continue;
v3s16 p(x, y, z);
- // Trees grow only on mud and grass and snowblock
+ // Trees grow only on mud and grass
{
u32 i = vm->m_area.index(p);
content_t c = vm->m_data[i].getContent();
if (c != c_dirt &&
c != c_dirt_with_grass &&
- c != c_dirt_with_snow &&
- c != c_snowblock)
+ c != c_dirt_with_snow)
continue;
}
p.Y++;
content_t c = vm->m_data[i].getContent();
if (surface_y >= water_level - 20) {
if (bt == BT_TAIGA && c == c_dirt) {
- vm->m_data[i] = n_snowblock;
- vm->m_area.add_y(em, i, -1);
vm->m_data[i] = n_dirt_with_snow;
} else if (bt == BT_TUNDRA) {
if (c == c_dirt) {
+ vm->m_data[i] = n_snowblock;
+ vm->m_area.add_y(em, i, -1);
vm->m_data[i] = n_dirt_with_snow;
} else if (c == c_stone && surface_y < node_max.Y) {
vm->m_area.add_y(em, i, 1);
- vm->m_data[i] = n_snow;
+ vm->m_data[i] = n_snowblock;
}
} else if (c == c_dirt) {
vm->m_data[i] = n_dirt_with_grass;