server["rollback"] = g_settings->getBool("enable_rollback_recording");
server["liquid_finite"] = g_settings->getBool("liquid_finite");
server["mapgen"] = g_settings->get("mg_name");
- server["names"] = g_settings->getBool("unlimited_player_transfer_distance");
+ server["can_see_far_names"] = g_settings->getBool("unlimited_player_transfer_distance");
server["mods"] = Json::Value(Json::arrayValue);
for(std::vector<ModSpec>::iterator m = mods.begin(); m != mods.end(); m++) {
server["mods"].append(m->name);
{{=server.pvp ? 'PvP ' : ''}}
{{=server.password ? 'Pwd ' : ''}}
{{=server.rollback ? 'Rol ' : ''}}
+ {{=server.can_see_far_names ? 'Far ' : ''}}
</td>{{?}}
{{? !master.no_uptime}}
<td class="uptime">