break;
}
}
- hash_type = has_group ? CRAFT_HASH_TYPE_COUNT : CRAFT_HASH_TYPE_ITEM_NAMES;
+ if (has_group) {
+ hash_type = CRAFT_HASH_TYPE_COUNT;
+ priority = SHAPED_AND_GROUPS;
+ } else {
+ hash_type = CRAFT_HASH_TYPE_ITEM_NAMES;
+ priority = SHAPED;
+ }
}
std::string CraftDefinitionShaped::dump() const
break;
}
}
- hash_type = has_group ? CRAFT_HASH_TYPE_COUNT : CRAFT_HASH_TYPE_ITEM_NAMES;
+ if (has_group) {
+ hash_type = CRAFT_HASH_TYPE_COUNT;
+ priority = SHAPELESS_AND_GROUPS;
+ } else {
+ hash_type = CRAFT_HASH_TYPE_ITEM_NAMES;
+ priority = SHAPELESS;
+ }
}
std::string CraftDefinitionShapeless::dump() const
hash_inited = true;
recipe_name = craftGetItemName(recipe, gamedef);
- if (isGroupRecipeStr(recipe_name))
+ if (isGroupRecipeStr(recipe_name)) {
hash_type = CRAFT_HASH_TYPE_COUNT;
- else
+ priority = SHAPELESS_AND_GROUPS;
+ } else {
hash_type = CRAFT_HASH_TYPE_ITEM_NAMES;
+ priority = SHAPELESS;
+ }
}
std::string CraftDefinitionCooking::dump() const
hash_inited = true;
recipe_name = craftGetItemName(recipe, gamedef);
- if (isGroupRecipeStr(recipe_name))
+ if (isGroupRecipeStr(recipe_name)) {
hash_type = CRAFT_HASH_TYPE_COUNT;
- else
+ priority = SHAPELESS_AND_GROUPS;
+ } else {
hash_type = CRAFT_HASH_TYPE_ITEM_NAMES;
+ priority = SHAPELESS;
+ }
}
std::string CraftDefinitionFuel::dump() const
input_names = craftGetItemNames(input.items, gamedef);
std::sort(input_names.begin(), input_names.end());
- // Try hash types with increasing collision rate, and return if found.
+ // Try hash types with increasing collision rate
+ // while remembering the latest, highest priority recipe.
+ CraftDefinition::RecipePriority priority_best =
+ CraftDefinition::NO_RECIPE;
+ CraftDefinition *def_best = nullptr;
for (int type = 0; type <= craft_hash_type_max; type++) {
u64 hash = getHashForGrid((CraftHashType) type, input_names);
/*errorstream << "Checking " << input.dump() << std::endl
<< " against " << def->dump() << std::endl;*/
- if (def->check(input, gamedef)) {
+ CraftDefinition::RecipePriority priority = def->getPriority();
+ if (priority > priority_best
+ && def->check(input, gamedef)) {
// Check if the crafted node/item exists
CraftOutput out = def->getOutput(input, gamedef);
ItemStack is;
continue;
}
- // Get output, then decrement input (if requested)
output = out;
-
- if (decrementInput)
- def->decrementInput(input, output_replacement, gamedef);
- /*errorstream << "Check RETURNS TRUE" << std::endl;*/
- return true;
+ priority_best = priority;
+ def_best = def;
}
}
}
- return false;
+ if (priority_best == CraftDefinition::NO_RECIPE)
+ return false;
+ if (decrementInput)
+ def_best->decrementInput(input, output_replacement, gamedef);
+ return true;
}
virtual std::vector<CraftDefinition*> getCraftRecipes(CraftOutput &output,
class CraftDefinition
{
public:
+ /*
+ Craft recipe priorities, from low to high
+
+ Recipes are searched from latest to first.
+ If a recipe with higher priority than a previous found one is
+ encountered, it is selected instead.
+ */
+ enum RecipePriority
+ {
+ NO_RECIPE,
+ TOOLREPAIR,
+ SHAPELESS_AND_GROUPS,
+ SHAPELESS,
+ SHAPED_AND_GROUPS,
+ SHAPED,
+ };
+
CraftDefinition() = default;
virtual ~CraftDefinition() = default;
// Checks whether the recipe is applicable
virtual bool check(const CraftInput &input, IGameDef *gamedef) const=0;
+ RecipePriority getPriority() const
+ {
+ return priority;
+ }
// Returns the output structure, meaning depends on crafting method
// The implementation can assume that check(input) returns true
virtual CraftOutput getOutput(const CraftInput &input, IGameDef *gamedef) const=0;
protected:
CraftHashType hash_type;
+ RecipePriority priority;
};
/*
virtual void initHash(IGameDef *gamedef)
{
hash_type = CRAFT_HASH_TYPE_COUNT;
+ priority = TOOLREPAIR;
}
virtual std::string dump() const;