Minor hud.cpp cleanup
authorkwolekr <kwolekr@minetest.net>
Fri, 26 Apr 2013 00:56:12 +0000 (20:56 -0400)
committerkwolekr <kwolekr@minetest.net>
Fri, 26 Apr 2013 00:56:12 +0000 (20:56 -0400)
src/hud.cpp
src/hud.h

index 375d65878c2a4ac95c09ee82e7200dd9067239fc..65c78ca506bdef0091f24ec3327974f653133f7d 100644 (file)
@@ -45,6 +45,8 @@ Hud::Hud(video::IVideoDriver *driver, gui::IGUIEnvironment* guienv,
        hotbar_imagesize = 48;
        hotbar_itemcount = 8;
        
+       tsrc = gamedef->getTextureSource();
+       
        v3f crosshair_color = g_settings->getV3F("crosshair_color");
        u32 cross_r = rangelim(myround(crosshair_color.X), 0, 255);
        u32 cross_g = rangelim(myround(crosshair_color.Y), 0, 255);
@@ -57,6 +59,8 @@ Hud::Hud(video::IVideoDriver *driver, gui::IGUIEnvironment* guienv,
        u32 sbox_g = rangelim(myround(selectionbox_color.Y), 0, 255);
        u32 sbox_b = rangelim(myround(selectionbox_color.Z), 0, 255);
        selectionbox_argb = video::SColor(255, sbox_r, sbox_g, sbox_b);
+       
+       use_crosshair_image = tsrc->isKnownSourceImage("crosshair.png");
 }
 
 
@@ -175,8 +179,7 @@ void Hud::drawLuaElements() {
                v2s32 pos(e->pos.X * screensize.X, e->pos.Y * screensize.Y);
                switch (e->type) {
                        case HUD_ELEM_IMAGE: {
-                               video::ITexture *texture =
-                                       gamedef->getTextureSource()->getTextureRaw(e->text);
+                               video::ITexture *texture = tsrc->getTextureRaw(e->text);
                                if (!texture)
                                        continue;
 
@@ -226,8 +229,7 @@ void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture, s
        const video::SColor color(255, 255, 255, 255);
        const video::SColor colors[] = {color, color, color, color};
        
-       video::ITexture *stat_texture =
-               gamedef->getTextureSource()->getTextureRaw(texture);
+       video::ITexture *stat_texture = tsrc->getTextureRaw(texture);
        if (!stat_texture)
                return;
                
@@ -299,9 +301,8 @@ void Hud::drawHotbar(v2s32 centerlowerpos, s32 halfheartcount, u16 playeritem) {
 void Hud::drawCrosshair() {
        if (!(player->hud_flags & HUD_FLAG_CROSSHAIR_VISIBLE))
                return;
-       
-       ITextureSource *tsrc = gamedef->getTextureSource();
-       if (tsrc->isKnownSourceImage("crosshair.png")) {
+               
+       if (use_crosshair_image) {
                video::ITexture *crosshair = tsrc->getTextureRaw("crosshair.png");
                v2u32 size  = crosshair->getOriginalSize();
                v2s32 lsize = v2s32(displaycenter.X - (size.X / 2),
index 405e911760c9f567f96854dfd1dde970ad221b89..00e44dd8000318304091f82a0296f7da667be796 100644 (file)
--- a/src/hud.h
+++ b/src/hud.h
@@ -82,8 +82,6 @@ inline u32 hud_get_free_id(Player *player) {
 
 #ifndef SERVER
 
-#include <deque>
-
 #include <IGUIFont.h>
 
 #include "gamedef.h"
@@ -99,6 +97,7 @@ public:
        IGameDef *gamedef;
        LocalPlayer *player;
        Inventory *inventory;
+       ITextureSource *tsrc;
 
        v2u32 screensize;
        v2s32 displaycenter;
@@ -107,6 +106,7 @@ public:
        
        video::SColor crosshair_argb;
        video::SColor selectionbox_argb;
+       bool use_crosshair_image;
        
        Hud(video::IVideoDriver *driver, gui::IGUIEnvironment* guienv,
                gui::IGUIFont *font, u32 text_height, IGameDef *gamedef,