sunlight_propagates = true,
groups = {snappy = 3, flower = 1},
sounds = default.node_sound_leaves_defaults(),
+ node_placement_prediction = "",
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -0.46875, 0.5}
fixed = {-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5}
},
- on_place = function(itemstack, _, pointed_thing)
+ on_place = function(itemstack, placer, pointed_thing)
local pos = pointed_thing.above
local node = minetest.get_node(pointed_thing.under).name
local def = minetest.registered_nodes[node]
+ local player_name = placer:get_player_name()
+
if def and def.liquidtype == "source" and minetest.get_item_group(node, "water") > 0 then
- minetest.set_node(pos, {name = "flowers:waterlily", param2 = math.random(0, 3)})
+ if not minetest.is_protected(pos, player_name) then
+ minetest.set_node(pos, {name = "flowers:waterlily", param2 = math.random(0, 3)})
+ else
+ minetest.chat_send_player(player_name, "This area is protected")
+ end
if not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
return itemstack