This bug is only exposed by
91eef646a59575bd9ae792e257bb6ad12fafc0b1
independent of the move of get_connected_players from Lua to C++.
Previously, there would be a small time window where the SAO had
its peer ID set to PEER_ID_INEXISTENT but the RemotePlayer was
still linked to the SAO, resulting in an ObjectRef that crashed
on certain function calls (#9387).
if (player->getPeerId() == PEER_ID_INEXISTENT)
continue;
PlayerSAO *sao = player->getPlayerSAO();
- if (sao) {
+ if (sao && !sao->isGone()) {
getScriptApiBase(L)->objectrefGetOrCreate(L, sao);
lua_rawseti(L, -2, ++i);
}