*/
{
int num_processed_meshes = 0;
+ std::vector<v3s16> blocks_to_ack;
while (!m_mesh_update_thread.m_queue_out.empty())
{
num_processed_meshes++;
m_minimap->addBlock(r.p, minimap_mapblock);
if (r.ack_block_to_server) {
- /*
- Acknowledge block
- [0] u8 count
- [1] v3s16 pos_0
- */
- sendGotBlocks(r.p);
+ if (blocks_to_ack.size() == 255) {
+ sendGotBlocks(blocks_to_ack);
+ blocks_to_ack.clear();
+ }
+
+ blocks_to_ack.emplace_back(r.p);
}
}
+ if (blocks_to_ack.size() > 0) {
+ // Acknowledge block(s)
+ sendGotBlocks(blocks_to_ack);
+ }
if (num_processed_meshes > 0)
g_profiler->graphAdd("num_processed_meshes", num_processed_meshes);
Send(&pkt);
}
-void Client::sendGotBlocks(v3s16 block)
+void Client::sendGotBlocks(const std::vector<v3s16> &blocks)
{
- NetworkPacket pkt(TOSERVER_GOTBLOCKS, 1 + 6);
- pkt << (u8) 1 << block;
+ NetworkPacket pkt(TOSERVER_GOTBLOCKS, 1 + 6 * blocks.size());
+ pkt << (u8) blocks.size();
+ for (const v3s16 &block : blocks)
+ pkt << block;
+
Send(&pkt);
}
void promptConfirmRegistration(AuthMechanism chosen_auth_mechanism);
void startAuth(AuthMechanism chosen_auth_mechanism);
void sendDeletedBlocks(std::vector<v3s16> &blocks);
- void sendGotBlocks(v3s16 block);
+ void sendGotBlocks(const std::vector<v3s16> &blocks);
void sendRemovedSounds(std::vector<s32> &soundList);
// Helper function