Add support for dpi based HUD scaling 1198/head
authorsapier <Sapier at GMX dot net>
Sat, 5 Apr 2014 12:12:36 +0000 (14:12 +0200)
committersapier <Sapier at GMX dot net>
Sun, 27 Apr 2014 19:53:13 +0000 (21:53 +0200)
Add support for (configurable) multiline hotbar
Improved screensize handling
Add userdefined gui scale by BlockMen

13 files changed:
doc/menu_lua_api.txt
minetest.conf.example
src/camera.cpp
src/camera.h
src/defaultsettings.cpp
src/game.cpp
src/hud.cpp
src/hud.h
src/main.cpp
src/porting.cpp
src/porting.h
src/script/lua_api/l_mainmenu.cpp
src/script/lua_api/l_mainmenu.h

index 87e37dd0d8bb5629088a1fefdadab1d213a10d85..321f74a8c75c93db874ea37c316eab30977301b9 100644 (file)
@@ -116,6 +116,14 @@ engine.file_open_dialog(formname,caption)
 ^     -if dialog was canceled "_cancelled"
 ^        will be added to fieldname value is set to formname itself
 ^ returns nil or selected file/folder
+engine.get_screen_info()
+^ returns {
+       density         = <screen density 0.75,1.0,2.0,3.0 ... (dpi)>,
+       display_width   = <width of display>,
+       display_height  = <height of display>,
+       window_width    = <current window width>,
+       window_height   = <current window height>
+       }
 
 Games:
 engine.get_game(index)
@@ -198,7 +206,7 @@ engine.handle_async(async_job,parameters,finished)
 ^ execute a function asynchronously
 ^ async_job is a function receiving one parameter and returning one parameter
 ^ parameters parameter table passed to async_job
-^ finished function to be called once async_job has finished 
+^ finished function to be called once async_job has finished
 ^    the result of async_job is passed to this function
 
 Limitations of Async operations
index 548adccee0721288348bcaab6ec0cdca568cb25e..707aa675ec090343b71e3737839f3f64c9f02c82 100644 (file)
 #crosshair_color = (255,255,255)
 # Cross alpha (opaqueness, between 0 and 255)
 #crosshair_alpha = 255
+# scale gui by a user specified value
+#gui_scaling = 1.0
 # Sensitivity multiplier
 #mouse_sensitivity = 0.2
 # Sound settings
 #sound_volume = 0.7
 # Whether node texture animations should be desynchronized per MapBlock
 #desynchronize_mapblock_texture_animation = true
+# maximum percentage of current window to be used for hotbar
+# (usefull if you've there's something to be displayed right or left of hotbar)
+#hud_hotbar_max_width = 1.0
 # Texture filtering settings
 #mip_map = false
 #anisotropic_filter = false
 #normalmaps_strength = 0.6
 # Strength of generated normalmaps
 #normalmaps_smooth = 1
-# Defines sampling step of texture (0 - 2) 
+# Defines sampling step of texture (0 - 2)
 # Higher the value normal maps will be smoother
 #enable_parallax_occlusion = false
 # Scale of parallax occlusion effect
index b49e8e748354b9d7bb433b8b72d10ef8394c2c14..25482780336237148bd48a8d7cab79c14c347c84 100644 (file)
@@ -249,7 +249,7 @@ void Camera::step(f32 dtime)
 }
 
 void Camera::update(LocalPlayer* player, f32 frametime, f32 busytime,
-               v2u32 screensize, f32 tool_reload_ratio,
+               f32 tool_reload_ratio,
                int current_camera_mode, ClientEnvironment &c_env)
 {
        // Get player position
@@ -422,7 +422,7 @@ void Camera::update(LocalPlayer* player, f32 frametime, f32 busytime,
        fov_degrees = MYMIN(fov_degrees, 170.0);
 
        // FOV and aspect ratio
-       m_aspect = (f32)screensize.X / (f32) screensize.Y;
+       m_aspect = (f32) porting::getWindowSize().X / (f32) porting::getWindowSize().Y;
        m_fov_y = fov_degrees * M_PI / 180.0;
        // Increase vertical FOV on lower aspect ratios (<16:10)
        m_fov_y *= MYMAX(1.0, MYMIN(1.4, sqrt(16./10. / m_aspect)));
index d1c3b59d4d177ba373b9d26ad74eaf703498c808..63d109f1f877e708d82074573ea9b3b1032b13ba 100644 (file)
@@ -117,7 +117,7 @@ public:
        // Update the camera from the local player's position.
        // busytime is used to adjust the viewing range.
        void update(LocalPlayer* player, f32 frametime, f32 busytime,
-                       v2u32 screensize, f32 tool_reload_ratio,
+                       f32 tool_reload_ratio,
                        int current_camera_mode, ClientEnvironment &c_env);
 
        // Render distance feedback loop
index ff3bf5b887516fcacc67467f2886b295eba5a7d7..e245abb83fb4a328da26bfabbf08bf0f8fbd0c32 100644 (file)
@@ -119,10 +119,12 @@ void set_default_settings(Settings *settings)
        settings->setDefault("selectionbox_color", "(0,0,0)");
        settings->setDefault("crosshair_color", "(255,255,255)");
        settings->setDefault("crosshair_alpha", "255");
+       settings->setDefault("gui_scaling", "1.0");
        settings->setDefault("mouse_sensitivity", "0.2");
        settings->setDefault("enable_sound", "true");
        settings->setDefault("sound_volume", "0.8");
        settings->setDefault("desynchronize_mapblock_texture_animation", "true");
+       settings->setDefault("hud_hotbar_max_width","1.0");
 
        settings->setDefault("mip_map", "false");
        settings->setDefault("anisotropic_filter", "false");
index 2d6205140ee2dc0fa7a0fdf165bb4ec837fd239a..bcf59fb26a82e984db9762a2a9af8c43439732e7 100644 (file)
@@ -1099,7 +1099,6 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
        // Calculate text height using the font
        u32 text_height = font->getDimension(L"Random test string").Height;
 
-       v2u32 last_screensize(0,0);
        v2u32 screensize = driver->getScreenSize();
        
        /*
@@ -1842,15 +1841,6 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
                /*
                        Random calculations
                */
-               last_screensize = screensize;
-               screensize = driver->getScreenSize();
-               v2s32 displaycenter(screensize.X/2,screensize.Y/2);
-               //bool screensize_changed = screensize != last_screensize;
-
-                       
-               // Update HUD values
-               hud.screensize    = screensize;
-               hud.displaycenter = displaycenter;
                hud.resizeHotbar();
                
                // Hilight boxes collected during the loop and displayed
@@ -2267,10 +2257,11 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
                                first_loop_after_window_activation = false;
                        }
                        else{
-                               s32 dx = input->getMousePos().X - displaycenter.X;
-                               s32 dy = input->getMousePos().Y - displaycenter.Y;
-                               if(invert_mouse || player->camera_mode == CAMERA_MODE_THIRD_FRONT)
+                               s32 dx = input->getMousePos().X - (driver->getScreenSize().Width/2);
+                               s32 dy = input->getMousePos().Y - (driver->getScreenSize().Height/2);
+                               if(invert_mouse || player->camera_mode == CAMERA_MODE_THIRD_FRONT) {
                                        dy = -dy;
+                               }
                                //infostream<<"window active, pos difference "<<dx<<","<<dy<<std::endl;
                                
                                /*const float keyspeed = 500;
@@ -2292,7 +2283,8 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
                                
                                turn_amount = v2f(dx, dy).getLength() * d;
                        }
-                       input->setMousePos(displaycenter.X, displaycenter.Y);
+                       input->setMousePos((driver->getScreenSize().Width/2),
+                                       (driver->getScreenSize().Height/2));
                }
                else{
                        // Mac OSX gets upset if this is set every frame
@@ -2657,7 +2649,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
                }
                player->camera_mode = current_camera_mode;
                tool_reload_ratio = MYMIN(tool_reload_ratio, 1.0);
-               camera.update(player, dtime, busytime, screensize, tool_reload_ratio,
+               camera.update(player, dtime, busytime, tool_reload_ratio,
                                current_camera_mode, client.getEnv());
                camera.step(dtime);
 
@@ -3538,8 +3530,8 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
                */
                if (show_hud)
                {
-                       hud.drawHotbar(v2s32(displaycenter.X, screensize.Y),
-                                       client.getHP(), client.getPlayerItem(), client.getBreath());
+                       hud.drawHotbar(client.getHP(), client.getPlayerItem(),
+                                       client.getBreath());
                }
 
                /*
index 343b548e9fdf1b91b24048557357431229482003..f5f9599036a0e00e337631047afb231b86e58163 100644 (file)
@@ -30,7 +30,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "tile.h"
 #include "localplayer.h"
 #include "camera.h"
-
+#include "porting.h"
 #include <IGUIStaticText.h>
 
 
@@ -47,9 +47,15 @@ Hud::Hud(video::IVideoDriver *driver, scene::ISceneManager* smgr,
        this->player      = player;
        this->inventory   = inventory;
        
-       screensize       = v2u32(0, 0);
-       displaycenter    = v2s32(0, 0);
-       hotbar_imagesize = 48;
+       m_screensize       = v2u32(0, 0);
+       m_displaycenter    = v2s32(0, 0);
+       m_hotbar_imagesize = HOTBAR_IMAGE_SIZE * porting::getDisplayDensity();
+       m_padding = m_hotbar_imagesize / 12;
+
+       const video::SColor hbar_color(255, 255, 255, 255);
+       for (unsigned int i=0; i < 4; i++ ){
+               hbar_colors[i] = hbar_color;
+       }
        
        tsrc = gamedef->getTextureSource();
        
@@ -74,92 +80,21 @@ Hud::Hud(video::IVideoDriver *driver, scene::ISceneManager* smgr,
        use_hotbar_selected_image = false;
 }
 
+void Hud::drawItem(const ItemStack &item, const core::rect<s32>& rect, bool selected) {
 
-//NOTE: selectitem = 0 -> no selected; selectitem 1-based
-void Hud::drawItem(v2s32 upperleftpos, s32 imgsize, s32 itemcount,
-               InventoryList *mainlist, u16 selectitem, u16 direction)
-{
-       s32 padding = imgsize / 12;
-       s32 height  = imgsize + padding * 2;
-       s32 width   = itemcount * (imgsize + padding * 2);
-       if (direction == HUD_DIR_TOP_BOTTOM || direction == HUD_DIR_BOTTOM_TOP) {
-               width  = imgsize + padding * 2;
-               height = itemcount * (imgsize + padding * 2);
-       }
-       s32 fullimglen = imgsize + padding * 2;
-
-       // Position of upper left corner of bar
-       v2s32 pos = upperleftpos;
-
-       // Draw background color
-       /*core::rect<s32> barrect(0,0,width,height);
-       barrect += pos;
-       video::SColor bgcolor(255,128,128,128);
-       driver->draw2DRectangle(bgcolor, barrect, NULL);*/
-
-       core::rect<s32> imgrect(0, 0, imgsize, imgsize);
-       const video::SColor hbar_color(255, 255, 255, 255);
-       const video::SColor hbar_colors[] = {hbar_color, hbar_color, hbar_color, hbar_color};
-
-       if (hotbar_image != player->hotbar_image) {
-               hotbar_image = player->hotbar_image;
-               if (hotbar_image != "")
-                       use_hotbar_image = tsrc->isKnownSourceImage(hotbar_image);
-               else
-                       use_hotbar_image = false;
-       }
-
-       if (hotbar_selected_image != player->hotbar_selected_image) {
-               hotbar_selected_image = player->hotbar_selected_image;
-               if (hotbar_selected_image != "")
-                       use_hotbar_selected_image = tsrc->isKnownSourceImage(hotbar_selected_image);
-               else
-                       use_hotbar_selected_image = false;
-       }
-
-       if (use_hotbar_image) {
-               core::rect<s32> imgrect2(-padding/2, -padding/2, width+padding/2, height+padding/2);
-               core::rect<s32> rect2 = imgrect2 + pos;
-               video::ITexture *texture = tsrc->getTexture(hotbar_image);
-               core::dimension2di imgsize(texture->getOriginalSize());
-               driver->draw2DImage(texture, rect2,
-                       core::rect<s32>(core::position2d<s32>(0,0), imgsize),
-                       NULL, hbar_colors, true);
-       }
-
-       for (s32 i = 0; i < itemcount && (size_t)i < mainlist->getSize(); i++)
-       {
-               const ItemStack &item = mainlist->getItem(i);
-
-               v2s32 steppos;
-               switch (direction) {
-                       case HUD_DIR_RIGHT_LEFT:
-                               steppos = v2s32(-(padding + i * fullimglen), padding);
-                               break;
-                       case HUD_DIR_TOP_BOTTOM:
-                               steppos = v2s32(padding, padding + i * fullimglen);
-                               break;
-                       case HUD_DIR_BOTTOM_TOP:
-                               steppos = v2s32(padding, -(padding + i * fullimglen));
-                               break;
-                       default:
-                               steppos = v2s32(padding + i * fullimglen, padding);
-               }
-                       
-               core::rect<s32> rect = imgrect + pos + steppos;
-
-               if (selectitem == i + 1) {
+       if (selected) {
                        if (use_hotbar_selected_image) {
-                               core::rect<s32> imgrect2(-padding*2, -padding*2, height, height);
-                               rect = imgrect2 + pos + steppos;
+                       core::rect<s32> imgrect2 = rect;
+                       imgrect2.UpperLeftCorner.X  -= m_padding;
+                       imgrect2.UpperLeftCorner.Y  -= m_padding;
+                       imgrect2.LowerRightCorner.X += m_padding;
+                       imgrect2.LowerRightCorner.Y += m_padding;
                                video::ITexture *texture = tsrc->getTexture(hotbar_selected_image);
                                core::dimension2di imgsize(texture->getOriginalSize());
-                               driver->draw2DImage(texture, rect,
+                       driver->draw2DImage(texture, imgrect2,
                                        core::rect<s32>(core::position2d<s32>(0,0), imgsize),
                                        NULL, hbar_colors, true);
-                               rect = imgrect + pos + steppos;
                        } else {
-                               rect = imgrect + pos + steppos;
                                video::SColor c_outside(255,255,0,0);
                                //video::SColor c_outside(255,0,0,0);
                                //video::SColor c_inside(255,192,192,192);
@@ -170,23 +105,23 @@ void Hud::drawItem(v2s32 upperleftpos, s32 imgsize, s32 itemcount,
                                // Black base borders
                                driver->draw2DRectangle(c_outside,
                                        core::rect<s32>(
-                                               v2s32(x1 - padding, y1 - padding),
-                                               v2s32(x2 + padding, y1)
+                                       v2s32(x1 - m_padding, y1 - m_padding),
+                                       v2s32(x2 + m_padding, y1)
                                        ), NULL);
                                driver->draw2DRectangle(c_outside,
                                        core::rect<s32>(
-                                               v2s32(x1 - padding, y2),
-                                               v2s32(x2 + padding, y2 + padding)
+                                       v2s32(x1 - m_padding, y2),
+                                       v2s32(x2 + m_padding, y2 + m_padding)
                                        ), NULL);
                                driver->draw2DRectangle(c_outside,
                                        core::rect<s32>(
-                                               v2s32(x1 - padding, y1),
+                                       v2s32(x1 - m_padding, y1),
                                                v2s32(x1, y2)
                                        ), NULL);
                                driver->draw2DRectangle(c_outside,
                                        core::rect<s32>(
                                                v2s32(x2, y1),
-                                               v2s32(x2 + padding, y2)
+                                       v2s32(x2 + m_padding, y2)
                                        ), NULL);
                                /*// Light inside borders
                                driver->draw2DRectangle(c_inside,
@@ -218,6 +153,72 @@ void Hud::drawItem(v2s32 upperleftpos, s32 imgsize, s32 itemcount,
                        driver->draw2DRectangle(bgcolor2, rect, NULL);
                drawItemStack(driver, font, item, rect, NULL, gamedef);
        }
+
+//NOTE: selectitem = 0 -> no selected; selectitem 1-based
+void Hud::drawItems(v2s32 upperleftpos, s32 itemcount, s32 offset,
+               InventoryList *mainlist, u16 selectitem, u16 direction)
+{
+       s32 height  = m_hotbar_imagesize + m_padding * 2;
+       s32 width   = (itemcount - offset) * (m_hotbar_imagesize + m_padding * 2);
+
+       if (direction == HUD_DIR_TOP_BOTTOM || direction == HUD_DIR_BOTTOM_TOP) {
+               width  = m_hotbar_imagesize + m_padding * 2;
+               height = (itemcount - offset) * (m_hotbar_imagesize + m_padding * 2);
+       }
+
+       // Position of upper left corner of bar
+       v2s32 pos = upperleftpos;
+
+       if (hotbar_image != player->hotbar_image) {
+               hotbar_image = player->hotbar_image;
+               if (hotbar_image != "")
+                       use_hotbar_image = tsrc->isKnownSourceImage(hotbar_image);
+               else
+                       use_hotbar_image = false;
+       }
+
+       if (hotbar_selected_image != player->hotbar_selected_image) {
+               hotbar_selected_image = player->hotbar_selected_image;
+               if (hotbar_selected_image != "")
+                       use_hotbar_selected_image = tsrc->isKnownSourceImage(hotbar_selected_image);
+               else
+                       use_hotbar_selected_image = false;
+       }
+
+       if (use_hotbar_image) {
+               core::rect<s32> imgrect2(-m_padding/2, -m_padding/2, width+m_padding/2, height+m_padding/2);
+               core::rect<s32> rect2 = imgrect2 + pos;
+               video::ITexture *texture = tsrc->getTexture(hotbar_image);
+               core::dimension2di imgsize(texture->getOriginalSize());
+               driver->draw2DImage(texture, rect2,
+                       core::rect<s32>(core::position2d<s32>(0,0), imgsize),
+                       NULL, hbar_colors, true);
+       }
+
+       for (s32 i = offset; i < itemcount && (size_t)i < mainlist->getSize(); i++)
+       {
+               v2s32 steppos;
+               s32 fullimglen = m_hotbar_imagesize + m_padding * 2;
+
+               core::rect<s32> imgrect(0, 0, m_hotbar_imagesize, m_hotbar_imagesize);
+
+               switch (direction) {
+                       case HUD_DIR_RIGHT_LEFT:
+                               steppos = v2s32(-(m_padding + (i - offset) * fullimglen), m_padding);
+                               break;
+                       case HUD_DIR_TOP_BOTTOM:
+                               steppos = v2s32(m_padding, m_padding + (i - offset) * fullimglen);
+                               break;
+                       case HUD_DIR_BOTTOM_TOP:
+                               steppos = v2s32(m_padding, -(m_padding + (i - offset) * fullimglen));
+                               break;
+                       default:
+                               steppos = v2s32(m_padding + (i - offset) * fullimglen, m_padding);
+                               break;
+               }
+
+               drawItem(mainlist->getItem(i), (imgrect + pos + steppos), (i +1) == selectitem );
+       }
 }
 
 
@@ -227,7 +228,7 @@ void Hud::drawLuaElements() {
                if (!e)
                        continue;
                
-               v2s32 pos(e->pos.X * screensize.X, e->pos.Y * screensize.Y);
+               v2s32 pos(e->pos.X * m_screensize.X, e->pos.Y * m_screensize.Y);
                switch (e->type) {
                        case HUD_ELEM_IMAGE: {
                                video::ITexture *texture = tsrc->getTexture(e->text);
@@ -240,9 +241,9 @@ void Hud::drawLuaElements() {
                                v2s32 dstsize(imgsize.Width * e->scale.X,
                                              imgsize.Height * e->scale.Y);
                                if (e->scale.X < 0)
-                                       dstsize.X = screensize.X * (e->scale.X * -0.01);
+                                       dstsize.X = m_screensize.X * (e->scale.X * -0.01);
                                if (e->scale.Y < 0)
-                                       dstsize.Y = screensize.Y * (e->scale.Y * -0.01);
+                                       dstsize.Y = m_screensize.Y * (e->scale.Y * -0.01);
                                v2s32 offset((e->align.X - 1.0) * dstsize.X / 2,
                                             (e->align.Y - 1.0) * dstsize.Y / 2);
                                core::rect<s32> rect(0, 0, dstsize.X, dstsize.Y);
@@ -269,7 +270,7 @@ void Hud::drawLuaElements() {
                                break; }
                        case HUD_ELEM_INVENTORY: {
                                InventoryList *inv = inventory->getList(e->text);
-                               drawItem(pos, hotbar_imagesize, e->number, inv, e->item, e->dir);
+                               drawItems(pos, e->number, 0, inv, e->item, e->dir);
                                break; }
                        case HUD_ELEM_WAYPOINT: {
                                v3f p_pos = player->getPosition() / BS;
@@ -284,8 +285,8 @@ void Hud::drawLuaElements() {
                                        break;
                                f32 zDiv = transformed_pos[3] == 0.0f ? 1.0f :
                                        core::reciprocal(transformed_pos[3]);
-                               pos.X = screensize.X * (0.5 * transformed_pos[0] * zDiv + 0.5);
-                               pos.Y = screensize.Y * (0.5 - transformed_pos[1] * zDiv * 0.5);
+                               pos.X = m_screensize.X * (0.5 * transformed_pos[0] * zDiv + 0.5);
+                               pos.Y = m_screensize.Y * (0.5 - transformed_pos[1] * zDiv * 0.5);
                                video::SColor color(255, (e->number >> 16) & 0xFF,
                                                                                 (e->number >> 8)  & 0xFF,
                                                                                 (e->number >> 0)  & 0xFF);
@@ -360,7 +361,10 @@ void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture, s
 }
 
 
-void Hud::drawHotbar(v2s32 centerlowerpos, s32 halfheartcount, u16 playeritem, s32 breath) {
+void Hud::drawHotbar(s32 halfheartcount, u16 playeritem, s32 breath) {
+
+       v2s32 centerlowerpos(m_displaycenter.X, m_screensize.Y);
+
        InventoryList *mainlist = inventory->getList("main");
        if (mainlist == NULL) {
                //silently ignore this we may not be initialized completely
@@ -368,12 +372,27 @@ void Hud::drawHotbar(v2s32 centerlowerpos, s32 halfheartcount, u16 playeritem, s
        }
        
        s32 hotbar_itemcount = player->hud_hotbar_itemcount;
-       s32 padding = hotbar_imagesize / 12;
-       s32 width = hotbar_itemcount * (hotbar_imagesize + padding * 2);
-       v2s32 pos = centerlowerpos - v2s32(width / 2, hotbar_imagesize + padding * 3);
-       
-       if (player->hud_flags & HUD_FLAG_HOTBAR_VISIBLE)
-               drawItem(pos, hotbar_imagesize, hotbar_itemcount, mainlist, playeritem + 1, 0);
+       s32 width = hotbar_itemcount * (m_hotbar_imagesize + m_padding * 2);
+       v2s32 pos = centerlowerpos - v2s32(width / 2, m_hotbar_imagesize + m_padding * 3);
+
+       if ( (float) width / (float) porting::getWindowSize().X <=
+                       g_settings->getFloat("hud_hotbar_max_width")) {
+               if (player->hud_flags & HUD_FLAG_HOTBAR_VISIBLE) {
+                       drawItems(pos, hotbar_itemcount, 0, mainlist, playeritem + 1, 0);
+               }
+       }
+       else {
+               pos.X += width/4;
+
+               v2s32 secondpos = pos;
+               pos = pos - v2s32(0, m_hotbar_imagesize + m_padding);
+
+               if (player->hud_flags & HUD_FLAG_HOTBAR_VISIBLE) {
+                       drawItems(pos, hotbar_itemcount/2, 0, mainlist, playeritem + 1, 0);
+                       drawItems(secondpos, hotbar_itemcount, hotbar_itemcount/2, mainlist, playeritem + 1, 0);
+               }
+       }
+
        if (player->hud_flags & HUD_FLAG_HEALTHBAR_VISIBLE)
                drawStatbar(pos - v2s32(0, 4), HUD_CORNER_LOWER, HUD_DIR_LEFT_RIGHT,
                                "heart.png", halfheartcount, v2s32(0, 0));
@@ -385,22 +404,23 @@ void Hud::drawHotbar(v2s32 centerlowerpos, s32 halfheartcount, u16 playeritem, s
 
 void Hud::drawCrosshair() {
        if (!(player->hud_flags & HUD_FLAG_CROSSHAIR_VISIBLE) ||
-               player->camera_mode == CAMERA_MODE_THIRD_FRONT)
+                       (player->camera_mode == CAMERA_MODE_THIRD_FRONT)) {
                return;
+       }
                
        if (use_crosshair_image) {
                video::ITexture *crosshair = tsrc->getTexture("crosshair.png");
                v2u32 size  = crosshair->getOriginalSize();
-               v2s32 lsize = v2s32(displaycenter.X - (size.X / 2),
-                                                       displaycenter.Y - (size.Y / 2));
+               v2s32 lsize = v2s32(m_displaycenter.X - (size.X / 2),
+                               m_displaycenter.Y - (size.Y / 2));
                driver->draw2DImage(crosshair, lsize,
                                core::rect<s32>(0, 0, size.X, size.Y),
                                0, crosshair_argb, true);
        } else {
-               driver->draw2DLine(displaycenter - v2s32(10, 0),
-                               displaycenter + v2s32(10, 0), crosshair_argb);
-               driver->draw2DLine(displaycenter - v2s32(0, 10),
-                               displaycenter + v2s32(0, 10), crosshair_argb);
+               driver->draw2DLine(m_displaycenter - v2s32(10, 0),
+                               m_displaycenter + v2s32(10, 0), crosshair_argb);
+               driver->draw2DLine(m_displaycenter - v2s32(0, 10),
+                               m_displaycenter + v2s32(0, 10), crosshair_argb);
        }
 }
 
@@ -415,12 +435,12 @@ void Hud::drawSelectionBoxes(std::vector<aabb3f> &hilightboxes) {
 
 
 void Hud::resizeHotbar() {
-       if (screensize.Y <= 800)
-               hotbar_imagesize = 32;
-       else if (screensize.Y <= 1280)
-               hotbar_imagesize = 48;
-       else
-               hotbar_imagesize = 64;
+       if (m_screensize != porting::getWindowSize()) {
+               m_hotbar_imagesize = porting::getDisplayDensity() * HOTBAR_IMAGE_SIZE;
+               m_padding = m_hotbar_imagesize / 12;
+               m_screensize = porting::getWindowSize();
+               m_displaycenter = v2s32(m_screensize.X/2,m_screensize.Y/2);
+       }
 }
 
 void drawItemStack(video::IVideoDriver *driver,
index 1a24d094572bd0293cfa25cf76f0ec5deaa51543..3897a850c332fba79a005e82d0558a4117e67202 100644 (file)
--- a/src/hud.h
+++ b/src/hud.h
@@ -45,6 +45,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #define HUD_HOTBAR_ITEMCOUNT_DEFAULT 8
 #define HUD_HOTBAR_ITEMCOUNT_MAX     23
 
+
+#define HOTBAR_IMAGE_SIZE 48
+
 enum HudElementType {
        HUD_ELEM_IMAGE     = 0,
        HUD_ELEM_TEXT      = 1,
@@ -105,10 +108,6 @@ public:
        Inventory *inventory;
        ITextureSource *tsrc;
 
-       v2u32 screensize;
-       v2s32 displaycenter;
-       s32 hotbar_imagesize;
-       
        video::SColor crosshair_argb;
        video::SColor selectionbox_argb;
        bool use_crosshair_image;
@@ -122,17 +121,25 @@ public:
                u32 text_height, IGameDef *gamedef,
                LocalPlayer *player, Inventory *inventory);
        
-       void drawItem(v2s32 upperleftpos, s32 imgsize, s32 itemcount,
-               InventoryList *mainlist, u16 selectitem, u16 direction);
+       void drawHotbar(s32 halfheartcount, u16 playeritem, s32 breath);
+       void resizeHotbar();
+       void drawCrosshair();
+       void drawSelectionBoxes(std::vector<aabb3f> &hilightboxes);
        void drawLuaElements();
+private:
        void drawStatbar(v2s32 pos, u16 corner, u16 drawdir,
                                         std::string texture, s32 count, v2s32 offset);
        
-       void drawHotbar(v2s32 centerlowerpos, s32 halfheartcount, u16 playeritem, s32 breath);
-       void resizeHotbar();
+       void drawItems(v2s32 upperleftpos, s32 itemcount, s32 offset,
+               InventoryList *mainlist, u16 selectitem, u16 direction);
+
+       void drawItem(const ItemStack &item, const core::rect<s32>& rect, bool selected);
        
-       void drawCrosshair();
-       void drawSelectionBoxes(std::vector<aabb3f> &hilightboxes);
+       v2u32 m_screensize;
+       v2s32 m_displaycenter;
+       s32 m_hotbar_imagesize;
+       s32 m_padding;
+       video::SColor hbar_colors[4];
 };
 
 void drawItemStack(video::IVideoDriver *driver,
index ddd55d1a42622e72de6b8aebd68fdc13434df84d..08e8c1ee255788054f3a5d42663ab3054e05cc3a 100644 (file)
@@ -1447,8 +1447,10 @@ int main(int argc, char *argv[])
 
        device = createDeviceEx(params);
 
-       if (device == 0)
+       if (device == 0) {
                return 1; // could not create selected driver.
+       }
+       porting::initIrrlicht(device);
 
        /*
                Continue initialization
index 53b3a37846ecc6621604205b1dd7946aa61a68cd..d1e3cdd70d39444c589b3441168195fa98a5aba9 100644 (file)
@@ -44,6 +44,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "filesys.h"
 #include "log.h"
 #include "util/string.h"
+#include "main.h"
+#include "settings.h"
 #include <list>
 
 namespace porting
@@ -470,8 +472,9 @@ void initializePaths()
        std::string static_sharedir = STATIC_SHAREDIR;
        if(static_sharedir != "" && static_sharedir != ".")
                trylist.push_back(static_sharedir);
-       trylist.push_back(bindir + "/../share/" + PROJECT_NAME);
-       trylist.push_back(bindir + "/..");
+       trylist.push_back(
+                       bindir + DIR_DELIM + ".." + DIR_DELIM + "share" + DIR_DELIM + PROJECT_NAME);
+       trylist.push_back(bindir + DIR_DELIM + "..");
 
        for(std::list<std::string>::const_iterator i = trylist.begin();
                        i != trylist.end(); i++)
@@ -528,5 +531,40 @@ void initializePaths()
 #endif // RUN_IN_PLACE
 }
 
+static irr::IrrlichtDevice* device;
+
+void initIrrlicht(irr::IrrlichtDevice * _device) {
+       device = _device;
+}
+
+#ifndef SERVER
+v2u32 getWindowSize() {
+       return device->getVideoDriver()->getScreenSize();
+}
+
+
+float getDisplayDensity() {
+       float gui_scaling = g_settings->getFloat("gui_scaling");
+       // using Y here feels like a bug, this needs to be discussed later!
+       if (getWindowSize().Y <= 800) {
+               return (2.0/3.0) * gui_scaling;
+       }
+       if (getWindowSize().Y <= 1280) {
+               return 1.0 * gui_scaling;
+       }
+
+       return (4.0/3.0) * gui_scaling;
+}
+
+v2u32 getDisplaySize() {
+       IrrlichtDevice *nulldevice = createDevice(video::EDT_NULL);
+
+       core::dimension2d<u32> deskres = nulldevice->getVideoModeList()->getDesktopResolution();
+       nulldevice -> drop();
+
+       return deskres;
+}
+#endif
+
 } //namespace porting
 
index f19ff3a077cb462a8759410e1f74902bd5b6b06f..90bfa2502cd84f86d54649a6f93e561c120f58d2 100644 (file)
@@ -28,12 +28,14 @@ with this program; if not, write to the Free Software Foundation, Inc.,
        #ifdef _WIN32_WINNT
                #undef _WIN32_WINNT
        #endif
-       #define _WIN32_WINNT 0x0501 // We need to do this before any other headers 
+       #define _WIN32_WINNT 0x0501 // We need to do this before any other headers
                // because those might include sdkddkver.h which defines _WIN32_WINNT if not already set
 #endif
 
 #include <string>
+#include "irrlicht.h"
 #include "irrlichttypes.h" // u32
+#include "irrlichttypes_extrabloated.h"
 #include "debug.h"
 #include "constants.h"
 #include "gettime.h"
@@ -178,6 +180,8 @@ bool threadSetPriority(threadid_t tid, int prio);
 */
 std::string get_sysinfo();
 
+void initIrrlicht(irr::IrrlichtDevice * );
+
 /*
        Resolution is 10-20ms.
        Remember to check for overflows.
@@ -318,6 +322,13 @@ inline u32 getTime(TimePrecision prec)
        inline void setThreadName(const char* name) {}
 #endif
 
+#ifndef SERVER
+float getDisplayDensity();
+
+v2u32 getDisplaySize();
+v2u32 getWindowSize();
+#endif
+
 } // namespace porting
 
 #endif // PORTING_HEADER
index fbb70c38953ba817dd1caf8390325dd0fecbd347..5de1c77f056402e79658c4b2bfc7b008136f4a43 100644 (file)
@@ -1002,6 +1002,33 @@ int ModApiMainMenu::l_gettext(lua_State *L)
        return 1;
 }
 
+/******************************************************************************/
+int ModApiMainMenu::l_get_screen_info(lua_State *L)
+{
+       lua_newtable(L);
+       int top = lua_gettop(L);
+       lua_pushstring(L,"density");
+       lua_pushnumber(L,porting::getDisplayDensity());
+       lua_settable(L, top);
+
+       lua_pushstring(L,"display_width");
+       lua_pushnumber(L,porting::getDisplaySize().X);
+       lua_settable(L, top);
+
+       lua_pushstring(L,"display_height");
+       lua_pushnumber(L,porting::getDisplaySize().Y);
+       lua_settable(L, top);
+
+       lua_pushstring(L,"window_width");
+       lua_pushnumber(L,porting::getWindowSize().X);
+       lua_settable(L, top);
+
+       lua_pushstring(L,"window_height");
+       lua_pushnumber(L,porting::getWindowSize().Y);
+       lua_settable(L, top);
+       return 1;
+}
+
 /******************************************************************************/
 int ModApiMainMenu::l_do_async_callback(lua_State *L)
 {
@@ -1060,6 +1087,7 @@ void ModApiMainMenu::Initialize(lua_State *L, int top)
        API_FCT(sound_play);
        API_FCT(sound_stop);
        API_FCT(gettext);
+       API_FCT(get_screen_info);
        API_FCT(do_async_callback);
 }
 
index 69011c7b556afcee7d6b7242ec0b05c9fc501207..b711f2f8655db2b51aecf38043a875c7baabac4b 100644 (file)
@@ -103,6 +103,8 @@ private:
 
        static int l_update_formspec(lua_State *L);
 
+       static int l_get_screen_info(lua_State *L);
+
        //filesystem
 
        static int l_get_scriptdir(lua_State *L);