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Singleplayer: Pause game in the key change dialog
author
SmallJoker
<mk939@ymail.com>
Mon, 7 Aug 2017 12:53:58 +0000
(14:53 +0200)
committer
SmallJoker
<mk939@ymail.com>
Mon, 7 Aug 2017 13:29:46 +0000
(15:29 +0200)
Fixes #6201. @t0ny2 pointed to the right place. Thanks!
src/guiKeyChangeMenu.h
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diff --git
a/src/guiKeyChangeMenu.h
b/src/guiKeyChangeMenu.h
index 74f9344a23a91d803c0aa1c941764413527faf53..84d3fffcd927850c079d26ec28f86a70a3070255 100644
(file)
--- a/
src/guiKeyChangeMenu.h
+++ b/
src/guiKeyChangeMenu.h
@@
-58,6
+58,8
@@
public:
bool OnEvent(const SEvent &event);
+ bool pausesGame() { return true; }
+
private:
void init_keys();