void Server::SendAddParticleSpawner(session_t peer_id, u16 protocol_version,
const ParticleSpawnerParameters &p, u16 attached_id, u32 id)
{
+ static thread_local const float radius =
+ g_settings->getS16("max_block_send_distance") * MAP_BLOCKSIZE * BS;
+
if (peer_id == PEER_ID_INEXISTENT) {
std::vector<session_t> clients = m_clients.getClientIDs();
+ const v3f pos = (p.minpos + p.maxpos) / 2.0f * BS;
+ const float radius_sq = radius * radius;
+ /* Don't send short-lived spawners to distant players.
+ * This could be replaced with proper tracking at some point. */
+ const bool distance_check = !attached_id && p.time <= 1.0f;
+
for (const session_t client_id : clients) {
RemotePlayer *player = m_env->getPlayer(client_id);
if (!player)
continue;
+
+ if (distance_check) {
+ PlayerSAO *sao = player->getPlayerSAO();
+ if (!sao)
+ continue;
+ if (sao->getBasePosition().getDistanceFromSQ(pos) > radius_sq)
+ continue;
+ }
+
SendAddParticleSpawner(client_id, player->protocol_version,
p, attached_id, id);
}