:get_player_name()
+ if self.driver and player_name == self.driver then
+ self.driver = nil
+ carts:manage_attachment(clicker, nil)
+ elseif not self.driver then
+ self.driver = player_name
+ carts:manage_attachment(clicker, self.object)
+ end
+end
+
+function cart_entity:on_activate(staticdata, dtime_s)
+ self.object:set_armor_groups({immortal=1})
+ if string.sub(staticdata, 1, string.len("return")) ~= "return" then
+ return
+ end
+ local data = minetest.deserialize(staticdata)
+ if not data or type(data) ~= "table" then
+ return
+ end
+ self.railtype = data.railtype
+ if data.old_dir then
+ self.old_dir = data.old_dir
+ end
+ if data.old_vel then
+ self.old_vel = data.old_vel
+ end
+end
+
+function cart_entity:get_staticdata()
+ return minetest.serialize({
+ railtype = self.railtype,
+ old_dir = self.old_dir,
+ old_vel = self.old_vel
+ })
+end
+
+function cart_entity:on_punch(puncher, time_from_last_punch, tool_capabilities, direction)
+ local pos = self.object:getpos()
+ if not self.railtype then
+ local node = minetest.get_node(pos).name
+ self.railtype = minetest.get_item_group(node, "connect_to_raillike")
+ end
+
+ if not puncher or not puncher:is_player() then
+ local cart_dir = carts:get_rail_direction(pos, self.old_dir, nil, nil, self.railtype)
+ if vector.equals(cart_dir, {x=0, y=0, z=0}) then
+ return
+ end
+ self.velocity = vector.multiply(cart_dir, 3)
+ self.punched = true
+ return
+ end
+
+ if puncher:get_player_control().sneak then
+ if self.sound_handle then
+ minetest.sound_stop(self.sound_handle)
+ end
+ -- Pick up cart: Drop all attachments
+ if self.driver then
+ if self.old_pos then
+ self.object:setpos(self.old_pos)
+ end
+ local player = minetest.get_player_by_name(self.driver)
+ carts:manage_attachment(player, nil)
+ end
+ for _,obj_ in ipairs(self.attached_items) do
+ if obj_ then
+ obj_:set_detach()
+ end
+ end
+
+ local leftover = puncher:get_inventory():add_item("main", "carts:cart")
+ if not leftover:is_empty() then
+ minetest.add_item(self.object:getpos(), leftover)
+ end
+ self.object:remove()
+ return
+ end
+
+ local vel = self.object:getvelocity()
+ if puncher:get_player_name() == self.driver then
+ if math.abs(vel.x + vel.z) > carts.punch_speed_max then
+ return
+ end
+ end
+
+ local punch_dir = carts:velocity_to_dir(puncher:get_look_dir())
+ punch_dir.y = 0
+ local cart_dir = carts:get_rail_direction(pos, punch_dir, nil, nil, self.railtype)
+ if vector.equals(cart_dir, {x=0, y=0, z=0}) then
+ return
+ end
+
+ local punch_interval = 1
+ if tool_capabilities and tool_capabilities.full_punch_interval then
+ punch_interval = tool_capabilities.full_punch_interval
+ end
+ time_from_last_punch = math.min(time_from_last_punch or punch_interval, punch_interval)
+ local f = 2 * (time_from_last_punch / punch_interval)
+
+ self.velocity = vector.multiply(cart_dir, f)
+ self.old_dir = cart_dir
+ self.punched = true
+end
+
+local function rail_on_step_event(handler, obj, dtime)
+ if handler then
+ handler(obj, dtime)
+ end
+end
+
+-- sound refresh interval = 1.0sec
+local function rail_sound(self, dtime)
+ if not self.sound_ttl then
+ self.sound_ttl = 1.0
+ return
+ elseif self.sound_ttl > 0 then
+ self.sound_ttl = self.sound_ttl - dtime
+ return
+ end
+ self.sound_ttl = 1.0
+ if self.sound_handle then
+ local handle = self.sound_handle
+ self.sound_handle = nil
+ minetest.after(0.2, minetest.sound_stop, handle)
+ end
+ local vel = self.object:getvelocity()
+ local speed = vector.length(vel)
+ if speed > 0 then
+ self.sound_handle = minetest.sound_play(
+ "carts_cart_moving", {
+ object = self.object,
+ gain = (speed / carts.speed_max) / 2,
+ loop = true,
+ })
+ end
+end
+
+local function rail_on_step(self, dtime)
+ local pos = self.object:getpos()
+ local node = minetest.get_node(pos)
+ local railparams = carts.railparams[node.name] or {}
+
+ local vel = self.object:getvelocity()
+ local update = {}
+ if self.punched then
+ vel = vector.add(vel, self.velocity)
+ self.object:setvelocity(vel)
+ self.old_dir.y = 0
+ elseif vector.equals(vel, {x=0, y=0, z=0}) then
+ return
+ end
+
+ -- stop cart if velocity vector flips
+ if self.old_vel and (((self.old_vel.x * vel.x) < 0) or
+ ((self.old_vel.z * vel.z) < 0)) and
+ (self.old_vel.y == 0) then
+ self.old_dir = {x = 0, y = 0, z = 0}
+ self.old_vel = {x = 0, y = 0, z = 0}
+ self.velocity = {x = 0, y = 0, z = 0}
+ self.old_pos = pos
+ self.object:setvelocity(vector.new())
+ self.object:setacceleration(vector.new())
+ rail_on_step_event(railparams.on_step, self, dtime)
+ return
+ end
+ self.old_vel = vector.new(vel)
+
+ if self.old_pos and not self.punched then
+ local flo_pos = vector.round(pos)
+ local flo_old = vector.round(self.old_pos)
+ if vector.equals(flo_pos, flo_old) then
+ -- Do not check one node multiple times
+ rail_on_step_event(railparams.on_step, self, dtime)
+ return
+ end
+ end
+
+ local ctrl, player
+
+ -- Get player controls
+ if self.driver then
+ player = minetest.get_player_by_name(self.driver)
+ if player then
+ ctrl = player:get_player_control()
+ end
+ end
+
+ if self.old_pos then
+ -- Detection for "skipping" nodes
+ local expected_pos = vector.add(self.old_pos, self.old_dir)
+ local found_path = carts:pathfinder(
+ pos, expected_pos, self.old_dir, ctrl, self.old_switch, self.railtype
+ )
+
+ if not found_path then
+ -- No rail found: reset back to the expected position
+ pos = vector.new(self.old_pos)
+ update.pos = true
+ end
+ end
+
+ local cart_dir = carts:velocity_to_dir(vel)
+
+ -- dir: New moving direction of the cart
+ -- switch_keys: Currently pressed L/R key, used to ignore the key on the next rail node
+ local dir, switch_keys = carts:get_rail_direction(
+ pos, cart_dir, ctrl, self.old_switch, self.railtype
+ )
+
+ local new_acc = {x=0, y=0, z=0}
+ if vector.equals(dir, {x=0, y=0, z=0}) then
+ vel = {x=0, y=0, z=0}
+ pos = vector.round(pos)
+ update.pos = true
+ update.vel = true
+ else
+ -- If the direction changed
+ if dir.x ~= 0 and self.old_dir.z ~= 0 then
+ vel.x = dir.x * math.abs(vel.z)
+ vel.z = 0
+ pos.z = math.floor(pos.z + 0.5)
+ update.pos = true
+ end
+ if dir.z ~= 0 and self.old_dir.x ~= 0 then
+ vel.z = dir.z * math.abs(vel.x)
+ vel.x = 0
+ pos.x = math.floor(pos.x + 0.5)
+ update.pos = true
+ end
+ -- Up, down?
+ if dir.y ~= self.old_dir.y then
+ vel.y = dir.y * math.abs(vel.x + vel.z)
+ pos = vector.round(pos)
+ update.pos = true
+ end
+
+ -- Slow down or speed up..
+ local acc = dir.y * -4.0
+
+ -- no need to check for railparams == nil since we always make it exist.
+ local speed_mod = railparams.acceleration
+ if speed_mod and speed_mod ~= 0 then
+ -- Try to make it similar to the original carts mod
+ acc = acc + speed_mod
+ else
+ -- Handbrake
+ if ctrl and ctrl.down then
+ acc = acc - 1.6
+ else
+ acc = acc - 0.4
+ end
+ end
+
+ new_acc = vector.multiply(dir, acc)
+ end
+
+ -- Limits
+ local max_vel = carts.speed_max
+ for _,v in ipairs({"x","y","z"}) do
+ if math.abs(vel[v]) > max_vel then
+ vel[v] = carts:get_sign(vel[v]) * max_vel
+ new_acc[v] = 0
+ update.vel = true
+ end
+ end
+
+ self.object:setacceleration(new_acc)
+ self.old_pos = vector.new(pos)
+ if not vector.equals(dir, {x=0, y=0, z=0}) then
+ self.old_dir = vector.new(dir)
+ end
+ self.old_switch = switch_keys
+
+ if self.punched then
+ -- Collect dropped items
+ for _,obj_ in ipairs(minetest.get_objects_inside_radius(pos, 1)) do
+ if not obj_:is_player() and
+ obj_:get_luaentity() and
+ not obj_:get_luaentity().physical_state and
+ obj_:get_luaentity().name == "__builtin:item" then
+
+ obj_:set_attach(self.object, "", {x=0, y=0, z=0}, {x=0, y=0, z=0})
+ self.attached_items[#self.attached_items + 1] = obj_
+ end
+ end
+ self.punched = false
+ update.vel = true
+ end
+
+ if not (update.vel or update.pos) then
+ rail_on_step_event(railparams.on_step, self, dtime)
+ return
+ end
+
+ local yaw = 0
+ if self.old_dir.x < 0 then
+ yaw = 0.5
+ elseif self.old_dir.x > 0 then
+ yaw = 1.5
+ elseif self.old_dir.z < 0 then
+ yaw = 1
+ end
+ self.object:setyaw(yaw * math.pi)
+
+ local anim = {x=0, y=0}
+ if dir.y == -1 then
+ anim = {x=1, y=1}
+ elseif dir.y == 1 then
+ anim = {x=2, y=2}
+ end
+ self.object:set_animation(anim, 1, 0)
+
+ self.object:setvelocity(vel)
+ if update.pos then
+ self.object:setpos(pos)
+ end
+
+ -- call event handler
+ rail_on_step_event(railparams.on_step, self, dtime)
+end
+
+function cart_entity:on_step(dtime)
+ rail_on_step(self, dtime)
+ rail_sound(self, dtime)
+end
+
+minetest.register_entity("carts:cart", cart_entity)
+
+minetest.register_craftitem("carts:cart", {
+ description = "Cart (Sneak+Click to pick up)",
+ inventory_image = minetest.inventorycube("carts_cart_top.png", "carts_cart_side.png", "carts_cart_side.png"),
+ wield_image = "carts_cart_side.png",
+ on_place = function(itemstack, placer, pointed_thing)
+ if not pointed_thing.type == "node" then
+ return
+ end
+ if carts:is_rail(pointed_thing.under) then
+ minetest.add_entity(pointed_thing.under, "carts:cart")
+ elseif carts:is_rail(pointed_thing.above) then
+ minetest.add_entity(pointed_thing.above, "carts:cart")
+ else
+ return
+ end
+
+ minetest.sound_play({name = "default_place_node_metal", gain = 0.5},
+ {pos = pointed_thing.above})
+
+ if not minetest.setting_getbool("creative_mode") then
+ itemstack:take_item()
+ end
+ return itemstack
+ end,
+})
+
+minetest.register_craft({
+ output = "carts:cart",
+ recipe = {
+ {"default:steel_ingot", "", "default:steel_ingot"},
+ {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
+ },
+})
--- /dev/null
+
+License of source code
+----------------------
+
+The MIT License (MIT)
+Copyright (C) 2012-2016 PilzAdam
+Copyright (C) 2014-2016 SmallJoker
+Copyright (C) 2012-2016 Various Minetest developers and contributors
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the "Software"),
+to deal in the Software without restriction, including without limitation the
+rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
+sell copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in
+all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+THE SOFTWARE.
+
+For more details:
+https://opensource.org/licenses/MIT
+
+
+Licenses of media
+-----------------
+
+CC-0, see: https://creativecommons.org/share-your-work/public-domain/cc0/, except
+if other license is mentioned.
+
+
+Authors
+---------
+Originally from PixelBOX (Gambit):
+ carts_cart_side.png
+ carts_cart_top.png
+ carts_cart_front.png*
+ carts_cart.png*
+
+sofar + stujones11:
+ carts_cart.b3d and carts_cart.blend
+
+hexafraction, modified by sofar
+ carts_rail_*.png
+
+http://www.freesound.org/people/YleArkisto/sounds/253159/ - YleArkisto - CC-BY-3.0
+ carts_cart_moving.*.ogg
--- /dev/null
+carts:register_rail("carts:rail", {
+ description = "Rail",
+ tiles = {
+ "carts_rail_straight.png", "carts_rail_curved.png",
+ "carts_rail_t_junction.png", "carts_rail_crossing.png"
+ },
+ inventory_image = "carts_rail_straight.png",
+ wield_image = "carts_rail_straight.png",
+ groups = carts:get_rail_groups(),
+}, {})
+
+minetest.register_craft({
+ output = "carts:rail 16",
+ recipe = {
+ {"default:steel_ingot", "", "default:steel_ingot"},
+ {"default:steel_ingot", "group:stick", "default:steel_ingot"},
+ {"default:steel_ingot", "", "default:steel_ingot"},
+ }
+})
+
+minetest.register_alias("default:rail", "carts:rail")
+
+carts:register_rail("carts:powerrail", {
+ description = "Powered rail",
+ tiles = {
+ "carts_rail_straight_pwr.png", "carts_rail_curved_pwr.png",
+ "carts_rail_t_junction_pwr.png", "carts_rail_crossing_pwr.png"
+ },
+ groups = carts:get_rail_groups(),
+}, {acceleration = 4})
+
+minetest.register_craft({
+ output = "carts:powerrail 8",
+ recipe = {
+ {"default:steel_ingot", "default:mese_crystal_fragment", "default:steel_ingot"},
+ {"default:steel_ingot", "group:stick", "default:steel_ingot"},
+ {"default:steel_ingot", "default:mese_crystal_fragment", "default:steel_ingot"},
+ }
+})
+
+carts:register_rail("carts:brakerail", {
+ description = "Brake rail",
+ tiles = {
+ "carts_rail_straight_brk.png", "carts_rail_curved_brk.png",
+ "carts_rail_t_junction_brk.png", "carts_rail_crossing_brk.png"
+ },
+ groups = carts:get_rail_groups(),
+}, {acceleration = -3})
+
+
+minetest.register_craft({
+ output = "carts:brakerail 8",
+ recipe = {
+ {"default:steel_ingot", "default:coal_lump", "default:steel_ingot"},
+ {"default:steel_ingot", "group:stick", "default:steel_ingot"},
+ {"default:steel_ingot", "default:coal_lump", "default:steel_ingot"},
+ }
+})
minetest.register_alias("bookshelf", "default:bookshelf")
minetest.register_alias("glass", "default:glass")
minetest.register_alias("wooden_fence", "default:fence_wood")
-minetest.register_alias("rail", "default:rail")
+minetest.register_alias("rail", "carts:rail")
minetest.register_alias("ladder", "default:ladder_wood")
minetest.register_alias("wood", "default:wood")
minetest.register_alias("mese", "default:mese")
}
})
-minetest.register_craft({
- output = 'default:rail 24',
- recipe = {
- {'default:steel_ingot', '', 'default:steel_ingot'},
- {'default:steel_ingot', 'group:stick', 'default:steel_ingot'},
- {'default:steel_ingot', '', 'default:steel_ingot'},
- }
-})
-
minetest.register_craft({
output = 'default:chest',
recipe = {
default:glass
default:obsidian_glass
-default:rail
-
default:brick
default:meselamp
})
-minetest.register_node("default:rail", {
- description = "Rail",
- drawtype = "raillike",
- tiles = {"default_rail.png", "default_rail_curved.png",
- "default_rail_t_junction.png", "default_rail_crossing.png"},
- inventory_image = "default_rail.png",
- wield_image = "default_rail.png",
- paramtype = "light",
- sunlight_propagates = true,
- walkable = false,
- is_ground_content = false,
- selection_box = {
- type = "fixed",
- -- but how to specify the dimensions for curved and sideways rails?
- fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
- },
- groups = {dig_immediate = 2, attached_node = 1,
- connect_to_raillike = minetest.raillike_group("rail")},
-})
-
-
minetest.register_node("default:brick", {
description = "Brick Block",
paramtype2 = "facedir",