jni/src/touchscreengui.cpp \
jni/src/database-leveldb.cpp \
jni/src/settings.cpp \
- jni/src/wieldmesh.cpp
+ jni/src/wieldmesh.cpp \
+ jni/src/client/clientlauncher.cpp
# Network
LOCAL_SRC_FILES += \
sky.cpp
tile.cpp
wieldmesh.cpp
+ client/clientlauncher.cpp
network/clientopcodes.cpp
network/toclientpacket.cpp
${minetest_SCRIPT_SRCS}
--- /dev/null
+/*
+Minetest
+Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "main.h"
+#include "mainmenumanager.h"
+#include "debug.h"
+#include "clouds.h"
+#include "server.h"
+#include "filesys.h"
+#include "guiMainMenu.h"
+#include "game.h"
+#include "chat.h"
+#include "gettext.h"
+#include "profiler.h"
+#include "log.h"
+#include "serverlist.h"
+#include "guiEngine.h"
+#include "player.h"
+#include "fontengine.h"
+#include "clientlauncher.h"
+
+// A pointer to a global instance of the time getter
+// TODO: why?
+TimeGetter *g_timegetter = NULL;
+
+u32 getTimeMs()
+{
+ if (g_timegetter == NULL)
+ return 0;
+ return g_timegetter->getTime(PRECISION_MILLI);
+}
+
+u32 getTime(TimePrecision prec) {
+ if (g_timegetter == NULL)
+ return 0;
+ return g_timegetter->getTime(prec);
+}
+
+ClientLauncher::~ClientLauncher()
+{
+ if (receiver)
+ delete receiver;
+
+ if (input)
+ delete input;
+
+ if (g_fontengine)
+ delete g_fontengine;
+
+ if (device)
+ device->drop();
+}
+
+
+bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args)
+{
+ init_args(game_params, cmd_args);
+
+ // List video modes if requested
+ if (list_video_modes)
+ return print_video_modes();
+
+ if (!init_engine(game_params.log_level)) {
+ errorstream << "Could not initialize game engine." << std::endl;
+ return false;
+ }
+
+ // Speed tests (done after irrlicht is loaded to get timer)
+ if (cmd_args.getFlag("speedtests")) {
+ dstream << "Running speed tests" << std::endl;
+ speed_tests();
+ return true;
+ }
+
+ video::IVideoDriver *video_driver = device->getVideoDriver();
+ if (video_driver == NULL) {
+ errorstream << "Could not initialize video driver." << std::endl;
+ return false;
+ }
+
+ porting::setXorgClassHint(video_driver->getExposedVideoData(), "Minetest");
+
+ /*
+ This changes the minimum allowed number of vertices in a VBO.
+ Default is 500.
+ */
+ //driver->setMinHardwareBufferVertexCount(50);
+
+ // Create time getter
+ g_timegetter = new IrrlichtTimeGetter(device);
+
+ // Create game callback for menus
+ g_gamecallback = new MainGameCallback(device);
+
+ device->setResizable(true);
+
+ if (random_input)
+ input = new RandomInputHandler();
+ else
+ input = new RealInputHandler(device, receiver);
+
+ smgr = device->getSceneManager();
+
+ guienv = device->getGUIEnvironment();
+ skin = guienv->getSkin();
+ skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255, 255, 255, 255));
+ skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(255, 0, 0, 0));
+ skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(255, 0, 0, 0));
+ skin->setColor(gui::EGDC_HIGH_LIGHT, video::SColor(255, 70, 100, 50));
+ skin->setColor(gui::EGDC_HIGH_LIGHT_TEXT, video::SColor(255, 255, 255, 255));
+
+ g_fontengine = new FontEngine(g_settings, guienv);
+ assert(g_fontengine != NULL);
+
+#if (IRRLICHT_VERSION_MAJOR >= 1 && IRRLICHT_VERSION_MINOR >= 8) || IRRLICHT_VERSION_MAJOR >= 2
+ // Irrlicht 1.8 input colours
+ skin->setColor(gui::EGDC_EDITABLE, video::SColor(255, 128, 128, 128));
+ skin->setColor(gui::EGDC_FOCUSED_EDITABLE, video::SColor(255, 96, 134, 49));
+#endif
+
+ // Create the menu clouds
+ if (!g_menucloudsmgr)
+ g_menucloudsmgr = smgr->createNewSceneManager();
+ if (!g_menuclouds)
+ g_menuclouds = new Clouds(g_menucloudsmgr->getRootSceneNode(),
+ g_menucloudsmgr, -1, rand(), 100);
+ g_menuclouds->update(v2f(0, 0), video::SColor(255, 200, 200, 255));
+ scene::ICameraSceneNode* camera;
+ camera = g_menucloudsmgr->addCameraSceneNode(0,
+ v3f(0, 0, 0), v3f(0, 60, 100));
+ camera->setFarValue(10000);
+
+ /*
+ GUI stuff
+ */
+
+ ChatBackend chat_backend;
+
+ // If an error occurs, this is set to something by menu().
+ // It is then displayed before the menu shows on the next call to menu()
+ std::wstring error_message = L"";
+
+ bool first_loop = true;
+
+ /*
+ Menu-game loop
+ */
+ bool retval = true;
+ bool *kill = porting::signal_handler_killstatus();
+
+ while (device->run() && !*kill && !g_gamecallback->shutdown_requested)
+ {
+ // Set the window caption
+ const wchar_t *text = wgettext("Main Menu");
+ device->setWindowCaption((std::wstring(L"Minetest [") + text + L"]").c_str());
+ delete[] text;
+
+ try { // This is used for catching disconnects
+
+ guienv->clear();
+
+ /*
+ We need some kind of a root node to be able to add
+ custom gui elements directly on the screen.
+ Otherwise they won't be automatically drawn.
+ */
+ guiroot = guienv->addStaticText(L"", core::rect<s32>(0, 0, 10000, 10000));
+
+ bool game_has_run = launch_game(&error_message, game_params, cmd_args);
+
+ // If skip_main_menu, we only want to startup once
+ if (skip_main_menu && !first_loop)
+ break;
+
+ first_loop = false;
+
+ if (!game_has_run) {
+ if (skip_main_menu)
+ break;
+ else
+ continue;
+ }
+
+ // Break out of menu-game loop to shut down cleanly
+ if (!device->run() || *kill) {
+ if (g_settings_path != "")
+ g_settings->updateConfigFile(g_settings_path.c_str());
+ break;
+ }
+
+ if (current_playername.length() > PLAYERNAME_SIZE-1) {
+ error_message = wgettext("Player name too long.");
+ playername = current_playername.substr(0, PLAYERNAME_SIZE-1);
+ g_settings->set("name", playername);
+ continue;
+ }
+
+ device->getVideoDriver()->setTextureCreationFlag(
+ video::ETCF_CREATE_MIP_MAPS, g_settings->getBool("mip_map"));
+
+#ifdef HAVE_TOUCHSCREENGUI
+ receiver->m_touchscreengui = new TouchScreenGUI(device, receiver);
+ g_touchscreengui = receiver->m_touchscreengui;
+#endif
+ the_game(
+ kill,
+ random_input,
+ input,
+ device,
+ worldspec.path,
+ current_playername,
+ current_password,
+ current_address,
+ current_port,
+ error_message,
+ chat_backend,
+ gamespec,
+ simple_singleplayer_mode
+ );
+ smgr->clear();
+
+#ifdef HAVE_TOUCHSCREENGUI
+ delete g_touchscreengui;
+ g_touchscreengui = NULL;
+ receiver->m_touchscreengui = NULL;
+#endif
+
+ } //try
+ catch (con::PeerNotFoundException &e) {
+ error_message = wgettext("Connection error (timed out?)");
+ errorstream << wide_to_narrow(error_message) << std::endl;
+ }
+
+#ifdef NDEBUG
+ catch (std::exception &e) {
+ std::string narrow_message = "Some exception: \"";
+ narrow_message += e.what();
+ narrow_message += "\"";
+ errorstream << narrow_message << std::endl;
+ error_message = narrow_to_wide(narrow_message);
+ }
+#endif
+
+ // If no main menu, show error and exit
+ if (skip_main_menu) {
+ if (error_message != L"") {
+ verbosestream << "error_message = "
+ << wide_to_narrow(error_message) << std::endl;
+ retval = false;
+ }
+ break;
+ }
+ } // Menu-game loop
+
+ g_menuclouds->drop();
+ g_menucloudsmgr->drop();
+
+ return retval;
+}
+
+void ClientLauncher::init_args(GameParams &game_params, const Settings &cmd_args)
+{
+
+ skip_main_menu = cmd_args.getFlag("go");
+
+ // FIXME: This is confusing (but correct)
+
+ /* If world_path is set then override it unless skipping the main menu using
+ * the --go command line param. Else, give preference to the address
+ * supplied on the command line
+ */
+ address = g_settings->get("address");
+ if (game_params.world_path != "" && !skip_main_menu)
+ address = "";
+ else if (cmd_args.exists("address"))
+ address = cmd_args.get("address");
+
+ playername = g_settings->get("name");
+ if (cmd_args.exists("name"))
+ playername = cmd_args.get("name");
+
+ list_video_modes = cmd_args.getFlag("videomodes");
+
+ use_freetype = g_settings->getBool("freetype");
+
+ random_input = g_settings->getBool("random_input")
+ || cmd_args.getFlag("random-input");
+}
+
+bool ClientLauncher::init_engine(int log_level)
+{
+ receiver = new MyEventReceiver();
+ create_engine_device(log_level);
+ return device != NULL;
+}
+
+bool ClientLauncher::launch_game(std::wstring *error_message,
+ GameParams &game_params, const Settings &cmd_args)
+{
+ // Initialize menu data
+ MainMenuData menudata;
+ menudata.address = address;
+ menudata.name = playername;
+ menudata.port = itos(game_params.socket_port);
+ menudata.errormessage = wide_to_narrow(*error_message);
+
+ *error_message = L"";
+
+ if (cmd_args.exists("password"))
+ menudata.password = cmd_args.get("password");
+
+ menudata.enable_public = g_settings->getBool("server_announce");
+
+ // If a world was commanded, append and select it
+ if (game_params.world_path != "") {
+ worldspec.gameid = getWorldGameId(game_params.world_path, true);
+ worldspec.name = _("[--world parameter]");
+
+ if (worldspec.gameid == "") { // Create new
+ worldspec.gameid = g_settings->get("default_game");
+ worldspec.name += " [new]";
+ }
+ worldspec.path = game_params.world_path;
+ }
+
+ /* Show the GUI menu
+ */
+ if (!skip_main_menu) {
+ main_menu(&menudata);
+
+ // Skip further loading if there was an exit signal.
+ if (*porting::signal_handler_killstatus())
+ return false;
+
+ address = menudata.address;
+ int newport = stoi(menudata.port);
+ if (newport != 0)
+ game_params.socket_port = newport;
+
+ simple_singleplayer_mode = menudata.simple_singleplayer_mode;
+
+ std::vector<WorldSpec> worldspecs = getAvailableWorlds();
+
+ if (menudata.selected_world >= 0
+ && menudata.selected_world < (int)worldspecs.size()) {
+ g_settings->set("selected_world_path",
+ worldspecs[menudata.selected_world].path);
+ worldspec = worldspecs[menudata.selected_world];
+ }
+ }
+
+ if (menudata.errormessage != "") {
+ /* The calling function will pass this back into this function upon the
+ * next iteration (if any) causing it to be displayed by the GUI
+ */
+ *error_message = narrow_to_wide(menudata.errormessage);
+ return false;
+ }
+
+ if (menudata.name == "")
+ menudata.name = std::string("Guest") + itos(myrand_range(1000, 9999));
+ else
+ playername = menudata.name;
+
+ password = translatePassword(playername, narrow_to_wide(menudata.password));
+
+ g_settings->set("name", playername);
+
+ current_playername = playername;
+ current_password = password;
+ current_address = address;
+ current_port = game_params.socket_port;
+
+ // If using simple singleplayer mode, override
+ if (simple_singleplayer_mode) {
+ assert(skip_main_menu == false);
+ current_playername = "singleplayer";
+ current_password = "";
+ current_address = "";
+ current_port = myrand_range(49152, 65535);
+ } else if (address != "") {
+ ServerListSpec server;
+ server["name"] = menudata.servername;
+ server["address"] = menudata.address;
+ server["port"] = menudata.port;
+ server["description"] = menudata.serverdescription;
+ ServerList::insert(server);
+ }
+
+ infostream << "Selected world: " << worldspec.name
+ << " [" << worldspec.path << "]" << std::endl;
+
+ if (current_address == "") { // If local game
+ if (worldspec.path == "") {
+ *error_message = wgettext("No world selected and no address "
+ "provided. Nothing to do.");
+ errorstream << wide_to_narrow(*error_message) << std::endl;
+ return false;
+ }
+
+ if (!fs::PathExists(worldspec.path)) {
+ *error_message = wgettext("Provided world path doesn't exist: ")
+ + narrow_to_wide(worldspec.path);
+ errorstream << wide_to_narrow(*error_message) << std::endl;
+ return false;
+ }
+
+ // Load gamespec for required game
+ gamespec = findWorldSubgame(worldspec.path);
+ if (!gamespec.isValid() && !game_params.game_spec.isValid()) {
+ *error_message = wgettext("Could not find or load game \"")
+ + narrow_to_wide(worldspec.gameid) + L"\"";
+ errorstream << wide_to_narrow(*error_message) << std::endl;
+ return false;
+ }
+
+ if (porting::signal_handler_killstatus())
+ return true;
+
+ if (game_params.game_spec.isValid() &&
+ game_params.game_spec.id != worldspec.gameid) {
+ errorstream << "WARNING: Overriding gamespec from \""
+ << worldspec.gameid << "\" to \""
+ << game_params.game_spec.id << "\"" << std::endl;
+ gamespec = game_params.game_spec;
+ }
+
+ if (!gamespec.isValid()) {
+ *error_message = wgettext("Invalid gamespec.");
+ *error_message += L" (world_gameid="
+ + narrow_to_wide(worldspec.gameid) + L")";
+ errorstream << wide_to_narrow(*error_message) << std::endl;
+ return false;
+ }
+ }
+
+ return true;
+}
+
+void ClientLauncher::main_menu(MainMenuData *menudata)
+{
+ bool *kill = porting::signal_handler_killstatus();
+ video::IVideoDriver *driver = device->getVideoDriver();
+
+ infostream << "Waiting for other menus" << std::endl;
+ while (device->run() && *kill == false) {
+ if (noMenuActive())
+ break;
+ driver->beginScene(true, true, video::SColor(255, 128, 128, 128));
+ guienv->drawAll();
+ driver->endScene();
+ // On some computers framerate doesn't seem to be automatically limited
+ sleep_ms(25);
+ }
+ infostream << "Waited for other menus" << std::endl;
+
+ // Cursor can be non-visible when coming from the game
+#ifndef ANDROID
+ device->getCursorControl()->setVisible(true);
+#endif
+
+ /* show main menu */
+ GUIEngine mymenu(device, guiroot, &g_menumgr, smgr, menudata, *kill);
+
+ smgr->clear(); /* leave scene manager in a clean state */
+}
+
+bool ClientLauncher::create_engine_device(int log_level)
+{
+ static const irr::ELOG_LEVEL irr_log_level[5] = {
+ ELL_NONE,
+ ELL_ERROR,
+ ELL_WARNING,
+ ELL_INFORMATION,
+#if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
+ ELL_INFORMATION
+#else
+ ELL_DEBUG
+#endif
+ };
+
+ // Resolution selection
+ bool fullscreen = g_settings->getBool("fullscreen");
+ u16 screenW = g_settings->getU16("screenW");
+ u16 screenH = g_settings->getU16("screenH");
+
+ // bpp, fsaa, vsync
+ bool vsync = g_settings->getBool("vsync");
+ u16 bits = g_settings->getU16("fullscreen_bpp");
+ u16 fsaa = g_settings->getU16("fsaa");
+
+ // Determine driver
+ video::E_DRIVER_TYPE driverType = video::EDT_OPENGL;
+ std::string driverstring = g_settings->get("video_driver");
+ std::vector<video::E_DRIVER_TYPE> drivers
+ = porting::getSupportedVideoDrivers();
+ u32 i;
+ for (i = 0; i != drivers.size(); i++) {
+ if (!strcasecmp(driverstring.c_str(),
+ porting::getVideoDriverName(drivers[i]))) {
+ driverType = drivers[i];
+ break;
+ }
+ }
+ if (i == drivers.size()) {
+ errorstream << "Invalid video_driver specified; "
+ "defaulting to opengl" << std::endl;
+ }
+
+ SIrrlichtCreationParameters params = SIrrlichtCreationParameters();
+ params.DriverType = driverType;
+ params.WindowSize = core::dimension2d<u32>(screenW, screenH);
+ params.Bits = bits;
+ params.AntiAlias = fsaa;
+ params.Fullscreen = fullscreen;
+ params.Stencilbuffer = false;
+ params.Vsync = vsync;
+ params.EventReceiver = receiver;
+ params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu");
+#ifdef __ANDROID__
+ params.PrivateData = porting::app_global;
+ params.OGLES2ShaderPath = std::string(porting::path_user + DIR_DELIM +
+ "media" + DIR_DELIM + "Shaders" + DIR_DELIM).c_str();
+#endif
+
+ device = createDeviceEx(params);
+
+ if (device) {
+ // Map our log level to irrlicht engine one.
+ ILogger* irr_logger = device->getLogger();
+ irr_logger->setLogLevel(irr_log_level[log_level]);
+
+ porting::initIrrlicht(device);
+ }
+
+ return device != NULL;
+}
+
+void ClientLauncher::speed_tests()
+{
+ // volatile to avoid some potential compiler optimisations
+ volatile static s16 temp16;
+ volatile static f32 tempf;
+ static v3f tempv3f1;
+ static v3f tempv3f2;
+ static std::string tempstring;
+ static std::string tempstring2;
+
+ tempv3f1 = v3f();
+ tempv3f2 = v3f();
+ tempstring = std::string();
+ tempstring2 = std::string();
+
+ {
+ infostream << "The following test should take around 20ms." << std::endl;
+ TimeTaker timer("Testing std::string speed");
+ const u32 jj = 10000;
+ for (u32 j = 0; j < jj; j++) {
+ tempstring = "";
+ tempstring2 = "";
+ const u32 ii = 10;
+ for (u32 i = 0; i < ii; i++) {
+ tempstring2 += "asd";
+ }
+ for (u32 i = 0; i < ii+1; i++) {
+ tempstring += "asd";
+ if (tempstring == tempstring2)
+ break;
+ }
+ }
+ }
+
+ infostream << "All of the following tests should take around 100ms each."
+ << std::endl;
+
+ {
+ TimeTaker timer("Testing floating-point conversion speed");
+ tempf = 0.001;
+ for (u32 i = 0; i < 4000000; i++) {
+ temp16 += tempf;
+ tempf += 0.001;
+ }
+ }
+
+ {
+ TimeTaker timer("Testing floating-point vector speed");
+
+ tempv3f1 = v3f(1, 2, 3);
+ tempv3f2 = v3f(4, 5, 6);
+ for (u32 i = 0; i < 10000000; i++) {
+ tempf += tempv3f1.dotProduct(tempv3f2);
+ tempv3f2 += v3f(7, 8, 9);
+ }
+ }
+
+ {
+ TimeTaker timer("Testing std::map speed");
+
+ std::map<v2s16, f32> map1;
+ tempf = -324;
+ const s16 ii = 300;
+ for (s16 y = 0; y < ii; y++) {
+ for (s16 x = 0; x < ii; x++) {
+ map1[v2s16(x, y)] = tempf;
+ tempf += 1;
+ }
+ }
+ for (s16 y = ii - 1; y >= 0; y--) {
+ for (s16 x = 0; x < ii; x++) {
+ tempf = map1[v2s16(x, y)];
+ }
+ }
+ }
+
+ {
+ infostream << "Around 5000/ms should do well here." << std::endl;
+ TimeTaker timer("Testing mutex speed");
+
+ JMutex m;
+ u32 n = 0;
+ u32 i = 0;
+ do {
+ n += 10000;
+ for (; i < n; i++) {
+ m.Lock();
+ m.Unlock();
+ }
+ }
+ // Do at least 10ms
+ while(timer.getTimerTime() < 10);
+
+ u32 dtime = timer.stop();
+ u32 per_ms = n / dtime;
+ infostream << "Done. " << dtime << "ms, " << per_ms << "/ms" << std::endl;
+ }
+}
+
+bool ClientLauncher::print_video_modes()
+{
+ IrrlichtDevice *nulldevice;
+
+ bool vsync = g_settings->getBool("vsync");
+ u16 fsaa = g_settings->getU16("fsaa");
+ MyEventReceiver* receiver = new MyEventReceiver();
+
+ SIrrlichtCreationParameters params = SIrrlichtCreationParameters();
+ params.DriverType = video::EDT_NULL;
+ params.WindowSize = core::dimension2d<u32>(640, 480);
+ params.Bits = 24;
+ params.AntiAlias = fsaa;
+ params.Fullscreen = false;
+ params.Stencilbuffer = false;
+ params.Vsync = vsync;
+ params.EventReceiver = receiver;
+ params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu");
+
+ nulldevice = createDeviceEx(params);
+
+ if (nulldevice == NULL) {
+ delete receiver;
+ return false;
+ }
+
+ dstream << _("Available video modes (WxHxD):") << std::endl;
+
+ video::IVideoModeList *videomode_list = nulldevice->getVideoModeList();
+
+ if (videomode_list != NULL) {
+ s32 videomode_count = videomode_list->getVideoModeCount();
+ core::dimension2d<u32> videomode_res;
+ s32 videomode_depth;
+ for (s32 i = 0; i < videomode_count; ++i) {
+ videomode_res = videomode_list->getVideoModeResolution(i);
+ videomode_depth = videomode_list->getVideoModeDepth(i);
+ dstream << videomode_res.Width << "x" << videomode_res.Height
+ << "x" << videomode_depth << std::endl;
+ }
+
+ dstream << _("Active video mode (WxHxD):") << std::endl;
+ videomode_res = videomode_list->getDesktopResolution();
+ videomode_depth = videomode_list->getDesktopDepth();
+ dstream << videomode_res.Width << "x" << videomode_res.Height
+ << "x" << videomode_depth << std::endl;
+
+ }
+
+ nulldevice->drop();
+ delete receiver;
+
+ return videomode_list != NULL;
+}
--- /dev/null
+/*
+Minetest
+Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef __CLIENT_LAUNCHER_H__
+#define __CLIENT_LAUNCHER_H__
+
+#include "irrlichttypes_extrabloated.h"
+#include "client/inputhandler.h"
+#include "gameparams.h"
+
+// A small helper class
+class TimeGetter
+{
+public:
+ virtual u32 getTime(TimePrecision prec) = 0;
+};
+
+// A precise irrlicht one
+class IrrlichtTimeGetter: public TimeGetter
+{
+public:
+ IrrlichtTimeGetter(IrrlichtDevice *device):
+ m_device(device)
+ {}
+ u32 getTime(TimePrecision prec)
+ {
+ if (prec == PRECISION_MILLI) {
+ if (m_device == NULL)
+ return 0;
+ return m_device->getTimer()->getRealTime();
+ } else {
+ return porting::getTime(prec);
+ }
+ }
+private:
+ IrrlichtDevice *m_device;
+};
+// Not so precise one which works without irrlicht
+class SimpleTimeGetter: public TimeGetter
+{
+public:
+ u32 getTime(TimePrecision prec)
+ {
+ return porting::getTime(prec);
+ }
+};
+
+class ClientLauncher
+{
+public:
+ ClientLauncher() :
+ list_video_modes(false),
+ skip_main_menu(false),
+ use_freetype(false),
+ random_input(false),
+ address(""),
+ playername(""),
+ password(""),
+ device(NULL),
+ input(NULL),
+ receiver(NULL),
+ skin(NULL),
+ font(NULL),
+ simple_singleplayer_mode(false),
+ current_playername("inv£lid"),
+ current_password(""),
+ current_address("does-not-exist"),
+ current_port(0)
+ {}
+
+ ~ClientLauncher();
+
+ bool run(GameParams &game_params, const Settings &cmd_args);
+
+protected:
+ void init_args(GameParams &game_params, const Settings &cmd_args);
+ bool init_engine(int log_level);
+
+ bool launch_game(std::wstring *error_message, GameParams &game_params,
+ const Settings &cmd_args);
+
+ void main_menu(MainMenuData *menudata);
+ bool create_engine_device(int log_level);
+
+ void speed_tests();
+ bool print_video_modes();
+
+ bool list_video_modes;
+ bool skip_main_menu;
+ bool use_freetype;
+ bool random_input;
+ std::string address;
+ std::string playername;
+ std::string password;
+ IrrlichtDevice *device;
+ InputHandler *input;
+ MyEventReceiver *receiver;
+ gui::IGUISkin *skin;
+ gui::IGUIFont *font;
+ scene::ISceneManager *smgr;
+ SubgameSpec gamespec;
+ WorldSpec worldspec;
+ bool simple_singleplayer_mode;
+
+ // These are set up based on the menu and other things
+ // TODO: Are these required since there's already playername, password, etc
+ std::string current_playername;
+ std::string current_password;
+ std::string current_address;
+ int current_port;
+};
+
+#endif
--- /dev/null
+/*
+Minetest
+Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef __INPUT_HANDLER_H__
+#define __INPUT_HANDLER_H__
+
+#include "irrlichttypes_extrabloated.h"
+
+class MyEventReceiver : public IEventReceiver
+{
+public:
+ // This is the one method that we have to implement
+ virtual bool OnEvent(const SEvent& event)
+ {
+ /*
+ React to nothing here if a menu is active
+ */
+ if (noMenuActive() == false) {
+#ifdef HAVE_TOUCHSCREENGUI
+ if (m_touchscreengui != 0) {
+ m_touchscreengui->Toggle(false);
+ }
+#endif
+ return g_menumgr.preprocessEvent(event);
+ }
+
+ // Remember whether each key is down or up
+ if (event.EventType == irr::EET_KEY_INPUT_EVENT) {
+ if (event.KeyInput.PressedDown) {
+ keyIsDown.set(event.KeyInput);
+ keyWasDown.set(event.KeyInput);
+ } else {
+ keyIsDown.unset(event.KeyInput);
+ }
+ }
+
+#ifdef HAVE_TOUCHSCREENGUI
+ // case of touchscreengui we have to handle different events
+ if ((m_touchscreengui != 0) &&
+ (event.EventType == irr::EET_TOUCH_INPUT_EVENT)) {
+ m_touchscreengui->translateEvent(event);
+ return true;
+ }
+#endif
+ // handle mouse events
+ if (event.EventType == irr::EET_MOUSE_INPUT_EVENT) {
+ if (noMenuActive() == false) {
+ left_active = false;
+ middle_active = false;
+ right_active = false;
+ } else {
+ left_active = event.MouseInput.isLeftPressed();
+ middle_active = event.MouseInput.isMiddlePressed();
+ right_active = event.MouseInput.isRightPressed();
+
+ if (event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN) {
+ leftclicked = true;
+ }
+ if (event.MouseInput.Event == EMIE_RMOUSE_PRESSED_DOWN) {
+ rightclicked = true;
+ }
+ if (event.MouseInput.Event == EMIE_LMOUSE_LEFT_UP) {
+ leftreleased = true;
+ }
+ if (event.MouseInput.Event == EMIE_RMOUSE_LEFT_UP) {
+ rightreleased = true;
+ }
+ if (event.MouseInput.Event == EMIE_MOUSE_WHEEL) {
+ mouse_wheel += event.MouseInput.Wheel;
+ }
+ }
+ }
+ if (event.EventType == irr::EET_LOG_TEXT_EVENT) {
+ dstream << std::string("Irrlicht log: ") + std::string(event.LogEvent.Text)
+ << std::endl;
+ return true;
+ }
+ /* always return false in order to continue processing events */
+ return false;
+ }
+
+ bool IsKeyDown(const KeyPress &keyCode) const
+ {
+ return keyIsDown[keyCode];
+ }
+
+ // Checks whether a key was down and resets the state
+ bool WasKeyDown(const KeyPress &keyCode)
+ {
+ bool b = keyWasDown[keyCode];
+ if (b)
+ keyWasDown.unset(keyCode);
+ return b;
+ }
+
+ s32 getMouseWheel()
+ {
+ s32 a = mouse_wheel;
+ mouse_wheel = 0;
+ return a;
+ }
+
+ void clearInput()
+ {
+ keyIsDown.clear();
+ keyWasDown.clear();
+
+ leftclicked = false;
+ rightclicked = false;
+ leftreleased = false;
+ rightreleased = false;
+
+ left_active = false;
+ middle_active = false;
+ right_active = false;
+
+ mouse_wheel = 0;
+ }
+
+ MyEventReceiver()
+ {
+ clearInput();
+#ifdef HAVE_TOUCHSCREENGUI
+ m_touchscreengui = NULL;
+#endif
+ }
+
+ bool leftclicked;
+ bool rightclicked;
+ bool leftreleased;
+ bool rightreleased;
+
+ bool left_active;
+ bool middle_active;
+ bool right_active;
+
+ s32 mouse_wheel;
+
+#ifdef HAVE_TOUCHSCREENGUI
+ TouchScreenGUI* m_touchscreengui;
+#endif
+
+private:
+ // The current state of keys
+ KeyList keyIsDown;
+ // Whether a key has been pressed or not
+ KeyList keyWasDown;
+};
+
+
+/*
+ Separated input handler
+*/
+
+class RealInputHandler : public InputHandler
+{
+public:
+ RealInputHandler(IrrlichtDevice *device, MyEventReceiver *receiver):
+ m_device(device),
+ m_receiver(receiver),
+ m_mousepos(0,0)
+ {
+ }
+ virtual bool isKeyDown(const KeyPress &keyCode)
+ {
+ return m_receiver->IsKeyDown(keyCode);
+ }
+ virtual bool wasKeyDown(const KeyPress &keyCode)
+ {
+ return m_receiver->WasKeyDown(keyCode);
+ }
+ virtual v2s32 getMousePos()
+ {
+ if (m_device->getCursorControl()) {
+ return m_device->getCursorControl()->getPosition();
+ }
+ else {
+ return m_mousepos;
+ }
+ }
+ virtual void setMousePos(s32 x, s32 y)
+ {
+ if (m_device->getCursorControl()) {
+ m_device->getCursorControl()->setPosition(x, y);
+ }
+ else {
+ m_mousepos = v2s32(x,y);
+ }
+ }
+
+ virtual bool getLeftState()
+ {
+ return m_receiver->left_active;
+ }
+ virtual bool getRightState()
+ {
+ return m_receiver->right_active;
+ }
+
+ virtual bool getLeftClicked()
+ {
+ return m_receiver->leftclicked;
+ }
+ virtual bool getRightClicked()
+ {
+ return m_receiver->rightclicked;
+ }
+ virtual void resetLeftClicked()
+ {
+ m_receiver->leftclicked = false;
+ }
+ virtual void resetRightClicked()
+ {
+ m_receiver->rightclicked = false;
+ }
+
+ virtual bool getLeftReleased()
+ {
+ return m_receiver->leftreleased;
+ }
+ virtual bool getRightReleased()
+ {
+ return m_receiver->rightreleased;
+ }
+ virtual void resetLeftReleased()
+ {
+ m_receiver->leftreleased = false;
+ }
+ virtual void resetRightReleased()
+ {
+ m_receiver->rightreleased = false;
+ }
+
+ virtual s32 getMouseWheel()
+ {
+ return m_receiver->getMouseWheel();
+ }
+
+ void clear()
+ {
+ m_receiver->clearInput();
+ }
+private:
+ IrrlichtDevice *m_device;
+ MyEventReceiver *m_receiver;
+ v2s32 m_mousepos;
+};
+
+class RandomInputHandler : public InputHandler
+{
+public:
+ RandomInputHandler()
+ {
+ leftdown = false;
+ rightdown = false;
+ leftclicked = false;
+ rightclicked = false;
+ leftreleased = false;
+ rightreleased = false;
+ keydown.clear();
+ }
+ virtual bool isKeyDown(const KeyPress &keyCode)
+ {
+ return keydown[keyCode];
+ }
+ virtual bool wasKeyDown(const KeyPress &keyCode)
+ {
+ return false;
+ }
+ virtual v2s32 getMousePos()
+ {
+ return mousepos;
+ }
+ virtual void setMousePos(s32 x, s32 y)
+ {
+ mousepos = v2s32(x, y);
+ }
+
+ virtual bool getLeftState()
+ {
+ return leftdown;
+ }
+ virtual bool getRightState()
+ {
+ return rightdown;
+ }
+
+ virtual bool getLeftClicked()
+ {
+ return leftclicked;
+ }
+ virtual bool getRightClicked()
+ {
+ return rightclicked;
+ }
+ virtual void resetLeftClicked()
+ {
+ leftclicked = false;
+ }
+ virtual void resetRightClicked()
+ {
+ rightclicked = false;
+ }
+
+ virtual bool getLeftReleased()
+ {
+ return leftreleased;
+ }
+ virtual bool getRightReleased()
+ {
+ return rightreleased;
+ }
+ virtual void resetLeftReleased()
+ {
+ leftreleased = false;
+ }
+ virtual void resetRightReleased()
+ {
+ rightreleased = false;
+ }
+
+ virtual s32 getMouseWheel()
+ {
+ return 0;
+ }
+
+ virtual void step(float dtime)
+ {
+ {
+ static float counter1 = 0;
+ counter1 -= dtime;
+ if (counter1 < 0.0) {
+ counter1 = 0.1 * Rand(1, 40);
+ keydown.toggle(getKeySetting("keymap_jump"));
+ }
+ }
+ {
+ static float counter1 = 0;
+ counter1 -= dtime;
+ if (counter1 < 0.0) {
+ counter1 = 0.1 * Rand(1, 40);
+ keydown.toggle(getKeySetting("keymap_special1"));
+ }
+ }
+ {
+ static float counter1 = 0;
+ counter1 -= dtime;
+ if (counter1 < 0.0) {
+ counter1 = 0.1 * Rand(1, 40);
+ keydown.toggle(getKeySetting("keymap_forward"));
+ }
+ }
+ {
+ static float counter1 = 0;
+ counter1 -= dtime;
+ if (counter1 < 0.0) {
+ counter1 = 0.1 * Rand(1, 40);
+ keydown.toggle(getKeySetting("keymap_left"));
+ }
+ }
+ {
+ static float counter1 = 0;
+ counter1 -= dtime;
+ if (counter1 < 0.0) {
+ counter1 = 0.1 * Rand(1, 20);
+ mousespeed = v2s32(Rand(-20, 20), Rand(-15, 20));
+ }
+ }
+ {
+ static float counter1 = 0;
+ counter1 -= dtime;
+ if (counter1 < 0.0) {
+ counter1 = 0.1 * Rand(1, 30);
+ leftdown = !leftdown;
+ if (leftdown)
+ leftclicked = true;
+ if (!leftdown)
+ leftreleased = true;
+ }
+ }
+ {
+ static float counter1 = 0;
+ counter1 -= dtime;
+ if (counter1 < 0.0) {
+ counter1 = 0.1 * Rand(1, 15);
+ rightdown = !rightdown;
+ if (rightdown)
+ rightclicked = true;
+ if (!rightdown)
+ rightreleased = true;
+ }
+ }
+ mousepos += mousespeed;
+ }
+
+ s32 Rand(s32 min, s32 max)
+ {
+ return (myrand()%(max-min+1))+min;
+ }
+private:
+ KeyList keydown;
+ v2s32 mousepos;
+ v2s32 mousespeed;
+ bool leftdown;
+ bool rightdown;
+ bool leftclicked;
+ bool rightclicked;
+ bool leftreleased;
+ bool rightreleased;
+};
+
+#endif
--- /dev/null
+/*
+Minetest
+Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef __GAME_PARAMS_H__
+#define __GAME_PARAMS_H__
+
+#include "irrlichttypes_extrabloated.h"
+
+struct GameParams {
+ u16 socket_port;
+ std::string world_path;
+ SubgameSpec game_spec;
+ bool is_dedicated_server;
+ int log_level;
+};
+
+#endif
#include "main.h"
#include "mainmenumanager.h"
-#include <iostream>
-#include <fstream>
-#include <locale.h>
#include "irrlichttypes_extrabloated.h"
#include "debug.h"
#include "test.h"
-#include "clouds.h"
#include "server.h"
-#include "constants.h"
-#include "porting.h"
-#include "gettime.h"
#include "filesys.h"
-#include "config.h"
#include "version.h"
#include "guiMainMenu.h"
#include "game.h"
-#include "keycode.h"
-#include "tile.h"
-#include "chat.h"
#include "defaultsettings.h"
#include "gettext.h"
-#include "settings.h"
#include "profiler.h"
#include "log.h"
-#include "mods.h"
-#include "util/string.h"
-#include "subgame.h"
#include "quicktune.h"
-#include "serverlist.h"
#include "httpfetch.h"
#include "guiEngine.h"
#include "mapsector.h"
-#include "player.h"
#include "fontengine.h"
+#include "gameparams.h"
+#ifndef SERVER
+#include "client/clientlauncher.h"
+#endif
#include "database-sqlite3.h"
#ifdef USE_LEVELDB
typedef std::map<std::string, ValueSpec> OptionList;
-struct GameParams {
- u16 socket_port;
- std::string world_path;
- SubgameSpec game_spec;
- bool is_dedicated_server;
- int log_level;
-};
-
/**********************************************************************
* Private functions
**********************************************************************/
static bool migrate_database(const GameParams &game_params, const Settings &cmd_args,
Server *server);
-#ifndef SERVER
-static bool print_video_modes();
-static void speed_tests();
-#endif
-
/**********************************************************************/
#ifndef SERVER
return porting::getTime(prec);
}
-#else
-
-// A small helper class
-class TimeGetter
-{
-public:
- virtual u32 getTime(TimePrecision prec) = 0;
-};
-
-// A precise irrlicht one
-class IrrlichtTimeGetter: public TimeGetter
-{
-public:
- IrrlichtTimeGetter(IrrlichtDevice *device):
- m_device(device)
- {}
- u32 getTime(TimePrecision prec)
- {
- if (prec == PRECISION_MILLI) {
- if (m_device == NULL)
- return 0;
- return m_device->getTimer()->getRealTime();
- } else {
- return porting::getTime(prec);
- }
- }
-private:
- IrrlichtDevice *m_device;
-};
-// Not so precise one which works without irrlicht
-class SimpleTimeGetter: public TimeGetter
-{
-public:
- u32 getTime(TimePrecision prec)
- {
- return porting::getTime(prec);
- }
-};
-
-// A pointer to a global instance of the time getter
-// TODO: why?
-TimeGetter *g_timegetter = NULL;
-
-u32 getTimeMs()
-{
- if (g_timegetter == NULL)
- return 0;
- return g_timegetter->getTime(PRECISION_MILLI);
-}
-
-u32 getTime(TimePrecision prec) {
- if (g_timegetter == NULL)
- return 0;
- return g_timegetter->getTime(prec);
-}
#endif
class StderrLogOutput: public ILogOutput
}
} main_dstream_no_stderr_log_out;
-#ifndef SERVER
-
-/*
- Event handler for Irrlicht
-
- NOTE: Everything possible should be moved out from here,
- probably to InputHandler and the_game
-*/
-
-class MyEventReceiver : public IEventReceiver
-{
-public:
- // This is the one method that we have to implement
- virtual bool OnEvent(const SEvent& event)
- {
- /*
- React to nothing here if a menu is active
- */
- if (noMenuActive() == false) {
-#ifdef HAVE_TOUCHSCREENGUI
- if (m_touchscreengui != 0) {
- m_touchscreengui->Toggle(false);
- }
-#endif
- return g_menumgr.preprocessEvent(event);
- }
-
- // Remember whether each key is down or up
- if (event.EventType == irr::EET_KEY_INPUT_EVENT) {
- if (event.KeyInput.PressedDown) {
- keyIsDown.set(event.KeyInput);
- keyWasDown.set(event.KeyInput);
- } else {
- keyIsDown.unset(event.KeyInput);
- }
- }
-
-#ifdef HAVE_TOUCHSCREENGUI
- // case of touchscreengui we have to handle different events
- if ((m_touchscreengui != 0) &&
- (event.EventType == irr::EET_TOUCH_INPUT_EVENT)) {
- m_touchscreengui->translateEvent(event);
- return true;
- }
-#endif
- // handle mouse events
- if (event.EventType == irr::EET_MOUSE_INPUT_EVENT) {
- if (noMenuActive() == false) {
- left_active = false;
- middle_active = false;
- right_active = false;
- } else {
- left_active = event.MouseInput.isLeftPressed();
- middle_active = event.MouseInput.isMiddlePressed();
- right_active = event.MouseInput.isRightPressed();
-
- if (event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN) {
- leftclicked = true;
- }
- if (event.MouseInput.Event == EMIE_RMOUSE_PRESSED_DOWN) {
- rightclicked = true;
- }
- if (event.MouseInput.Event == EMIE_LMOUSE_LEFT_UP) {
- leftreleased = true;
- }
- if (event.MouseInput.Event == EMIE_RMOUSE_LEFT_UP) {
- rightreleased = true;
- }
- if (event.MouseInput.Event == EMIE_MOUSE_WHEEL) {
- mouse_wheel += event.MouseInput.Wheel;
- }
- }
- }
- if (event.EventType == irr::EET_LOG_TEXT_EVENT) {
- dstream << std::string("Irrlicht log: ") + std::string(event.LogEvent.Text)
- << std::endl;
- return true;
- }
- /* always return false in order to continue processing events */
- return false;
- }
-
- bool IsKeyDown(const KeyPress &keyCode) const
- {
- return keyIsDown[keyCode];
- }
-
- // Checks whether a key was down and resets the state
- bool WasKeyDown(const KeyPress &keyCode)
- {
- bool b = keyWasDown[keyCode];
- if (b)
- keyWasDown.unset(keyCode);
- return b;
- }
-
- s32 getMouseWheel()
- {
- s32 a = mouse_wheel;
- mouse_wheel = 0;
- return a;
- }
-
- void clearInput()
- {
- keyIsDown.clear();
- keyWasDown.clear();
-
- leftclicked = false;
- rightclicked = false;
- leftreleased = false;
- rightreleased = false;
-
- left_active = false;
- middle_active = false;
- right_active = false;
-
- mouse_wheel = 0;
- }
-
- MyEventReceiver()
- {
- clearInput();
-#ifdef HAVE_TOUCHSCREENGUI
- m_touchscreengui = NULL;
-#endif
- }
-
- bool leftclicked;
- bool rightclicked;
- bool leftreleased;
- bool rightreleased;
-
- bool left_active;
- bool middle_active;
- bool right_active;
-
- s32 mouse_wheel;
-
-#ifdef HAVE_TOUCHSCREENGUI
- TouchScreenGUI* m_touchscreengui;
-#endif
-
-private:
- // The current state of keys
- KeyList keyIsDown;
- // Whether a key has been pressed or not
- KeyList keyWasDown;
-};
-
-/*
- Separated input handler
-*/
-
-class RealInputHandler : public InputHandler
-{
-public:
- RealInputHandler(IrrlichtDevice *device, MyEventReceiver *receiver):
- m_device(device),
- m_receiver(receiver),
- m_mousepos(0,0)
- {
- }
- virtual bool isKeyDown(const KeyPress &keyCode)
- {
- return m_receiver->IsKeyDown(keyCode);
- }
- virtual bool wasKeyDown(const KeyPress &keyCode)
- {
- return m_receiver->WasKeyDown(keyCode);
- }
- virtual v2s32 getMousePos()
- {
- if (m_device->getCursorControl()) {
- return m_device->getCursorControl()->getPosition();
- }
- else {
- return m_mousepos;
- }
- }
- virtual void setMousePos(s32 x, s32 y)
- {
- if (m_device->getCursorControl()) {
- m_device->getCursorControl()->setPosition(x, y);
- }
- else {
- m_mousepos = v2s32(x,y);
- }
- }
-
- virtual bool getLeftState()
- {
- return m_receiver->left_active;
- }
- virtual bool getRightState()
- {
- return m_receiver->right_active;
- }
-
- virtual bool getLeftClicked()
- {
- return m_receiver->leftclicked;
- }
- virtual bool getRightClicked()
- {
- return m_receiver->rightclicked;
- }
- virtual void resetLeftClicked()
- {
- m_receiver->leftclicked = false;
- }
- virtual void resetRightClicked()
- {
- m_receiver->rightclicked = false;
- }
-
- virtual bool getLeftReleased()
- {
- return m_receiver->leftreleased;
- }
- virtual bool getRightReleased()
- {
- return m_receiver->rightreleased;
- }
- virtual void resetLeftReleased()
- {
- m_receiver->leftreleased = false;
- }
- virtual void resetRightReleased()
- {
- m_receiver->rightreleased = false;
- }
-
- virtual s32 getMouseWheel()
- {
- return m_receiver->getMouseWheel();
- }
-
- void clear()
- {
- m_receiver->clearInput();
- }
-private:
- IrrlichtDevice *m_device;
- MyEventReceiver *m_receiver;
- v2s32 m_mousepos;
-};
-
-class RandomInputHandler : public InputHandler
-{
-public:
- RandomInputHandler()
- {
- leftdown = false;
- rightdown = false;
- leftclicked = false;
- rightclicked = false;
- leftreleased = false;
- rightreleased = false;
- keydown.clear();
- }
- virtual bool isKeyDown(const KeyPress &keyCode)
- {
- return keydown[keyCode];
- }
- virtual bool wasKeyDown(const KeyPress &keyCode)
- {
- return false;
- }
- virtual v2s32 getMousePos()
- {
- return mousepos;
- }
- virtual void setMousePos(s32 x, s32 y)
- {
- mousepos = v2s32(x, y);
- }
-
- virtual bool getLeftState()
- {
- return leftdown;
- }
- virtual bool getRightState()
- {
- return rightdown;
- }
-
- virtual bool getLeftClicked()
- {
- return leftclicked;
- }
- virtual bool getRightClicked()
- {
- return rightclicked;
- }
- virtual void resetLeftClicked()
- {
- leftclicked = false;
- }
- virtual void resetRightClicked()
- {
- rightclicked = false;
- }
-
- virtual bool getLeftReleased()
- {
- return leftreleased;
- }
- virtual bool getRightReleased()
- {
- return rightreleased;
- }
- virtual void resetLeftReleased()
- {
- leftreleased = false;
- }
- virtual void resetRightReleased()
- {
- rightreleased = false;
- }
-
- virtual s32 getMouseWheel()
- {
- return 0;
- }
-
- virtual void step(float dtime)
- {
- {
- static float counter1 = 0;
- counter1 -= dtime;
- if (counter1 < 0.0) {
- counter1 = 0.1 * Rand(1, 40);
- keydown.toggle(getKeySetting("keymap_jump"));
- }
- }
- {
- static float counter1 = 0;
- counter1 -= dtime;
- if (counter1 < 0.0) {
- counter1 = 0.1 * Rand(1, 40);
- keydown.toggle(getKeySetting("keymap_special1"));
- }
- }
- {
- static float counter1 = 0;
- counter1 -= dtime;
- if (counter1 < 0.0) {
- counter1 = 0.1 * Rand(1, 40);
- keydown.toggle(getKeySetting("keymap_forward"));
- }
- }
- {
- static float counter1 = 0;
- counter1 -= dtime;
- if (counter1 < 0.0) {
- counter1 = 0.1 * Rand(1, 40);
- keydown.toggle(getKeySetting("keymap_left"));
- }
- }
- {
- static float counter1 = 0;
- counter1 -= dtime;
- if (counter1 < 0.0) {
- counter1 = 0.1 * Rand(1, 20);
- mousespeed = v2s32(Rand(-20, 20), Rand(-15, 20));
- }
- }
- {
- static float counter1 = 0;
- counter1 -= dtime;
- if (counter1 < 0.0) {
- counter1 = 0.1 * Rand(1, 30);
- leftdown = !leftdown;
- if (leftdown)
- leftclicked = true;
- if (!leftdown)
- leftreleased = true;
- }
- }
- {
- static float counter1 = 0;
- counter1 -= dtime;
- if (counter1 < 0.0) {
- counter1 = 0.1 * Rand(1, 15);
- rightdown = !rightdown;
- if (rightdown)
- rightclicked = true;
- if (!rightdown)
- rightreleased = true;
- }
- }
- mousepos += mousespeed;
- }
-
- s32 Rand(s32 min, s32 max)
- {
- return (myrand()%(max-min+1))+min;
- }
-private:
- KeyList keydown;
- v2s32 mousepos;
- v2s32 mousespeed;
- bool leftdown;
- bool rightdown;
- bool leftclicked;
- bool rightclicked;
- bool leftreleased;
- bool rightreleased;
-};
-
-
-class ClientLauncher
-{
-public:
- ClientLauncher() :
- list_video_modes(false),
- skip_main_menu(false),
- use_freetype(false),
- random_input(false),
- address(""),
- playername(""),
- password(""),
- device(NULL),
- input(NULL),
- receiver(NULL),
- skin(NULL),
- font(NULL),
- simple_singleplayer_mode(false),
- current_playername("inv£lid"),
- current_password(""),
- current_address("does-not-exist"),
- current_port(0)
- {}
-
- ~ClientLauncher();
-
- bool run(GameParams &game_params, const Settings &cmd_args);
-
-protected:
- void init_args(GameParams &game_params, const Settings &cmd_args);
- bool init_engine(int log_level);
-
- bool launch_game(std::wstring *error_message, GameParams &game_params,
- const Settings &cmd_args);
-
- void main_menu(MainMenuData *menudata);
- bool create_engine_device(int log_level);
-
- bool list_video_modes;
- bool skip_main_menu;
- bool use_freetype;
- bool random_input;
- std::string address;
- std::string playername;
- std::string password;
- IrrlichtDevice *device;
- InputHandler *input;
- MyEventReceiver *receiver;
- gui::IGUISkin *skin;
- gui::IGUIFont *font;
- scene::ISceneManager *smgr;
- SubgameSpec gamespec;
- WorldSpec worldspec;
- bool simple_singleplayer_mode;
-
- // These are set up based on the menu and other things
- // TODO: Are these required since there's already playername, password, etc
- std::string current_playername;
- std::string current_password;
- std::string current_address;
- int current_port;
-};
-
-#endif // !SERVER
-
static OptionList allowed_options;
int main(int argc, char *argv[])
return true;
}
-
-
-/*****************************************************************************
- * Client
- *****************************************************************************/
-#ifndef SERVER
-
-ClientLauncher::~ClientLauncher()
-{
- if (receiver)
- delete receiver;
-
- if (input)
- delete input;
-
- if (g_fontengine)
- delete g_fontengine;
-
- if (device)
- device->drop();
-}
-
-
-bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args)
-{
- init_args(game_params, cmd_args);
-
- // List video modes if requested
- if (list_video_modes)
- return print_video_modes();
-
- if (!init_engine(game_params.log_level)) {
- errorstream << "Could not initialize game engine." << std::endl;
- return false;
- }
-
- // Speed tests (done after irrlicht is loaded to get timer)
- if (cmd_args.getFlag("speedtests")) {
- dstream << "Running speed tests" << std::endl;
- speed_tests();
- return true;
- }
-
- video::IVideoDriver *video_driver = device->getVideoDriver();
- if (video_driver == NULL) {
- errorstream << "Could not initialize video driver." << std::endl;
- return false;
- }
-
- porting::setXorgClassHint(video_driver->getExposedVideoData(), "Minetest");
-
- /*
- This changes the minimum allowed number of vertices in a VBO.
- Default is 500.
- */
- //driver->setMinHardwareBufferVertexCount(50);
-
- // Create time getter
- g_timegetter = new IrrlichtTimeGetter(device);
-
- // Create game callback for menus
- g_gamecallback = new MainGameCallback(device);
-
- device->setResizable(true);
-
- if (random_input)
- input = new RandomInputHandler();
- else
- input = new RealInputHandler(device, receiver);
-
- smgr = device->getSceneManager();
-
- guienv = device->getGUIEnvironment();
- skin = guienv->getSkin();
- skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255, 255, 255, 255));
- skin->setColor(gui::EGDC_3D_LIGHT, video::SColor(0, 0, 0, 0));
- skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(255, 30, 30, 30));
- skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(255, 0, 0, 0));
- skin->setColor(gui::EGDC_HIGH_LIGHT, video::SColor(255, 70, 120, 50));
- skin->setColor(gui::EGDC_HIGH_LIGHT_TEXT, video::SColor(255, 255, 255, 255));
-
- g_fontengine = new FontEngine(g_settings, guienv);
- assert(g_fontengine != NULL);
-
-#if (IRRLICHT_VERSION_MAJOR >= 1 && IRRLICHT_VERSION_MINOR >= 8) || IRRLICHT_VERSION_MAJOR >= 2
- // Irrlicht 1.8 input colours
- skin->setColor(gui::EGDC_EDITABLE, video::SColor(255, 128, 128, 128));
- skin->setColor(gui::EGDC_FOCUSED_EDITABLE, video::SColor(255, 96, 134, 49));
-#endif
-
- // Create the menu clouds
- if (!g_menucloudsmgr)
- g_menucloudsmgr = smgr->createNewSceneManager();
- if (!g_menuclouds)
- g_menuclouds = new Clouds(g_menucloudsmgr->getRootSceneNode(),
- g_menucloudsmgr, -1, rand(), 100);
- g_menuclouds->update(v2f(0, 0), video::SColor(255, 200, 200, 255));
- scene::ICameraSceneNode* camera;
- camera = g_menucloudsmgr->addCameraSceneNode(0,
- v3f(0, 0, 0), v3f(0, 60, 100));
- camera->setFarValue(10000);
-
- /*
- GUI stuff
- */
-
- ChatBackend chat_backend;
-
- // If an error occurs, this is set to something by menu().
- // It is then displayed before the menu shows on the next call to menu()
- std::wstring error_message = L"";
-
- bool first_loop = true;
-
- /*
- Menu-game loop
- */
- bool retval = true;
- bool *kill = porting::signal_handler_killstatus();
-
- while (device->run() && !*kill && !g_gamecallback->shutdown_requested)
- {
- // Set the window caption
- const wchar_t *text = wgettext("Main Menu");
- device->setWindowCaption((std::wstring(L"Minetest [") + text + L"]").c_str());
- delete[] text;
-
- try { // This is used for catching disconnects
-
- guienv->clear();
-
- /*
- We need some kind of a root node to be able to add
- custom gui elements directly on the screen.
- Otherwise they won't be automatically drawn.
- */
- guiroot = guienv->addStaticText(L"", core::rect<s32>(0, 0, 10000, 10000));
-
- bool game_has_run = launch_game(&error_message, game_params, cmd_args);
-
- // If skip_main_menu, we only want to startup once
- if (skip_main_menu && !first_loop)
- break;
-
- first_loop = false;
-
- if (!game_has_run) {
- if (skip_main_menu)
- break;
- else
- continue;
- }
-
- // Break out of menu-game loop to shut down cleanly
- if (!device->run() || *kill) {
- if (g_settings_path != "")
- g_settings->updateConfigFile(g_settings_path.c_str());
- break;
- }
-
- if (current_playername.length() > PLAYERNAME_SIZE-1) {
- error_message = wgettext("Player name too long.");
- playername = current_playername.substr(0, PLAYERNAME_SIZE-1);
- g_settings->set("name", playername);
- continue;
- }
-
- device->getVideoDriver()->setTextureCreationFlag(
- video::ETCF_CREATE_MIP_MAPS, g_settings->getBool("mip_map"));
-
-#ifdef HAVE_TOUCHSCREENGUI
- receiver->m_touchscreengui = new TouchScreenGUI(device, receiver);
- g_touchscreengui = receiver->m_touchscreengui;
-#endif
- the_game(
- kill,
- random_input,
- input,
- device,
- worldspec.path,
- current_playername,
- current_password,
- current_address,
- current_port,
- error_message,
- chat_backend,
- gamespec,
- simple_singleplayer_mode
- );
- smgr->clear();
-
-#ifdef HAVE_TOUCHSCREENGUI
- delete g_touchscreengui;
- g_touchscreengui = NULL;
- receiver->m_touchscreengui = NULL;
-#endif
-
- } //try
- catch (con::PeerNotFoundException &e) {
- error_message = wgettext("Connection error (timed out?)");
- errorstream << wide_to_narrow(error_message) << std::endl;
- }
-
-#ifdef NDEBUG
- catch (std::exception &e) {
- std::string narrow_message = "Some exception: \"";
- narrow_message += e.what();
- narrow_message += "\"";
- errorstream << narrow_message << std::endl;
- error_message = narrow_to_wide(narrow_message);
- }
-#endif
-
- // If no main menu, show error and exit
- if (skip_main_menu) {
- if (error_message != L"") {
- verbosestream << "error_message = "
- << wide_to_narrow(error_message) << std::endl;
- retval = false;
- }
- break;
- }
- } // Menu-game loop
-
- g_menuclouds->drop();
- g_menucloudsmgr->drop();
-
- return retval;
-}
-
-void ClientLauncher::init_args(GameParams &game_params, const Settings &cmd_args)
-{
-
- skip_main_menu = cmd_args.getFlag("go");
-
- // FIXME: This is confusing (but correct)
-
- /* If world_path is set then override it unless skipping the main menu using
- * the --go command line param. Else, give preference to the address
- * supplied on the command line
- */
- address = g_settings->get("address");
- if (game_params.world_path != "" && !skip_main_menu)
- address = "";
- else if (cmd_args.exists("address"))
- address = cmd_args.get("address");
-
- playername = g_settings->get("name");
- if (cmd_args.exists("name"))
- playername = cmd_args.get("name");
-
- list_video_modes = cmd_args.getFlag("videomodes");
-
- use_freetype = g_settings->getBool("freetype");
-
- random_input = g_settings->getBool("random_input")
- || cmd_args.getFlag("random-input");
-}
-
-bool ClientLauncher::init_engine(int log_level)
-{
- receiver = new MyEventReceiver();
- create_engine_device(log_level);
- return device != NULL;
-}
-
-bool ClientLauncher::launch_game(std::wstring *error_message,
- GameParams &game_params, const Settings &cmd_args)
-{
- // Initialize menu data
- MainMenuData menudata;
- menudata.address = address;
- menudata.name = playername;
- menudata.port = itos(game_params.socket_port);
- menudata.errormessage = wide_to_narrow(*error_message);
-
- *error_message = L"";
-
- if (cmd_args.exists("password"))
- menudata.password = cmd_args.get("password");
-
- menudata.enable_public = g_settings->getBool("server_announce");
-
- // If a world was commanded, append and select it
- if (game_params.world_path != "") {
- worldspec.gameid = getWorldGameId(game_params.world_path, true);
- worldspec.name = _("[--world parameter]");
-
- if (worldspec.gameid == "") { // Create new
- worldspec.gameid = g_settings->get("default_game");
- worldspec.name += " [new]";
- }
- worldspec.path = game_params.world_path;
- }
-
- /* Show the GUI menu
- */
- if (!skip_main_menu) {
- main_menu(&menudata);
-
- // Skip further loading if there was an exit signal.
- if (*porting::signal_handler_killstatus())
- return false;
-
- address = menudata.address;
- int newport = stoi(menudata.port);
- if (newport != 0)
- game_params.socket_port = newport;
-
- simple_singleplayer_mode = menudata.simple_singleplayer_mode;
-
- std::vector<WorldSpec> worldspecs = getAvailableWorlds();
-
- if (menudata.selected_world >= 0
- && menudata.selected_world < (int)worldspecs.size()) {
- g_settings->set("selected_world_path",
- worldspecs[menudata.selected_world].path);
- worldspec = worldspecs[menudata.selected_world];
- }
- }
-
- if (menudata.errormessage != "") {
- /* The calling function will pass this back into this function upon the
- * next iteration (if any) causing it to be displayed by the GUI
- */
- *error_message = narrow_to_wide(menudata.errormessage);
- return false;
- }
-
- if (menudata.name == "")
- menudata.name = std::string("Guest") + itos(myrand_range(1000, 9999));
- else
- playername = menudata.name;
-
- password = translatePassword(playername, narrow_to_wide(menudata.password));
-
- g_settings->set("name", playername);
-
- current_playername = playername;
- current_password = password;
- current_address = address;
- current_port = game_params.socket_port;
-
- // If using simple singleplayer mode, override
- if (simple_singleplayer_mode) {
- assert(skip_main_menu == false);
- current_playername = "singleplayer";
- current_password = "";
- current_address = "";
- current_port = myrand_range(49152, 65535);
- } else if (address != "") {
- ServerListSpec server;
- server["name"] = menudata.servername;
- server["address"] = menudata.address;
- server["port"] = menudata.port;
- server["description"] = menudata.serverdescription;
- ServerList::insert(server);
- }
-
- infostream << "Selected world: " << worldspec.name
- << " [" << worldspec.path << "]" << std::endl;
-
- if (current_address == "") { // If local game
- if (worldspec.path == "") {
- *error_message = wgettext("No world selected and no address "
- "provided. Nothing to do.");
- errorstream << wide_to_narrow(*error_message) << std::endl;
- return false;
- }
-
- if (!fs::PathExists(worldspec.path)) {
- *error_message = wgettext("Provided world path doesn't exist: ")
- + narrow_to_wide(worldspec.path);
- errorstream << wide_to_narrow(*error_message) << std::endl;
- return false;
- }
-
- // Load gamespec for required game
- gamespec = findWorldSubgame(worldspec.path);
- if (!gamespec.isValid() && !game_params.game_spec.isValid()) {
- *error_message = wgettext("Could not find or load game \"")
- + narrow_to_wide(worldspec.gameid) + L"\"";
- errorstream << wide_to_narrow(*error_message) << std::endl;
- return false;
- }
-
- if (porting::signal_handler_killstatus())
- return true;
-
- if (game_params.game_spec.isValid() &&
- game_params.game_spec.id != worldspec.gameid) {
- errorstream << "WARNING: Overriding gamespec from \""
- << worldspec.gameid << "\" to \""
- << game_params.game_spec.id << "\"" << std::endl;
- gamespec = game_params.game_spec;
- }
-
- if (!gamespec.isValid()) {
- *error_message = wgettext("Invalid gamespec.");
- *error_message += L" (world_gameid="
- + narrow_to_wide(worldspec.gameid) + L")";
- errorstream << wide_to_narrow(*error_message) << std::endl;
- return false;
- }
- }
-
- return true;
-}
-
-void ClientLauncher::main_menu(MainMenuData *menudata)
-{
- bool *kill = porting::signal_handler_killstatus();
- video::IVideoDriver *driver = device->getVideoDriver();
-
- infostream << "Waiting for other menus" << std::endl;
- while (device->run() && *kill == false) {
- if (noMenuActive())
- break;
- driver->beginScene(true, true, video::SColor(255, 128, 128, 128));
- guienv->drawAll();
- driver->endScene();
- // On some computers framerate doesn't seem to be automatically limited
- sleep_ms(25);
- }
- infostream << "Waited for other menus" << std::endl;
-
- // Cursor can be non-visible when coming from the game
-#ifndef ANDROID
- device->getCursorControl()->setVisible(true);
-#endif
-
- /* show main menu */
- GUIEngine mymenu(device, guiroot, &g_menumgr, smgr, menudata, *kill);
-
- smgr->clear(); /* leave scene manager in a clean state */
-}
-
-bool ClientLauncher::create_engine_device(int log_level)
-{
- static const irr::ELOG_LEVEL irr_log_level[5] = {
- ELL_NONE,
- ELL_ERROR,
- ELL_WARNING,
- ELL_INFORMATION,
-#if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
- ELL_INFORMATION
-#else
- ELL_DEBUG
-#endif
- };
-
- // Resolution selection
- bool fullscreen = g_settings->getBool("fullscreen");
- u16 screenW = g_settings->getU16("screenW");
- u16 screenH = g_settings->getU16("screenH");
-
- // bpp, fsaa, vsync
- bool vsync = g_settings->getBool("vsync");
- u16 bits = g_settings->getU16("fullscreen_bpp");
- u16 fsaa = g_settings->getU16("fsaa");
-
- // Determine driver
- video::E_DRIVER_TYPE driverType = video::EDT_OPENGL;
- std::string driverstring = g_settings->get("video_driver");
- std::vector<video::E_DRIVER_TYPE> drivers
- = porting::getSupportedVideoDrivers();
- u32 i;
- for (i = 0; i != drivers.size(); i++) {
- if (!strcasecmp(driverstring.c_str(),
- porting::getVideoDriverName(drivers[i]))) {
- driverType = drivers[i];
- break;
- }
- }
- if (i == drivers.size()) {
- errorstream << "Invalid video_driver specified; "
- "defaulting to opengl" << std::endl;
- }
-
- SIrrlichtCreationParameters params = SIrrlichtCreationParameters();
- params.DriverType = driverType;
- params.WindowSize = core::dimension2d<u32>(screenW, screenH);
- params.Bits = bits;
- params.AntiAlias = fsaa;
- params.Fullscreen = fullscreen;
- params.Stencilbuffer = false;
- params.Vsync = vsync;
- params.EventReceiver = receiver;
- params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu");
-#ifdef __ANDROID__
- params.PrivateData = porting::app_global;
- params.OGLES2ShaderPath = std::string(porting::path_user + DIR_DELIM +
- "media" + DIR_DELIM + "Shaders" + DIR_DELIM).c_str();
-#endif
-
- device = createDeviceEx(params);
-
- if (device) {
- // Map our log level to irrlicht engine one.
- ILogger* irr_logger = device->getLogger();
- irr_logger->setLogLevel(irr_log_level[log_level]);
-
- porting::initIrrlicht(device);
- }
-
- return device != NULL;
-}
-
-// Misc functions
-
-static bool print_video_modes()
-{
- IrrlichtDevice *nulldevice;
-
- bool vsync = g_settings->getBool("vsync");
- u16 fsaa = g_settings->getU16("fsaa");
- MyEventReceiver* receiver = new MyEventReceiver();
-
- SIrrlichtCreationParameters params = SIrrlichtCreationParameters();
- params.DriverType = video::EDT_NULL;
- params.WindowSize = core::dimension2d<u32>(640, 480);
- params.Bits = 24;
- params.AntiAlias = fsaa;
- params.Fullscreen = false;
- params.Stencilbuffer = false;
- params.Vsync = vsync;
- params.EventReceiver = receiver;
- params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu");
-
- nulldevice = createDeviceEx(params);
-
- if (nulldevice == NULL) {
- delete receiver;
- return false;
- }
-
- dstream << _("Available video modes (WxHxD):") << std::endl;
-
- video::IVideoModeList *videomode_list = nulldevice->getVideoModeList();
-
- if (videomode_list != NULL) {
- s32 videomode_count = videomode_list->getVideoModeCount();
- core::dimension2d<u32> videomode_res;
- s32 videomode_depth;
- for (s32 i = 0; i < videomode_count; ++i) {
- videomode_res = videomode_list->getVideoModeResolution(i);
- videomode_depth = videomode_list->getVideoModeDepth(i);
- dstream << videomode_res.Width << "x" << videomode_res.Height
- << "x" << videomode_depth << std::endl;
- }
-
- dstream << _("Active video mode (WxHxD):") << std::endl;
- videomode_res = videomode_list->getDesktopResolution();
- videomode_depth = videomode_list->getDesktopDepth();
- dstream << videomode_res.Width << "x" << videomode_res.Height
- << "x" << videomode_depth << std::endl;
-
- }
-
- nulldevice->drop();
- delete receiver;
-
- return videomode_list != NULL;
-}
-
-#endif // !SERVER
-
-/*****************************************************************************
- * Performance tests
- *****************************************************************************/
-#ifndef SERVER
-static void speed_tests()
-{
- // volatile to avoid some potential compiler optimisations
- volatile static s16 temp16;
- volatile static f32 tempf;
- static v3f tempv3f1;
- static v3f tempv3f2;
- static std::string tempstring;
- static std::string tempstring2;
-
- tempv3f1 = v3f();
- tempv3f2 = v3f();
- tempstring = std::string();
- tempstring2 = std::string();
-
- {
- infostream << "The following test should take around 20ms." << std::endl;
- TimeTaker timer("Testing std::string speed");
- const u32 jj = 10000;
- for (u32 j = 0; j < jj; j++) {
- tempstring = "";
- tempstring2 = "";
- const u32 ii = 10;
- for (u32 i = 0; i < ii; i++) {
- tempstring2 += "asd";
- }
- for (u32 i = 0; i < ii+1; i++) {
- tempstring += "asd";
- if (tempstring == tempstring2)
- break;
- }
- }
- }
-
- infostream << "All of the following tests should take around 100ms each."
- << std::endl;
-
- {
- TimeTaker timer("Testing floating-point conversion speed");
- tempf = 0.001;
- for (u32 i = 0; i < 4000000; i++) {
- temp16 += tempf;
- tempf += 0.001;
- }
- }
-
- {
- TimeTaker timer("Testing floating-point vector speed");
-
- tempv3f1 = v3f(1, 2, 3);
- tempv3f2 = v3f(4, 5, 6);
- for (u32 i = 0; i < 10000000; i++) {
- tempf += tempv3f1.dotProduct(tempv3f2);
- tempv3f2 += v3f(7, 8, 9);
- }
- }
-
- {
- TimeTaker timer("Testing std::map speed");
-
- std::map<v2s16, f32> map1;
- tempf = -324;
- const s16 ii = 300;
- for (s16 y = 0; y < ii; y++) {
- for (s16 x = 0; x < ii; x++) {
- map1[v2s16(x, y)] = tempf;
- tempf += 1;
- }
- }
- for (s16 y = ii - 1; y >= 0; y--) {
- for (s16 x = 0; x < ii; x++) {
- tempf = map1[v2s16(x, y)];
- }
- }
- }
-
- {
- infostream << "Around 5000/ms should do well here." << std::endl;
- TimeTaker timer("Testing mutex speed");
-
- JMutex m;
- u32 n = 0;
- u32 i = 0;
- do {
- n += 10000;
- for (; i < n; i++) {
- m.Lock();
- m.Unlock();
- }
- }
- // Do at least 10ms
- while(timer.getTimerTime() < 10);
-
- u32 dtime = timer.stop();
- u32 per_ms = n / dtime;
- infostream << "Done. " << dtime << "ms, " << per_ms << "/ms" << std::endl;
- }
-}
-#endif