* `glasslike_framed`
* All face-connected nodes are drawn as one volume within a surrounding
frame.
- * The frame appearence is generated from the edges of the first texture
+ * The frame appearance is generated from the edges of the first texture
specified in `tiles`. The width of the edges used are 1/16th of texture
size: 1 pixel for 16x16, 2 pixels for 32x32 etc.
* The glass 'shine' (or other desired detail) on each node face is supplied
by the second texture specified in `tiles`.
- * If a third texture is specified in `tiles` it will be used for the top and
- base of the glass volume.
- * If third and fourth textures are specified in `tiles`, the third will be
- used for the top of the glass volume and the fourth will be used for the
- base of the glass volume.
* `glasslike_framed_optional`
* This switches between the above 2 drawtypes according to the menu setting
'Connected Glass'.