// Wall at X+ of node
video::S3DVertex vertices[4] =
{
- video::S3DVertex(BS/2-d,-BS/2,-BS/2, 0,0,0, c,
- ap.x0(), ap.y1()),
- video::S3DVertex(BS/2-d,-BS/2,BS/2, 0,0,0, c,
- ap.x1(), ap.y1()),
video::S3DVertex(BS/2-d,BS/2,BS/2, 0,0,0, c,
- ap.x1(), ap.y0()),
- video::S3DVertex(BS/2-d,BS/2,-BS/2, 0,0,0, c,
ap.x0(), ap.y0()),
+ video::S3DVertex(BS/2-d,BS/2,-BS/2, 0,0,0, c,
+ ap.x1(), ap.y0()),
+ video::S3DVertex(BS/2-d,-BS/2,-BS/2, 0,0,0, c,
+ ap.x1(), ap.y1()),
+ video::S3DVertex(BS/2-d,-BS/2,BS/2, 0,0,0, c,
+ ap.x0(), ap.y1()),
};
v3s16 dir = unpackDir(n.param2);