Make camera.cpp Irrlicht 1.8-compatible by calling ITexture::lock differently dependi...
authorKahrl <kahrl@gmx.net>
Sat, 19 Nov 2011 15:37:52 +0000 (16:37 +0100)
committerPerttu Ahola <celeron55@gmail.com>
Thu, 1 Dec 2011 09:56:06 +0000 (11:56 +0200)
src/camera.cpp

index 54b3326fa73da203666b54da9285ddf33f0e67df..6c81c46e2c59d5fa6f450c8698bd8ec2d42ff27e 100644 (file)
@@ -29,6 +29,14 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "settings.h"
 #include "nodedef.h" // For wield visualization
 
+// In Irrlicht 1.8 the signature of ITexture::lock was changed from
+// (bool, u32) to (E_TEXTURE_LOCK_MODE, u32).
+#if IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR <= 7
+#define MY_ETLM_READ_ONLY true
+#else
+#define MY_ETLM_READ_ONLY video::ETLM_READ_ONLY
+#endif
+
 Camera::Camera(scene::ISceneManager* smgr, MapDrawControl& draw_control):
        m_smgr(smgr),
        m_playernode(NULL),
@@ -832,7 +840,7 @@ scene::IAnimatedMesh* ExtrudedSpriteSceneNode::extrude(video::ITexture* texture)
        {
                // Texture is in the correct color format, we can pass it
                // to extrudeARGB right away.
-               void* data = texture->lock(true);
+               void* data = texture->lock(MY_ETLM_READ_ONLY);
                if (data == NULL)
                        return NULL;
                mesh = extrudeARGB(size.Width, size.Height, (u8*) data);
@@ -842,7 +850,7 @@ scene::IAnimatedMesh* ExtrudedSpriteSceneNode::extrude(video::ITexture* texture)
        {
                video::IVideoDriver* driver = SceneManager->getVideoDriver();
 
-               video::IImage* img1 = driver->createImageFromData(format, size, texture->lock(true));
+               video::IImage* img1 = driver->createImageFromData(format, size, texture->lock(MY_ETLM_READ_ONLY));
                if (img1 == NULL)
                        return NULL;