void Game::showDeathFormspec()
{
static std::string formspec_str =
- std::string(FORMSPEC_VERSION_STRING) +
+ std::string("formspec_version[1]") +
SIZE_TAG
"bgcolor[#320000b4;true]"
"label[4.85,1.35;" + gettext("You died") + "]"
float ypos = simple_singleplayer_mode ? 0.7f : 0.1f;
std::ostringstream os;
- os << FORMSPEC_VERSION_STRING << SIZE_TAG
+ os << "formspec_version[1]" << SIZE_TAG
<< "button_exit[4," << (ypos++) << ";3,0.5;btn_continue;"
<< strgettext("Continue") << "]";
background[]: 9-slice scaling parameters
*/
#define FORMSPEC_API_VERSION 2
-#define FORMSPEC_VERSION_STRING "formspec_version[" TOSTRING(FORMSPEC_API_VERSION) "]"
#define TEXTURENAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789_.-"