#define CHECK_POS_TAB(index) CHECK_TYPE(index, "position", LUA_TTABLE)
+void push_ARGB8(lua_State *L, video::SColor color)
+{
+ lua_newtable(L);
+ lua_pushnumber(L, color.getAlpha());
+ lua_setfield(L, -2, "a");
+ lua_pushnumber(L, color.getRed());
+ lua_setfield(L, -2, "r");
+ lua_pushnumber(L, color.getGreen());
+ lua_setfield(L, -2, "g");
+ lua_pushnumber(L, color.getBlue());
+ lua_setfield(L, -2, "b");
+}
+
void push_v3f(lua_State *L, v3f p)
{
lua_newtable(L);
std::vector<std::string> *result);
void push_v3s16 (lua_State *L, v3s16 p);
+void push_ARGB8 (lua_State *L, video::SColor color);
void pushFloatPos (lua_State *L, v3f p);
void push_v3f (lua_State *L, v3f p);
void push_v2f (lua_State *L, v2f p);
video::SColor color = playersao->getNametagColor();
lua_newtable(L);
- lua_newtable(L);
- lua_pushnumber(L, color.getAlpha());
- lua_setfield(L, -2, "a");
- lua_pushnumber(L, color.getRed());
- lua_setfield(L, -2, "r");
- lua_pushnumber(L, color.getGreen());
- lua_setfield(L, -2, "g");
- lua_pushnumber(L, color.getBlue());
- lua_setfield(L, -2, "b");
+ push_ARGB8(L, color);
lua_setfield(L, -2, "color");
return 1;