}
+struct AliasedData
+{
+ unsigned int reference_counter;
+
+ size_t data_len;
+
+ void *data;
+};
+
+
/**
* Send a message in a tunnel in multicast, sending a copy to each child node
* down the local one in the tunnel tree.
while (NULL != n)
{
info = GNUNET_malloc (sizeof (struct MeshDataDescriptor));
+ // info->shared_data = aliased_data;
+ // info->shared_data->reference_counter++;
+
info->data = data;
info->size = size;
info->copies = copies;
+
if (NULL != t->client)
{
info->client = t->client->handle;