Due to commit
ec3142a , UnitSAO's getArmorGroups() did not match
ServerActiveObject's, notably resulting in the lua get_armor_groups() call
returning nothing.
virtual void setArmorGroups(const ItemGroupList &armor_groups)
{}
- virtual const ItemGroupList &getArmorGroups()
+ virtual const ItemGroupList &getArmorGroups() const
{ static ItemGroupList rv; return rv; }
virtual void setPhysicsOverride(float physics_override_speed, float physics_override_jump, float physics_override_gravity)
{}