inv:set_size("books", 8 * 2)
end,
can_dig = function(pos,player)
- local meta = minetest.get_meta(pos);
- local inv = meta:get_inventory()
+ local inv = minetest.get_meta(pos):get_inventory()
return inv:is_empty("books")
end,
-
- allow_metadata_inventory_put = function(pos, listname, index, stack, player)
- local meta = minetest.get_meta(pos)
- local inv = meta:get_inventory()
- local to_stack = inv:get_stack(listname, index)
- if listname == "books" then
- if minetest.get_item_group(stack:get_name(), "book") ~= 0
- and to_stack:is_empty() then
- return 1
- else
- return 0
- end
+ allow_metadata_inventory_put = function(pos, listname, index, stack)
+ if minetest.get_item_group(stack:get_name(), "book") ~= 0 then
+ return stack:get_count()
end
+ return 0
end,
-
- allow_metadata_inventory_move = function(pos, from_list, from_index,
- to_list, to_index, count, player)
- local meta = minetest.get_meta(pos)
- local inv = meta:get_inventory()
- local stack = inv:get_stack(from_list, from_index)
- local to_stack = inv:get_stack(to_list, to_index)
- if to_list == "books" then
- if minetest.get_item_group(stack:get_name(), "book") ~= 0
- and to_stack:is_empty() then
- return 1
- else
- return 0
- end
- end
- end,
-
- on_metadata_inventory_move = function(pos, from_list, from_index,
- to_list, to_index, count, player)
+ on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name() ..
" moves stuff in bookshelf at " .. minetest.pos_to_string(pos))
end,
local meta = minetest.get_meta(pos)
meta:set_string("formspec", vessels_shelf_formspec)
local inv = meta:get_inventory()
- inv:set_size("vessels", 8*2)
+ inv:set_size("vessels", 8 * 2)
end,
can_dig = function(pos,player)
- local meta = minetest.get_meta(pos);
- local inv = meta:get_inventory()
+ local inv = minetest.get_meta(pos):get_inventory()
return inv:is_empty("vessels")
end,
-
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
- local meta = minetest.get_meta(pos)
- local inv = meta:get_inventory()
- local to_stack = inv:get_stack(listname, index)
- if listname == "vessels" then
- if minetest.get_item_group(stack:get_name(), "vessel") ~= 0
- and to_stack:is_empty() then
- return 1
- else
- return 0
- end
- end
- end,
-
- allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
- local meta = minetest.get_meta(pos)
- local inv = meta:get_inventory()
- local stack = inv:get_stack(from_list, from_index)
- local to_stack = inv:get_stack(to_list, to_index)
- if to_list == "vessels" then
- if minetest.get_item_group(stack:get_name(), "vessel") ~= 0
- and to_stack:is_empty() then
- return 1
- else
- return 0
- end
+ if minetest.get_item_group(stack:get_name(), "vessel") ~= 0 then
+ return stack:get_count()
end
+ return 0
end,
-
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
- minetest.log("action", player:get_player_name()..
- " moves stuff in vessels shelf at "..minetest.pos_to_string(pos))
+ minetest.log("action", player:get_player_name() ..
+ " moves stuff in vessels shelf at ".. minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
- minetest.log("action", player:get_player_name()..
- " moves stuff to vessels shelf at "..minetest.pos_to_string(pos))
+ minetest.log("action", player:get_player_name() ..
+ " moves stuff to vessels shelf at ".. minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
- minetest.log("action", player:get_player_name()..
- " takes stuff from vessels shelf at "..minetest.pos_to_string(pos))
+ minetest.log("action", player:get_player_name() ..
+ " takes stuff from vessels shelf at ".. minetest.pos_to_string(pos))
end,
})