(*cur_formspec)->setFormSource(fs_src);
(*cur_formspec)->setTextDest(txt_dest);
}
-
+
}
#ifdef __ANDROID__
{
#ifdef HAVE_TOUCHSCREENGUI
if (g_touchscreengui) {
- cam->camera_yaw = g_touchscreengui->getYaw();
- cam->camera_pitch = g_touchscreengui->getPitch();
+ cam->camera_yaw += g_touchscreengui->getYawChange();
+ cam->camera_pitch = g_touchscreengui->getPitch();
} else {
#endif
TouchScreenGUI::TouchScreenGUI(IrrlichtDevice *device, IEventReceiver* receiver):
m_device(device),
m_guienv(device->getGUIEnvironment()),
- m_camera_yaw(0.0),
+ m_camera_yaw_change(0.0),
m_camera_pitch(0.0),
m_visible(false),
m_move_id(-1),
/* adapt to similar behaviour as pc screen */
double d = g_settings->getFloat("mouse_sensitivity") *4;
- double old_yaw = m_camera_yaw;
+ double old_yaw = m_camera_yaw_change;
double old_pitch = m_camera_pitch;
- m_camera_yaw -= dx * d;
- m_camera_pitch = MYMIN(MYMAX( m_camera_pitch + (dy * d),-180),180);
-
- while (m_camera_yaw < 0)
- m_camera_yaw += 360;
-
- while (m_camera_yaw > 360)
- m_camera_yaw -= 360;
+ m_camera_yaw_change -= dx * d;
+ m_camera_pitch = MYMIN(MYMAX(m_camera_pitch + (dy * d), -180), 180);
// update shootline
m_shootline = m_device
void init(ISimpleTextureSource* tsrc);
- double getYaw() { return m_camera_yaw; }
+ double getYawChange() {
+ double res = m_camera_yaw_change;
+ m_camera_yaw_change = 0;
+ return res;
+ }
+
double getPitch() { return m_camera_pitch; }
+
line3d<f32> getShootline() { return m_shootline; }
void step(float dtime);
bool m_visible; // is the gui visible
/* value in degree */
- double m_camera_yaw;
+ double m_camera_yaw_change;
double m_camera_pitch;
line3d<f32> m_shootline;