--- /dev/null
+local function test_clear_craft()
+ minetest.log("info", "Testing clear_craft")
+ -- Clearing by output
+ minetest.register_craft({
+ output = "foo",
+ recipe = {{"bar"}}
+ })
+ minetest.register_craft({
+ output = "foo 4",
+ recipe = {{"foo", "bar"}}
+ })
+ assert(#minetest.get_all_craft_recipes("foo") == 2)
+ minetest.clear_craft({output="foo"})
+ assert(minetest.get_all_craft_recipes("foo") == nil)
+ -- Clearing by input
+ minetest.register_craft({
+ output = "foo 4",
+ recipe = {{"foo", "bar"}}
+ })
+ assert(#minetest.get_all_craft_recipes("foo") == 1)
+ minetest.clear_craft({recipe={{"foo", "bar"}}})
+ assert(minetest.get_all_craft_recipes("foo") == nil)
+end
+test_clear_craft()
+
+local function test_get_craft_result()
+ minetest.log("info", "test_get_craft_result()")
+ -- normal
+ local input = {
+ method = "normal",
+ width = 2,
+ items = {"", "default:coal_lump", "", "default:stick"}
+ }
+ minetest.log("info", "torch crafting input: "..dump(input))
+ local output, decremented_input = minetest.get_craft_result(input)
+ minetest.log("info", "torch crafting output: "..dump(output))
+ minetest.log("info", "torch crafting decremented input: "..dump(decremented_input))
+ assert(output.item)
+ minetest.log("info", "torch crafting output.item:to_table(): "..dump(output.item:to_table()))
+ assert(output.item:get_name() == "default:torch")
+ assert(output.item:get_count() == 4)
+ -- fuel
+ local input = {
+ method = "fuel",
+ width = 1,
+ items = {"default:coal_lump"}
+ }
+ minetest.log("info", "coal fuel input: "..dump(input))
+ local output, decremented_input = minetest.get_craft_result(input)
+ minetest.log("info", "coal fuel output: "..dump(output))
+ minetest.log("info", "coal fuel decremented input: "..dump(decremented_input))
+ assert(output.time)
+ assert(output.time > 0)
+ -- cook
+ local input = {
+ method = "cooking",
+ width = 1,
+ items = {"default:cobble"}
+ }
+ minetest.log("info", "cobble cooking input: "..dump(output))
+ local output, decremented_input = minetest.get_craft_result(input)
+ minetest.log("info", "cobble cooking output: "..dump(output))
+ minetest.log("info", "cobble cooking decremented input: "..dump(decremented_input))
+ assert(output.time)
+ assert(output.time > 0)
+ assert(output.item)
+ minetest.log("info", "cobble cooking output.item:to_table(): "..dump(output.item:to_table()))
+ assert(output.item:get_name() == "default:stone")
+ assert(output.item:get_count() == 1)
+end
+test_get_craft_result()
assert(pseudo:next() == 22290)
assert(pseudo:next() == 13854)
-dofile(minetest.get_modpath("test") .. "/player.lua")
-dofile(minetest.get_modpath("test") .. "/formspec.lua")
+local modpath = minetest.get_modpath("test")
+dofile(modpath .. "/player.lua")
+dofile(modpath .. "/formspec.lua")
+dofile(modpath .. "/crafting.lua")
minetest.chat_send_all("All tests pass!")
end
minetest.register_on_joinplayer(run_player_tests)
-
-
-local function test_get_craft_result()
- minetest.log("info", "test_get_craft_result()")
- -- normal
- local input = {
- method = "normal",
- width = 2,
- items = {"", "default:coal_lump", "", "default:stick"}
- }
- minetest.log("info", "torch crafting input: "..dump(input))
- local output, decremented_input = minetest.get_craft_result(input)
- minetest.log("info", "torch crafting output: "..dump(output))
- minetest.log("info", "torch crafting decremented input: "..dump(decremented_input))
- assert(output.item)
- minetest.log("info", "torch crafting output.item:to_table(): "..dump(output.item:to_table()))
- assert(output.item:get_name() == "default:torch")
- assert(output.item:get_count() == 4)
- -- fuel
- local input = {
- method = "fuel",
- width = 1,
- items = {"default:coal_lump"}
- }
- minetest.log("info", "coal fuel input: "..dump(input))
- local output, decremented_input = minetest.get_craft_result(input)
- minetest.log("info", "coal fuel output: "..dump(output))
- minetest.log("info", "coal fuel decremented input: "..dump(decremented_input))
- assert(output.time)
- assert(output.time > 0)
- -- cook
- local input = {
- method = "cooking",
- width = 1,
- items = {"default:cobble"}
- }
- minetest.log("info", "cobble cooking input: "..dump(output))
- local output, decremented_input = minetest.get_craft_result(input)
- minetest.log("info", "cobble cooking output: "..dump(output))
- minetest.log("info", "cobble cooking decremented input: "..dump(decremented_input))
- assert(output.time)
- assert(output.time > 0)
- assert(output.item)
- minetest.log("info", "cobble cooking output.item:to_table(): "..dump(output.item:to_table()))
- assert(output.item:get_name() == "default:stone")
- assert(output.item:get_count() == 1)
-end
-test_get_craft_result()
CraftInput
*/
+bool CraftInput::empty() const
+{
+ for (const auto &item : items) {
+ if (!item.empty())
+ return false;
+ }
+ return true;
+}
+
std::string CraftInput::dump() const
{
std::ostringstream os(std::ios::binary);
std::vector<ItemStack> &output_replacement, bool decrementInput,
IGameDef *gamedef) const
{
- output.item = "";
- output.time = 0;
-
- // If all input items are empty, abort.
- bool all_empty = true;
- for (const auto &item : input.items) {
- if (!item.empty()) {
- all_empty = false;
- break;
- }
- }
- if (all_empty)
+ if (input.empty())
return false;
std::vector<std::string> input_names;
return recipes;
}
- virtual bool clearCraftRecipesByOutput(const CraftOutput &output, IGameDef *gamedef)
+ virtual bool clearCraftsByOutput(const CraftOutput &output, IGameDef *gamedef)
{
- auto vec_iter = m_output_craft_definitions.find(output.item);
+ auto to_clear = m_output_craft_definitions.find(output.item);
- if (vec_iter == m_output_craft_definitions.end())
+ if (to_clear == m_output_craft_definitions.end())
return false;
- std::vector<CraftDefinition*> &vec = vec_iter->second;
- for (auto def : vec) {
+ for (auto def : to_clear->second) {
// Recipes are not yet hashed at this point
- std::vector<CraftDefinition*> &unhashed_inputs_vec = m_craft_defs[(int) CRAFT_HASH_TYPE_UNHASHED][0];
- std::vector<CraftDefinition*> new_vec_by_input;
- /* We will preallocate necessary memory addresses, so we don't need to reallocate them later.
- This would save us some performance. */
- new_vec_by_input.reserve(unhashed_inputs_vec.size());
- for (auto &i2 : unhashed_inputs_vec) {
- if (def != i2) {
- new_vec_by_input.push_back(i2);
- }
- }
- m_craft_defs[(int) CRAFT_HASH_TYPE_UNHASHED][0].swap(new_vec_by_input);
+ std::vector<CraftDefinition *> &defs = m_craft_defs[(int)CRAFT_HASH_TYPE_UNHASHED][0];
+ defs.erase(std::remove(defs.begin(), defs.end(), def), defs.end());
+ delete def;
}
- m_output_craft_definitions.erase(output.item);
+ m_output_craft_definitions.erase(to_clear);
return true;
}
- virtual bool clearCraftRecipesByInput(CraftMethod craft_method, unsigned int craft_grid_width,
- const std::vector<std::string> &recipe, IGameDef *gamedef)
+ virtual bool clearCraftsByInput(const CraftInput &input, IGameDef *gamedef)
{
- bool all_empty = true;
- for (const auto &i : recipe) {
- if (!i.empty()) {
- all_empty = false;
- break;
- }
- }
- if (all_empty)
+ if (input.empty())
return false;
- CraftInput input(craft_method, craft_grid_width, craftGetItems(recipe, gamedef));
// Recipes are not yet hashed at this point
- std::vector<CraftDefinition*> &unhashed_inputs_vec = m_craft_defs[(int) CRAFT_HASH_TYPE_UNHASHED][0];
- std::vector<CraftDefinition*> new_vec_by_input;
+ std::vector<CraftDefinition *> &defs = m_craft_defs[(int)CRAFT_HASH_TYPE_UNHASHED][0];
+ std::vector<CraftDefinition *> new_defs;
bool got_hit = false;
- for (std::vector<CraftDefinition*>::size_type
- i = unhashed_inputs_vec.size(); i > 0; i--) {
- CraftDefinition *def = unhashed_inputs_vec[i - 1];
- /* If the input doesn't match the recipe definition, this recipe definition later
- will be added back in source map. */
+ for (auto def : defs) {
if (!def->check(input, gamedef)) {
- new_vec_by_input.push_back(def);
+ new_defs.push_back(def);
continue;
}
- CraftOutput output = def->getOutput(input, gamedef);
got_hit = true;
- auto vec_iter = m_output_craft_definitions.find(output.item);
- if (vec_iter == m_output_craft_definitions.end())
+ std::string output = def->getOutput(input, gamedef).item;
+ delete def;
+ auto it = m_output_craft_definitions.find(craftGetItemName(output, gamedef));
+ if (it == m_output_craft_definitions.end())
continue;
- std::vector<CraftDefinition*> &vec = vec_iter->second;
- std::vector<CraftDefinition*> new_vec_by_output;
- /* We will preallocate necessary memory addresses, so we don't need
- to reallocate them later. This would save us some performance. */
- new_vec_by_output.reserve(vec.size());
- for (auto &vec_i : vec) {
- /* If pointers from map by input and output are not same,
- we will add 'CraftDefinition*' to a new vector. */
- if (def != vec_i) {
- /* Adding dereferenced iterator value (which are
- 'CraftDefinition' reference) to a new vector. */
- new_vec_by_output.push_back(vec_i);
- }
- }
- // Swaps assigned to current key value with new vector for output map.
- m_output_craft_definitions[output.item].swap(new_vec_by_output);
+ std::vector<CraftDefinition *> &outdefs = it->second;
+ outdefs.erase(std::remove(outdefs.begin(), outdefs.end(), def), outdefs.end());
}
if (got_hit)
- // Swaps value with new vector for input map.
- m_craft_defs[(int) CRAFT_HASH_TYPE_UNHASHED][0].swap(new_vec_by_input);
+ defs.swap(new_defs);
return got_hit;
}
method(method_), width(width_), items(items_)
{}
+ // Returns true if all items are empty.
+ bool empty() const;
+
std::string dump() const;
};
virtual std::vector<CraftDefinition*> getCraftRecipes(CraftOutput &output,
IGameDef *gamedef, unsigned limit=0) const=0;
- virtual bool clearCraftRecipesByOutput(const CraftOutput &output, IGameDef *gamedef) = 0;
- virtual bool clearCraftRecipesByInput(CraftMethod craft_method,
- unsigned int craft_grid_width, const std::vector<std::string> &recipe, IGameDef *gamedef) = 0;
+ virtual bool clearCraftsByOutput(const CraftOutput &output, IGameDef *gamedef) = 0;
+ virtual bool clearCraftsByInput(const CraftInput &input, IGameDef *gamedef) = 0;
// Print crafting recipes for debugging
virtual std::string dump() const=0;
std::string type = getstringfield_default(L, table, "type", "shaped");
CraftOutput c_output(output, 0);
if (!output.empty()) {
- if (craftdef->clearCraftRecipesByOutput(c_output, getServer(L))) {
+ if (craftdef->clearCraftsByOutput(c_output, getServer(L))) {
lua_pushboolean(L, true);
return 1;
}
throw LuaError("Unknown crafting definition type: \"" + type + "\"");
}
- if (!craftdef->clearCraftRecipesByInput(method, width, recipe, getServer(L))) {
+ std::vector<ItemStack> items;
+ items.reserve(recipe.size());
+ for (const auto &item : recipe)
+ items.emplace_back(item, 1, 0, getServer(L)->idef());
+ CraftInput input(method, width, items);
+
+ if (!craftdef->clearCraftsByInput(input, getServer(L))) {
warningstream << "No craft recipe matches input" << std::endl;
lua_pushboolean(L, false);
return 1;