Fix bug when craft input isn't replaced
authorTeTpaAka <TeTpaAka@users.noreply.github.com>
Tue, 2 Jun 2015 18:30:04 +0000 (20:30 +0200)
committerest31 <MTest31@outlook.com>
Mon, 22 Jun 2015 17:30:35 +0000 (19:30 +0200)
doc/lua_api.txt
src/craftdef.cpp
src/craftdef.h
src/inventorymanager.cpp
src/inventorymanager.h
src/script/lua_api/l_craft.cpp
src/server.cpp

index d2505284aaa1a6ff9a6dc551eef7ccd96f46a0b2..95b514a92986fe321c0f0403e7c8176ed0f97287 100644 (file)
@@ -2077,6 +2077,8 @@ and `minetest.auth_reload` call the authetification handler.
       `{ stack1, stack2, stack3, stack4, stack 5, stack 6, stack 7, stack 8, stack 9 }`
     * `output.item` = `ItemStack`, if unsuccessful: empty `ItemStack`
     * `output.time` = a number, if unsuccessful: `0`
+    * `output.replacements` = list of `ItemStack`s that couldn't be placed in
+      `decremented_input.items`
     * `decremented_input` = like `input`
 * `minetest.get_craft_recipe(output)`: returns input
     * returns last registered recipe for output item (node)
index 8c0e91690d0ddf006c68349ac41f48ed6acbae64..cc0e83be7c70b9d61e2d77d18b4fb3c6f2aa89e0 100644 (file)
@@ -199,6 +199,7 @@ static void craftDecrementInput(CraftInput &input, IGameDef *gamedef)
 // Example: if replacements contains the pair ("bucket:bucket_water", "bucket:bucket_empty"),
 //   a water bucket will not be removed but replaced by an empty bucket.
 static void craftDecrementOrReplaceInput(CraftInput &input,
+               std::vector<ItemStack> &output_replacements,
                const CraftReplacements &replacements,
                IGameDef *gamedef)
 {
@@ -213,26 +214,30 @@ static void craftDecrementOrReplaceInput(CraftInput &input,
        for (std::vector<ItemStack>::iterator
                        it = input.items.begin();
                        it != input.items.end(); it++) {
-               if (it->count == 1) {
-                       // Find an appropriate replacement
-                       bool found_replacement = false;
-                       for (std::vector<std::pair<std::string, std::string> >::iterator
-                                       j = pairs.begin();
-                                       j != pairs.end(); j++) {
-                               if (it->name == craftGetItemName(j->first, gamedef)) {
+               // Find an appropriate replacement
+               bool found_replacement = false;
+               for (std::vector<std::pair<std::string, std::string> >::iterator
+                               j = pairs.begin();
+                               j != pairs.end(); j++) {
+                       if (it->name == craftGetItemName(j->first, gamedef)) {
+                               if (it->count == 1) {
                                        it->deSerialize(j->second, gamedef->idef());
                                        found_replacement = true;
                                        pairs.erase(j);
                                        break;
+                               } else {
+                                       ItemStack rep;
+                                       rep.deSerialize(j->second, gamedef->idef());
+                                       it->remove(1);
+                                       found_replacement = true;
+                                       output_replacements.push_back(rep);
+                                       break;
                                }
                        }
-                       // No replacement was found, simply decrement count to zero
-                       if (!found_replacement)
-                               it->remove(1);
-               } else if (it->count >= 2) {
-                       // Ignore replacements for items with count >= 2
-                       it->remove(1);
                }
+               // No replacement was found, simply decrement count to zero
+               if (!found_replacement)
+                       it->remove(1);
        }
 }
 
@@ -408,9 +413,10 @@ CraftInput CraftDefinitionShaped::getInput(const CraftOutput &output, IGameDef *
        return CraftInput(CRAFT_METHOD_NORMAL,width,craftGetItems(recipe,gamedef));
 }
 
-void CraftDefinitionShaped::decrementInput(CraftInput &input, IGameDef *gamedef) const
+void CraftDefinitionShaped::decrementInput(CraftInput &input, std::vector<ItemStack> &output_replacements,
+        IGameDef *gamedef) const
 {
-       craftDecrementOrReplaceInput(input, replacements, gamedef);
+       craftDecrementOrReplaceInput(input, output_replacements, replacements, gamedef);
 }
 
 CraftHashType CraftDefinitionShaped::getHashType() const
@@ -529,9 +535,10 @@ CraftInput CraftDefinitionShapeless::getInput(const CraftOutput &output, IGameDe
        return CraftInput(CRAFT_METHOD_NORMAL, 0, craftGetItems(recipe, gamedef));
 }
 
-void CraftDefinitionShapeless::decrementInput(CraftInput &input, IGameDef *gamedef) const
+void CraftDefinitionShapeless::decrementInput(CraftInput &input, std::vector<ItemStack> &output_replacements,
+       IGameDef *gamedef) const
 {
-       craftDecrementOrReplaceInput(input, replacements, gamedef);
+       craftDecrementOrReplaceInput(input, output_replacements, replacements, gamedef);
 }
 
 CraftHashType CraftDefinitionShapeless::getHashType() const
@@ -661,7 +668,8 @@ CraftInput CraftDefinitionToolRepair::getInput(const CraftOutput &output, IGameD
        return CraftInput(CRAFT_METHOD_COOKING, additional_wear, stack);
 }
 
-void CraftDefinitionToolRepair::decrementInput(CraftInput &input, IGameDef *gamedef) const
+void CraftDefinitionToolRepair::decrementInput(CraftInput &input, std::vector<ItemStack> &output_replacements,
+       IGameDef *gamedef) const
 {
        craftDecrementInput(input, gamedef);
 }
@@ -720,9 +728,10 @@ CraftInput CraftDefinitionCooking::getInput(const CraftOutput &output, IGameDef
        return CraftInput(CRAFT_METHOD_COOKING,cooktime,craftGetItems(rec,gamedef));
 }
 
-void CraftDefinitionCooking::decrementInput(CraftInput &input, IGameDef *gamedef) const
+void CraftDefinitionCooking::decrementInput(CraftInput &input, std::vector<ItemStack> &output_replacements,
+       IGameDef *gamedef) const
 {
-       craftDecrementOrReplaceInput(input, replacements, gamedef);
+       craftDecrementOrReplaceInput(input, output_replacements, replacements, gamedef);
 }
 
 CraftHashType CraftDefinitionCooking::getHashType() const
@@ -811,9 +820,10 @@ CraftInput CraftDefinitionFuel::getInput(const CraftOutput &output, IGameDef *ga
        return CraftInput(CRAFT_METHOD_COOKING,(int)burntime,craftGetItems(rec,gamedef));
 }
 
-void CraftDefinitionFuel::decrementInput(CraftInput &input, IGameDef *gamedef) const
+void CraftDefinitionFuel::decrementInput(CraftInput &input, std::vector<ItemStack> &output_replacements,
+       IGameDef *gamedef) const
 {
-       craftDecrementOrReplaceInput(input, replacements, gamedef);
+       craftDecrementOrReplaceInput(input, output_replacements, replacements, gamedef);
 }
 
 CraftHashType CraftDefinitionFuel::getHashType() const
@@ -871,7 +881,8 @@ public:
        }
 
        virtual bool getCraftResult(CraftInput &input, CraftOutput &output,
-                       bool decrementInput, IGameDef *gamedef) const
+                       std::vector<ItemStack> &output_replacement, bool decrementInput,
+                       IGameDef *gamedef) const
        {
                output.item = "";
                output.time = 0;
@@ -922,7 +933,7 @@ public:
                                        // Get output, then decrement input (if requested)
                                        output = def->getOutput(input, gamedef);
                                        if (decrementInput)
-                                               def->decrementInput(input, gamedef);
+                                               def->decrementInput(input, output_replacement, gamedef);
                                        /*errorstream << "Check RETURNS TRUE" << std::endl;*/
                                        return true;
                                }
index f62ad3313b7a50504a3c38864aedc76f0cbfecd5..cebb2d7ae2d82771b1d174f8704c757ed7f44763 100644 (file)
@@ -150,7 +150,8 @@ public:
        // the inverse of the above
        virtual CraftInput getInput(const CraftOutput &output, IGameDef *gamedef) const=0;
        // Decreases count of every input item
-       virtual void decrementInput(CraftInput &input, IGameDef *gamedef) const=0;
+       virtual void decrementInput(CraftInput &input,
+               std::vector<ItemStack> &output_replacements, IGameDef *gamedef) const=0;
 
        virtual CraftHashType getHashType() const = 0;
        virtual u64 getHash(CraftHashType type) const = 0;
@@ -187,7 +188,8 @@ public:
        virtual bool check(const CraftInput &input, IGameDef *gamedef) const;
        virtual CraftOutput getOutput(const CraftInput &input, IGameDef *gamedef) const;
        virtual CraftInput getInput(const CraftOutput &output, IGameDef *gamedef) const;
-       virtual void decrementInput(CraftInput &input, IGameDef *gamedef) const;
+       virtual void decrementInput(CraftInput &input,
+               std::vector<ItemStack> &output_replacements, IGameDef *gamedef) const;
 
        virtual CraftHashType getHashType() const;
        virtual u64 getHash(CraftHashType type) const;
@@ -235,7 +237,8 @@ public:
        virtual bool check(const CraftInput &input, IGameDef *gamedef) const;
        virtual CraftOutput getOutput(const CraftInput &input, IGameDef *gamedef) const;
        virtual CraftInput getInput(const CraftOutput &output, IGameDef *gamedef) const;
-       virtual void decrementInput(CraftInput &input, IGameDef *gamedef) const;
+       virtual void decrementInput(CraftInput &input,
+               std::vector<ItemStack> &output_replacements, IGameDef *gamedef) const;
 
        virtual CraftHashType getHashType() const;
        virtual u64 getHash(CraftHashType type) const;
@@ -278,7 +281,8 @@ public:
        virtual bool check(const CraftInput &input, IGameDef *gamedef) const;
        virtual CraftOutput getOutput(const CraftInput &input, IGameDef *gamedef) const;
        virtual CraftInput getInput(const CraftOutput &output, IGameDef *gamedef) const;
-       virtual void decrementInput(CraftInput &input, IGameDef *gamedef) const;
+       virtual void decrementInput(CraftInput &input,
+               std::vector<ItemStack> &output_replacements, IGameDef *gamedef) const;
 
        virtual CraftHashType getHashType() const { return CRAFT_HASH_TYPE_COUNT; }
        virtual u64 getHash(CraftHashType type) const { return 2; }
@@ -320,7 +324,8 @@ public:
        virtual bool check(const CraftInput &input, IGameDef *gamedef) const;
        virtual CraftOutput getOutput(const CraftInput &input, IGameDef *gamedef) const;
        virtual CraftInput getInput(const CraftOutput &output, IGameDef *gamedef) const;
-       virtual void decrementInput(CraftInput &input, IGameDef *gamedef) const;
+       virtual void decrementInput(CraftInput &input,
+               std::vector<ItemStack> &output_replacements, IGameDef *gamedef) const;
 
        virtual CraftHashType getHashType() const;
        virtual u64 getHash(CraftHashType type) const;
@@ -365,7 +370,8 @@ public:
        virtual bool check(const CraftInput &input, IGameDef *gamedef) const;
        virtual CraftOutput getOutput(const CraftInput &input, IGameDef *gamedef) const;
        virtual CraftInput getInput(const CraftOutput &output, IGameDef *gamedef) const;
-       virtual void decrementInput(CraftInput &input, IGameDef *gamedef) const;
+       virtual void decrementInput(CraftInput &input,
+               std::vector<ItemStack> &output_replacements, IGameDef *gamedef) const;
 
        virtual CraftHashType getHashType() const;
        virtual u64 getHash(CraftHashType type) const;
@@ -398,6 +404,7 @@ public:
 
        // The main crafting function
        virtual bool getCraftResult(CraftInput &input, CraftOutput &output,
+                       std::vector<ItemStack> &output_replacements,
                        bool decrementInput, IGameDef *gamedef) const=0;
        virtual std::vector<CraftDefinition*> getCraftRecipes(CraftOutput &output,
                        IGameDef *gamedef, unsigned limit=0) const=0;
@@ -414,6 +421,7 @@ public:
 
        // The main crafting function
        virtual bool getCraftResult(CraftInput &input, CraftOutput &output,
+                       std::vector<ItemStack> &output_replacements,
                        bool decrementInput, IGameDef *gamedef) const=0;
        virtual std::vector<CraftDefinition*> getCraftRecipes(CraftOutput &output,
                        IGameDef *gamedef, unsigned limit=0) const=0;
index c3a9576f90ef2111998d3f9c8665c74e6d67778f..640e3395be684741017b46a34bcd727e9d5f470d 100644 (file)
@@ -691,72 +691,112 @@ ICraftAction::ICraftAction(std::istream &is)
        craft_inv.deSerialize(ts);
 }
 
-void ICraftAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGameDef *gamedef)
+void ICraftAction::apply(InventoryManager *mgr,
+       ServerActiveObject *player, IGameDef *gamedef)
 {
        Inventory *inv_craft = mgr->getInventory(craft_inv);
        
-       if(!inv_craft){
-               infostream<<"ICraftAction::apply(): FAIL: inventory not found: "
-                               <<"craft_inv=\""<<craft_inv.dump()<<"\""<<std::endl;
+       if (!inv_craft) {
+               infostream << "ICraftAction::apply(): FAIL: inventory not found: "
+                               << "craft_inv=\"" << craft_inv.dump() << "\"" << std::endl;
                return;
        }
 
        InventoryList *list_craft = inv_craft->getList("craft");
        InventoryList *list_craftresult = inv_craft->getList("craftresult");
+       InventoryList *list_main = inv_craft->getList("main");
 
        /*
                If a list doesn't exist or the source item doesn't exist
        */
-       if(!list_craft){
-               infostream<<"ICraftAction::apply(): FAIL: craft list not found: "
-                               <<"craft_inv=\""<<craft_inv.dump()<<"\""<<std::endl;
+       if (!list_craft) {
+               infostream << "ICraftAction::apply(): FAIL: craft list not found: "
+                               << "craft_inv=\"" << craft_inv.dump() << "\"" << std::endl;
                return;
        }
-       if(!list_craftresult){
-               infostream<<"ICraftAction::apply(): FAIL: craftresult list not found: "
-                               <<"craft_inv=\""<<craft_inv.dump()<<"\""<<std::endl;
+       if (!list_craftresult) {
+               infostream << "ICraftAction::apply(): FAIL: craftresult list not found: "
+                               << "craft_inv=\"" << craft_inv.dump() << "\"" << std::endl;
                return;
        }
-       if(list_craftresult->getSize() < 1){
-               infostream<<"ICraftAction::apply(): FAIL: craftresult list too short: "
-                               <<"craft_inv=\""<<craft_inv.dump()<<"\""<<std::endl;
+       if (list_craftresult->getSize() < 1) {
+               infostream << "ICraftAction::apply(): FAIL: craftresult list too short: "
+                               << "craft_inv=\"" << craft_inv.dump() << "\"" << std::endl;
                return;
        }
 
        ItemStack crafted;
        ItemStack craftresultitem;
        int count_remaining = count;
-       getCraftingResult(inv_craft, crafted, false, gamedef);
+       std::vector<ItemStack> output_replacements;
+       getCraftingResult(inv_craft, crafted, output_replacements, false, gamedef);
        PLAYER_TO_SA(player)->item_CraftPredict(crafted, player, list_craft, craft_inv);
        bool found = !crafted.empty();
 
-       while(found && list_craftresult->itemFits(0, crafted))
-       {
+       while (found && list_craftresult->itemFits(0, crafted)) {
                InventoryList saved_craft_list = *list_craft;
-               
+
+               std::vector<ItemStack> temp;
                // Decrement input and add crafting output
-               getCraftingResult(inv_craft, crafted, true, gamedef);
+               getCraftingResult(inv_craft, crafted, temp, true, gamedef);
                PLAYER_TO_SA(player)->item_OnCraft(crafted, player, &saved_craft_list, craft_inv);
                list_craftresult->addItem(0, crafted);
                mgr->setInventoryModified(craft_inv);
 
-               actionstream<<player->getDescription()
-                               <<" crafts "
-                               <<crafted.getItemString()
-                               <<std::endl;
+               // Add the new replacements to the list
+               IItemDefManager *itemdef = gamedef->getItemDefManager();
+               for (std::vector<ItemStack>::iterator it = temp.begin();
+                               it != temp.end(); it++) {
+                       for (std::vector<ItemStack>::iterator jt = output_replacements.begin();
+                                       jt != output_replacements.end(); jt++) {
+                               if (it->name == jt->name) {
+                                       *it = jt->addItem(*it, itemdef);
+                                       if (it->empty())
+                                               continue;
+                               }
+                       }
+                       output_replacements.push_back(*it);
+               }
+
+               actionstream << player->getDescription()
+                               << " crafts "
+                               << crafted.getItemString()
+                               << std::endl;
 
                // Decrement counter
-               if(count_remaining == 1)
+               if (count_remaining == 1)
                        break;
-               else if(count_remaining > 1)
+               else if (count_remaining > 1)
                        count_remaining--;
 
                // Get next crafting result
-               found = getCraftingResult(inv_craft, crafted, false, gamedef);
+               found = getCraftingResult(inv_craft, crafted, temp, false, gamedef);
                PLAYER_TO_SA(player)->item_CraftPredict(crafted, player, list_craft, craft_inv);
                found = !crafted.empty();
        }
 
+       // Put the replacements in the inventory or drop them on the floor, if
+       // the invenotry is full
+       for (std::vector<ItemStack>::iterator it = output_replacements.begin();
+                       it != output_replacements.end(); it++) {
+               if (list_main)
+                       *it = list_main->addItem(*it);
+               if (it->empty())
+                       continue;
+               u16 count = it->count;
+               do {
+                       PLAYER_TO_SA(player)->item_OnDrop(*it, player,
+                               player->getBasePosition() + v3f(0,1,0));
+                       if (count >= it->count) {
+                               errorstream << "Couldn't drop replacement stack " <<
+                                       it->getItemString() << " because drop loop didn't "
+                                       "decrease count." << std::endl;
+
+                               break;
+                       }
+               } while (!it->empty());
+       }
+
        infostream<<"ICraftAction::apply(): crafted "
                        <<" craft_inv=\""<<craft_inv.dump()<<"\""
                        <<std::endl;
@@ -771,6 +811,7 @@ void ICraftAction::clientApply(InventoryManager *mgr, IGameDef *gamedef)
 
 // Crafting helper
 bool getCraftingResult(Inventory *inv, ItemStack& result,
+               std::vector<ItemStack> &output_replacements,
                bool decrementInput, IGameDef *gamedef)
 {
        DSTACK(__FUNCTION_NAME);
@@ -792,7 +833,7 @@ bool getCraftingResult(Inventory *inv, ItemStack& result,
        // Find out what is crafted and add it to result item slot
        CraftOutput co;
        bool found = gamedef->getCraftDefManager()->getCraftResult(
-                       ci, co, decrementInput, gamedef);
+                       ci, co, output_replacements, decrementInput, gamedef);
        if(found)
                result.deSerialize(co.item, gamedef->getItemDefManager());
 
index 39cc6e50f3b07423c48fc88c72efb70cace43ce0..a255e979a5a9e5f4b5a9b1d2be2c35ec2f179e34 100644 (file)
@@ -242,6 +242,7 @@ struct ICraftAction : public InventoryAction
 
 // Crafting helper
 bool getCraftingResult(Inventory *inv, ItemStack& result,
+               std::vector<ItemStack> &output_replacements,
                bool decrementInput, IGameDef *gamedef);
 
 #endif
index b321fb32f77daed8d271a1d6a3116ab38b737cf8..f59487727aad3c2795312136cc2de1b6cd8da548 100644 (file)
@@ -303,18 +303,23 @@ int ModApiCraft::l_get_craft_result(lua_State *L)
        ICraftDefManager *cdef = gdef->cdef();
        CraftInput input(method, width, items);
        CraftOutput output;
-       bool got = cdef->getCraftResult(input, output, true, gdef);
+       std::vector<ItemStack> output_replacements;
+       bool got = cdef->getCraftResult(input, output, output_replacements, true, gdef);
        lua_newtable(L); // output table
-       if(got){
+       if (got) {
                ItemStack item;
                item.deSerialize(output.item, gdef->idef());
                LuaItemStack::create(L, item);
                lua_setfield(L, -2, "item");
                setintfield(L, -1, "time", output.time);
+               push_items(L, output_replacements);
+               lua_setfield(L, -2, "replacements");
        } else {
                LuaItemStack::create(L, ItemStack());
                lua_setfield(L, -2, "item");
                setintfield(L, -1, "time", 0);
+               lua_newtable(L);
+               lua_setfield(L, -2, "replacements");
        }
        lua_newtable(L); // decremented input table
        lua_pushstring(L, method_s.c_str());
index 7cd92ed65f5c9db61f33c958537976670dc300a6..52bc9867a0978e918077071f2627e2be2cee5407 100644 (file)
@@ -2698,7 +2698,8 @@ void Server::UpdateCrafting(Player* player)
        ItemStack preview;
        InventoryLocation loc;
        loc.setPlayer(player->getName());
-       getCraftingResult(&player->inventory, preview, false, this);
+       std::vector<ItemStack> output_replacements;
+       getCraftingResult(&player->inventory, preview, output_replacements, false, this);
        m_env->getScriptIface()->item_CraftPredict(preview, player->getPlayerSAO(), (&player->inventory)->getList("craft"), loc);
 
        // Put the new preview in