Re-add hacky fix for underwater grass, to fix mgv7 user's biomes
authorparamat <mat.gregory@virginmedia.com>
Sat, 20 Dec 2014 05:25:13 +0000 (05:25 +0000)
committerkwolekr <kwolekr@minetest.net>
Sat, 20 Dec 2014 19:50:13 +0000 (14:50 -0500)
src/mapgen_v5.cpp
src/mapgen_v7.cpp

index 30979f3f70f9b6469037feae5d2e31f3cc697c29..9723c987b0ccabf10fb36c36827757fb855e63bf 100644 (file)
@@ -130,14 +130,14 @@ MapgenV5::~MapgenV5() {
 MapgenV5Params::MapgenV5Params() {
        spflags = MGV5_BLOBS;
 
-       np_filler_depth = NoiseParams(0, 1,  v3f(150, 150, 150), 261,    4, 0.7, 2.0);
+       np_filler_depth = NoiseParams(0, 1,  v3f(150, 150, 150), 261,    4, 0.7,  2.0);
        np_factor       = NoiseParams(0, 1,  v3f(250, 250, 250), 920381, 3, 0.45, 2.0);
-       np_height       = NoiseParams(0, 10, v3f(250, 250, 250), 84174,  4, 0.5, 2.0);
-       np_cave1        = NoiseParams(0, 6,  v3f(50,  50,  50),  52534,  4, 0.5, 2.0, NOISE_FLAG_EASED);
-       np_cave2        = NoiseParams(0, 6,  v3f(50,  50,  50),  10325,  4, 0.5, 2.0, NOISE_FLAG_EASED);
+       np_height       = NoiseParams(0, 10, v3f(250, 250, 250), 84174,  4, 0.5,  2.0);
+       np_cave1        = NoiseParams(0, 6,  v3f(50,  50,  50),  52534,  4, 0.5,  2.0, NOISE_FLAG_EASED);
+       np_cave2        = NoiseParams(0, 6,  v3f(50,  50,  50),  10325,  4, 0.5,  2.0, NOISE_FLAG_EASED);
        np_ground       = NoiseParams(0, 40, v3f(80,  80,  80),  983240, 4, 0.55, 2.0, NOISE_FLAG_EASED);
-       np_crumble      = NoiseParams(0, 1,  v3f(20,  20,  20),  34413,  3, 1.3, 2.0, NOISE_FLAG_EASED);
-       np_wetness      = NoiseParams(0, 1,  v3f(40,  40,  40),  32474,  4, 1.1, 2.0);
+       np_crumble      = NoiseParams(0, 1,  v3f(20,  20,  20),  34413,  3, 1.3,  2.0, NOISE_FLAG_EASED);
+       np_wetness      = NoiseParams(0, 1,  v3f(40,  40,  40),  32474,  4, 1.1,  2.0);
 }
 
 
@@ -439,10 +439,12 @@ void MapgenV5::generateBiomes() {
 
                                if (c_below != CONTENT_AIR) {
                                        if (nplaced < y0_top) {
-                                               if(y < water_level)
-                                                       vm->m_data[i] = MapNode(biome->c_filler);
-                                               else
-                                                       vm->m_data[i] = MapNode(biome->c_top);
+                                               // A hack to prevent dirt_with_grass from being
+                                               // placed below water.  TODO: fix later
+                                               content_t c_place = ((y < water_level) &&
+                                                       (biome->c_top == c_dirt_with_grass)) ?
+                                                        c_dirt : biome->c_top;
+                                               vm->m_data[i] = MapNode(c_place);
                                                nplaced++;
                                        } else if (nplaced < y0_filler && nplaced >= y0_top) {
                                                vm->m_data[i] = MapNode(biome->c_filler);
index dce5f613126e6ef7a97ec746c75c2b89c844cee3..2f55964d815dbf8cdcc5221226901e94bb41b435 100644 (file)
@@ -122,13 +122,13 @@ MapgenV7::~MapgenV7() {
 MapgenV7Params::MapgenV7Params() {
        spflags = MGV7_MOUNTAINS | MGV7_RIDGES;
 
-       np_terrain_base    = NoiseParams(4,    70,  v3f(300, 300, 300), 82341, 6, 0.7, 2.0);
-       np_terrain_alt     = NoiseParams(4,    25,  v3f(600, 600, 600), 5934,  5, 0.6, 2.0);
-       np_terrain_persist = NoiseParams(0.6,  0.1, v3f(500, 500, 500), 539,   3, 0.6, 2.0);
+       np_terrain_base    = NoiseParams(4,    70,  v3f(300, 300, 300), 82341, 6, 0.7,  2.0);
+       np_terrain_alt     = NoiseParams(4,    25,  v3f(600, 600, 600), 5934,  5, 0.6,  2.0);
+       np_terrain_persist = NoiseParams(0.6,  0.1, v3f(500, 500, 500), 539,   3, 0.6,  2.0);
        np_height_select   = NoiseParams(-0.5, 1,   v3f(250, 250, 250), 4213,  5, 0.69, 2.0);
-       np_filler_depth    = NoiseParams(0,    1.2, v3f(150, 150, 150), 261,   4, 0.7, 2.0);
-       np_mount_height    = NoiseParams(100,  30,  v3f(500, 500, 500), 72449, 4, 0.6, 2.0);
-       np_ridge_uwater    = NoiseParams(0,    1,   v3f(500, 500, 500), 85039, 4, 0.6, 2.0);
+       np_filler_depth    = NoiseParams(0,    1.2, v3f(150, 150, 150), 261,   4, 0.7,  2.0);
+       np_mount_height    = NoiseParams(100,  30,  v3f(500, 500, 500), 72449, 4, 0.6,  2.0);
+       np_ridge_uwater    = NoiseParams(0,    1,   v3f(500, 500, 500), 85039, 4, 0.6,  2.0);
        np_mountain        = NoiseParams(0,    1,   v3f(250, 350, 250), 5333,  5, 0.68, 2.0);
        np_ridge           = NoiseParams(0,    1,   v3f(100, 100, 100), 6467,  4, 0.75, 2.0);
 }
@@ -545,10 +545,12 @@ void MapgenV7::generateBiomes() {
 
                                if (c_below != CONTENT_AIR) {
                                        if (nplaced < y0_top) {
-                                               if(y < water_level)
-                                                       vm->m_data[i] = MapNode(biome->c_filler);
-                                               else
-                                                       vm->m_data[i] = MapNode(biome->c_top);
+                                               // A hack to prevent dirt_with_grass from being
+                                               // placed below water.  TODO: fix later
+                                               content_t c_place = ((y < water_level) &&
+                                                       (biome->c_top == c_dirt_with_grass)) ?
+                                                        c_dirt : biome->c_top;
+                                               vm->m_data[i] = MapNode(c_place);
                                                nplaced++;
                                        } else if (nplaced < y0_filler && nplaced >= y0_top) {
                                                vm->m_data[i] = MapNode(biome->c_filler);