return table
end
+function default.node_sound_gravel_defaults(table)
+ table = table or {}
+ table.footstep = table.footstep or
+ {name = "default_gravel_footstep", gain = 0.5}
+ table.dug = table.dug or
+ {name = "default_gravel_footstep", gain = 1.0}
+ table.place = table.place or
+ {name = "default_place_node", gain = 1.0}
+ default.node_sound_defaults(table)
+ return table
+end
+
function default.node_sound_wood_defaults(table)
table = table or {}
table.footstep = table.footstep or
description = "Gravel",
tiles = {"default_gravel.png"},
groups = {crumbly = 2, falling_node = 1},
- sounds = default.node_sound_dirt_defaults({
- footstep = {name = "default_gravel_footstep", gain = 0.5},
- dug = {name = "default_gravel_footstep", gain = 1.0},
- }),
+ sounds = default.node_sound_gravel_defaults(),
drop = {
max_items = 1,
items = {