function default.node_sound_stone_defaults(table)
table = table or {}
table.footstep = table.footstep or
- {name = "default_hard_footstep", gain = 0.5}
+ {name = "default_hard_footstep", gain = 0.3}
table.dug = table.dug or
{name = "default_hard_footstep", gain = 1.0}
default.node_sound_defaults(table)
function default.node_sound_dirt_defaults(table)
table = table or {}
table.footstep = table.footstep or
- {name = "default_dirt_footstep", gain = 1.0}
+ {name = "default_dirt_footstep", gain = 0.4}
table.dug = table.dug or
- {name = "default_dirt_footstep", gain = 1.5}
+ {name = "default_dirt_footstep", gain = 1.0}
table.place = table.place or
{name = "default_place_node", gain = 1.0}
default.node_sound_defaults(table)
function default.node_sound_gravel_defaults(table)
table = table or {}
table.footstep = table.footstep or
- {name = "default_gravel_footstep", gain = 0.5}
+ {name = "default_gravel_footstep", gain = 0.4}
table.dug = table.dug or
{name = "default_gravel_footstep", gain = 1.0}
table.place = table.place or
function default.node_sound_wood_defaults(table)
table = table or {}
table.footstep = table.footstep or
- {name = "default_wood_footstep", gain = 0.5}
+ {name = "default_wood_footstep", gain = 0.3}
table.dug = table.dug or
{name = "default_wood_footstep", gain = 1.0}
default.node_sound_defaults(table)
function default.node_sound_leaves_defaults(table)
table = table or {}
table.footstep = table.footstep or
- {name = "default_grass_footstep", gain = 0.35}
+ {name = "default_grass_footstep", gain = 0.45}
table.dug = table.dug or
{name = "default_grass_footstep", gain = 0.7}
table.dig = table.dig or
function default.node_sound_glass_defaults(table)
table = table or {}
table.footstep = table.footstep or
- {name = "default_glass_footstep", gain = 0.25}
+ {name = "default_glass_footstep", gain = 0.3}
table.dig = table.dig or
- {name = "default_glass_footstep", gain = 0.45}
+ {name = "default_glass_footstep", gain = 0.5}
table.dug = table.dug or
{name = "default_break_glass", gain = 1.0}
default.node_sound_defaults(table)
function default.node_sound_metal_defaults(table)
table = table or {}
table.footstep = table.footstep or
- {name = "default_metal_footstep", gain = 0.5}
+ {name = "default_metal_footstep", gain = 0.4}
table.dig = table.dig or
{name = "default_dig_metal", gain = 0.5}
table.dug = table.dug or