return
end
+ local node = minetest.get_node_or_nil(pointed_thing.under)
+ local ndef
+ if node then
+ ndef = minetest.registered_nodes[node.name]
+ end
-- Call on_rightclick if the pointed node defines it
- if user and not user:get_player_control().sneak then
- local n = minetest.get_node(pointed_thing.under)
- local nn = n.name
- local ndef = minetest.registered_nodes[nn]
- if ndef and ndef.on_rightclick then
- return ndef.on_rightclick(
- pointed_thing.under,
- n, user,
- itemstack) or itemstack
- end
+ if ndef and ndef.on_rightclick and
+ user and not user:get_player_control().sneak then
+ return ndef.on_rightclick(
+ pointed_thing.under,
+ node, user,
+ itemstack) or itemstack
end
local place_liquid = function(pos, node, source, flowing, fullness)
end
-- Check if pointing to a buildable node
- local node = minetest.get_node(pointed_thing.under)
local fullness = tonumber(itemstack:get_metadata())
if not fullness then fullness = LIQUID_MAX end
- if minetest.registered_nodes[node.name].buildable_to then
+ if ndef and ndef.buildable_to then
-- buildable; replace the node
place_liquid(pointed_thing.under, node,
source, flowing, fullness)
else
-- not buildable to; place the liquid above
-- check if the node above can be replaced
- local node = minetest.get_node(pointed_thing.above)
- if minetest.registered_nodes[node.name].buildable_to then
+ local node = minetest.get_node_or_nil(pointed_thing.above)
+ if node and minetest.registered_nodes[node.name].buildable_to then
place_liquid(pointed_thing.above,
node, source,
flowing, fullness)