Schematics: Add core.place_schematic_on_vmanip API
authorkwolekr <kwolekr@minetest.net>
Wed, 4 Nov 2015 08:33:12 +0000 (03:33 -0500)
committerkwolekr <kwolekr@minetest.net>
Thu, 5 Nov 2015 06:18:32 +0000 (01:18 -0500)
Fix memory leak in minetest.place_schematic
Slightly refactor Schematic code

doc/lua_api.txt
src/mg_decoration.cpp
src/mg_schematic.cpp
src/mg_schematic.h
src/script/lua_api/l_mapgen.cpp
src/script/lua_api/l_mapgen.h

index 57940a5dd4b18bb070e73c467ec5293e8536498c..b337be1f04867a3d8337ee9be47793552c0ce617 100644 (file)
@@ -2294,6 +2294,15 @@ These functions return the leftover itemstack.
     * `replacements` = `{["old_name"] = "convert_to", ...}`
     * `force_placement` is a boolean indicating whether nodes other than `air` and
       `ignore` are replaced by the schematic
+    * Returns nil if the schematic could not be loaded.
+
+* `minetest.place_schematic_on_vmanip(vmanip, pos, schematic, rotation, replacement, force_placement)`:
+    * This function is analagous to minetest.place_schematic, but places a schematic onto the
+      specified VoxelManip object `vmanip` instead of the whole map.
+    * Returns false if any part of the schematic was cut-off due to the VoxelManip not
+      containing the full area required, and true if the whole schematic was able to fit.
+    * Returns nil if the schematic could not be loaded.
+    * After execution, any external copies of the VoxelManip contents are invalidated.
 
 * `minetest.serialize_schematic(schematic, format, options)`
     * Return the serialized schematic specified by schematic (see: Schematic specifier)
index 1e080fd6a48ad1d6dfb30e3ebd6ac452f39f50ab..846d6130b6fc1f9ecfb967e3d863004f4379adc5 100644 (file)
@@ -351,7 +351,7 @@ size_t DecoSchematic::generate(MMVManip *vm, PseudoRandom *pr, v3s16 p)
 
        bool force_placement = (flags & DECO_FORCE_PLACEMENT);
 
-       schematic->blitToVManip(p, vm, rot, force_placement);
+       schematic->blitToVManip(vm, p, rot, force_placement);
 
        return 1;
 }
index a5ffb20b8faa38e56e7873a4df11a4508be7e32d..019ed4dee9887c023d8bea92b70641229704c548 100644 (file)
@@ -94,7 +94,7 @@ void Schematic::resolveNodeNames()
 }
 
 
-void Schematic::blitToVManip(v3s16 p, MMVManip *vm, Rotation rot, bool force_place)
+void Schematic::blitToVManip(MMVManip *vm, v3s16 p, Rotation rot, bool force_place)
 {
        sanity_check(m_ndef != NULL);
 
@@ -175,20 +175,52 @@ void Schematic::blitToVManip(v3s16 p, MMVManip *vm, Rotation rot, bool force_pla
 }
 
 
-void Schematic::placeStructure(Map *map, v3s16 p, u32 flags,
+bool Schematic::placeOnVManip(MMVManip *vm, v3s16 p, u32 flags,
        Rotation rot, bool force_place)
 {
-       assert(schemdata != NULL); // Pre-condition
+       assert(vm != NULL);
+       assert(schemdata != NULL);
        sanity_check(m_ndef != NULL);
 
-       MMVManip *vm = new MMVManip(map);
+       //// Determine effective rotation and effective schematic dimensions
+       if (rot == ROTATE_RAND)
+               rot = (Rotation)myrand_range(ROTATE_0, ROTATE_270);
+
+       v3s16 s = (rot == ROTATE_90 || rot == ROTATE_270) ?
+               v3s16(size.Z, size.Y, size.X) : size;
+
+       //// Adjust placement position if necessary
+       if (flags & DECO_PLACE_CENTER_X)
+               p.X -= (s.X + 1) / 2;
+       if (flags & DECO_PLACE_CENTER_Y)
+               p.Y -= (s.Y + 1) / 2;
+       if (flags & DECO_PLACE_CENTER_Z)
+               p.Z -= (s.Z + 1) / 2;
+
+       blitToVManip(vm, p, rot, force_place);
 
+       return vm->m_area.contains(VoxelArea(p, p + s - v3s16(1,1,1)));
+}
+
+void Schematic::placeOnMap(Map *map, v3s16 p, u32 flags,
+       Rotation rot, bool force_place)
+{
+       std::map<v3s16, MapBlock *> lighting_modified_blocks;
+       std::map<v3s16, MapBlock *> modified_blocks;
+       std::map<v3s16, MapBlock *>::iterator it;
+
+       assert(map != NULL);
+       assert(schemdata != NULL);
+       sanity_check(m_ndef != NULL);
+
+       //// Determine effective rotation and effective schematic dimensions
        if (rot == ROTATE_RAND)
                rot = (Rotation)myrand_range(ROTATE_0, ROTATE_270);
 
        v3s16 s = (rot == ROTATE_90 || rot == ROTATE_270) ?
-                               v3s16(size.Z, size.Y, size.X) : size;
+                       v3s16(size.Z, size.Y, size.X) : size;
 
+       //// Adjust placement position if necessary
        if (flags & DECO_PLACE_CENTER_X)
                p.X -= (s.X + 1) / 2;
        if (flags & DECO_PLACE_CENTER_Y)
@@ -196,25 +228,29 @@ void Schematic::placeStructure(Map *map, v3s16 p, u32 flags,
        if (flags & DECO_PLACE_CENTER_Z)
                p.Z -= (s.Z + 1) / 2;
 
+       //// Create VManip for effected area, emerge our area, modify area
+       //// inside VManip, then blit back.
        v3s16 bp1 = getNodeBlockPos(p);
        v3s16 bp2 = getNodeBlockPos(p + s - v3s16(1,1,1));
-       vm->initialEmerge(bp1, bp2);
 
-       blitToVManip(p, vm, rot, force_place);
+       MMVManip vm(map);
+       vm.initialEmerge(bp1, bp2);
 
-       std::map<v3s16, MapBlock *> lighting_modified_blocks;
-       std::map<v3s16, MapBlock *> modified_blocks;
-       vm->blitBackAll(&modified_blocks);
+       blitToVManip(&vm, p, rot, force_place);
+
+       vm.blitBackAll(&modified_blocks);
+
+       //// Carry out post-map-modification actions
 
+       //// Update lighting
        // TODO: Optimize this by using Mapgen::calcLighting() instead
        lighting_modified_blocks.insert(modified_blocks.begin(), modified_blocks.end());
        map->updateLighting(lighting_modified_blocks, modified_blocks);
 
+       //// Create & dispatch map modification events to observers
        MapEditEvent event;
        event.type = MEET_OTHER;
-       for (std::map<v3s16, MapBlock *>::iterator
-               it = modified_blocks.begin();
-               it != modified_blocks.end(); ++it)
+       for (it = modified_blocks.begin(); it != modified_blocks.end(); ++it)
                event.modified_blocks.insert(it->first);
 
        map->dispatchEvent(&event);
index 5c732648edaadd561bf3451af186e08c243ac21f..da885954062aea81750c6828f35f5b414de3e299 100644 (file)
@@ -106,8 +106,9 @@ public:
        bool serializeToLua(std::ostream *os, const std::vector<std::string> &names,
                bool use_comments, u32 indent_spaces);
 
-       void blitToVManip(v3s16 p, MMVManip *vm, Rotation rot, bool force_place);
-       void placeStructure(Map *map, v3s16 p, u32 flags, Rotation rot, bool force_place);
+       void blitToVManip(MMVManip *vm, v3s16 p, Rotation rot, bool force_place);
+       bool placeOnVManip(MMVManip *vm, v3s16 p, u32 flags, Rotation rot, bool force_place);
+       void placeOnMap(Map *map, v3s16 p, u32 flags, Rotation rot, bool force_place);
 
        void applyProbabilities(v3s16 p0,
                std::vector<std::pair<v3s16, u8> > *plist,
index 7adb6a534d70d76e9de43952ff0309ebff0b6314..d5cf54f247dca0558b1d57e3dbff82414f3b2314 100644 (file)
@@ -1271,12 +1271,54 @@ int ModApiMapgen::l_place_schematic(lua_State *L)
                return 0;
        }
 
-       schem->placeStructure(map, p, 0, (Rotation)rot, force_placement);
+       schem->placeOnMap(map, p, 0, (Rotation)rot, force_placement);
 
        lua_pushboolean(L, true);
        return 1;
 }
 
+int ModApiMapgen::l_place_schematic_on_vmanip(lua_State *L)
+{
+       NO_MAP_LOCK_REQUIRED;
+
+       SchematicManager *schemmgr = getServer(L)->getEmergeManager()->schemmgr;
+
+       //// Read VoxelManip object
+       MMVManip *vm = LuaVoxelManip::checkobject(L, 1)->vm;
+
+       //// Read position
+       v3s16 p = check_v3s16(L, 2);
+
+       //// Read rotation
+       int rot = ROTATE_0;
+       const char *enumstr = lua_tostring(L, 4);
+       if (enumstr)
+               string_to_enum(es_Rotation, rot, std::string(enumstr));
+
+       //// Read force placement
+       bool force_placement = true;
+       if (lua_isboolean(L, 6))
+               force_placement = lua_toboolean(L, 6);
+
+       //// Read node replacements
+       StringMap replace_names;
+       if (lua_istable(L, 5))
+               read_schematic_replacements(L, 5, &replace_names);
+
+       //// Read schematic
+       Schematic *schem = get_or_load_schematic(L, 3, schemmgr, &replace_names);
+       if (!schem) {
+               errorstream << "place_schematic: failed to get schematic" << std::endl;
+               return 0;
+       }
+
+       bool schematic_did_fit = schem->placeOnVManip(
+               vm, p, 0, (Rotation)rot, force_placement);
+
+       lua_pushboolean(L, schematic_did_fit);
+       return 1;
+}
+
 // serialize_schematic(schematic, format, options={...})
 int ModApiMapgen::l_serialize_schematic(lua_State *L)
 {
@@ -1355,5 +1397,6 @@ void ModApiMapgen::Initialize(lua_State *L, int top)
        API_FCT(generate_decorations);
        API_FCT(create_schematic);
        API_FCT(place_schematic);
+       API_FCT(place_schematic_on_vmanip);
        API_FCT(serialize_schematic);
 }
index 4768f934d7f1050846f42d021c619591a4500f02..9751c0db6723d92b1c9ef13616a8326ae36716ce 100644 (file)
@@ -85,9 +85,13 @@ private:
        // create_schematic(p1, p2, probability_list, filename)
        static int l_create_schematic(lua_State *L);
 
-       // place_schematic(p, schematic, rotation, replacement)
+       // place_schematic(p, schematic, rotation, replacements, force_placement)
        static int l_place_schematic(lua_State *L);
 
+       // place_schematic_on_vmanip(vm, p, schematic,
+       //     rotation, replacements, force_placement)
+       static int l_place_schematic_on_vmanip(lua_State *L);
+
        // serialize_schematic(schematic, format, options={...})
        static int l_serialize_schematic(lua_State *L);