#include "tooldef.h"
#include "craftitemdef.h"
#include <IFileSystem.h>
+#include "sha1.h"
+#include "base64.h"
+
+static std::string getTextureCacheDir()
+{
+ return porting::path_userdata + DIR_DELIM + "cache" + DIR_DELIM + "texture";
+}
+
+struct TextureRequest
+{
+ std::string name;
+
+ TextureRequest(const std::string &name_=""):
+ name(name_)
+ {}
+};
/*
QueuedMeshUpdate
event.deathscreen.camera_point_target_z = camera_point_target.Z;
m_client_event_queue.push_back(event);
}
+ else if(command == TOCLIENT_ANNOUNCE_TEXTURES)
+ {
+ io::IFileSystem *irrfs = m_device->getFileSystem();
+ video::IVideoDriver *vdrv = m_device->getVideoDriver();
+
+ std::string datastring((char*)&data[2], datasize-2);
+ std::istringstream is(datastring, std::ios_base::binary);
+
+
+ // Stop threads while updating content definitions
+ m_mesh_update_thread.setRun(false);
+ // Process the remaining TextureSource queue to let MeshUpdateThread
+ // get it's remaining textures and thus let it stop
+ while(m_mesh_update_thread.IsRunning()){
+ m_tsrc->processQueue();
+ }
+
+ int num_textures = readU16(is);
+
+ core::list<TextureRequest> texture_requests;
+
+ for(int i=0; i<num_textures; i++){
+
+ bool texture_found = false;
+
+ //read texture from cache
+ std::string name = deSerializeString(is);
+ std::string sha1_texture = deSerializeString(is);
+
+ std::string tpath = getTextureCacheDir() + DIR_DELIM + name;
+ // Read data
+ std::ifstream fis(tpath.c_str(), std::ios_base::binary);
+
+
+ if(fis.good() == false){
+ infostream<<"Client::Texture not found in cache: "
+ <<name << " expected it at: "<<tpath<<std::endl;
+ }
+ else
+ {
+ std::ostringstream tmp_os(std::ios_base::binary);
+ bool bad = false;
+ for(;;){
+ char buf[1024];
+ fis.read(buf, 1024);
+ std::streamsize len = fis.gcount();
+ tmp_os.write(buf, len);
+ if(fis.eof())
+ break;
+ if(!fis.good()){
+ bad = true;
+ break;
+ }
+ }
+ if(bad){
+ infostream<<"Client: Failed to read texture from cache\""
+ <<name<<"\""<<std::endl;
+ }
+ else {
+
+ SHA1 sha1;
+ sha1.addBytes(tmp_os.str().c_str(), tmp_os.str().length());
+
+ unsigned char *digest = sha1.getDigest();
+
+ std::string digest_string = base64_encode(digest, 20);
+
+ if (digest_string == sha1_texture) {
+ // Silly irrlicht's const-incorrectness
+ Buffer<char> data_rw(tmp_os.str().c_str(), tmp_os.str().size());
+
+ // Create an irrlicht memory file
+ io::IReadFile *rfile = irrfs->createMemoryReadFile(
+ *data_rw, tmp_os.str().size(), "_tempreadfile");
+ assert(rfile);
+ // Read image
+ video::IImage *img = vdrv->createImageFromFile(rfile);
+ if(!img){
+ infostream<<"Client: Cannot create image from data of "
+ <<"received texture \""<<name<<"\""<<std::endl;
+ rfile->drop();
+ }
+ else {
+ m_tsrc->insertSourceImage(name, img);
+ img->drop();
+ rfile->drop();
+
+ texture_found = true;
+ }
+ }
+ else {
+ infostream<<"Client::Texture cached sha1 hash not matching server hash: "
+ <<name << ": server ->"<<sha1_texture <<" client -> "<<digest_string<<std::endl;
+ }
+
+ delete(digest);
+ }
+ }
+
+ //add texture request
+ if (!texture_found) {
+ infostream<<"Client: Adding texture to request list: \""
+ <<name<<"\""<<std::endl;
+ texture_requests.push_back(TextureRequest(name));
+ }
+
+ }
+ // Resume threads
+ m_mesh_update_thread.setRun(true);
+ m_mesh_update_thread.Start();
+
+ ClientEvent event;
+ event.type = CE_TEXTURES_UPDATED;
+ m_client_event_queue.push_back(event);
+
+
+ //send Texture request
+ /*
+ u16 command
+ u16 number of textures requested
+ for each texture {
+ u16 length of name
+ string name
+ u16 length of path
+ string path
+ }
+ */
+ std::ostringstream os(std::ios_base::binary);
+ u8 buf[12];
+
+
+ // Write command
+ writeU16(buf, TOSERVER_REQUEST_TEXTURES);
+ os.write((char*)buf, 2);
+
+ writeU16(buf,texture_requests.size());
+ os.write((char*)buf, 2);
+
+
+ for(core::list<TextureRequest>::Iterator i = texture_requests.begin();
+ i != texture_requests.end(); i++) {
+ os<<serializeString(i->name);
+ }
+
+ // Make data buffer
+ std::string s = os.str();
+ SharedBuffer<u8> data((u8*)s.c_str(), s.size());
+ // Send as reliable
+ Send(0, data, true);
+ infostream<<"Client: Sending request list to server " <<std::endl;
+ }
else if(command == TOCLIENT_TEXTURES)
{
io::IFileSystem *irrfs = m_device->getFileSystem();
rfile->drop();
continue;
}
+
+ fs::CreateAllDirs(getTextureCacheDir());
+
+ std::string filename = getTextureCacheDir() + DIR_DELIM + name;
+ std::ofstream outfile(filename.c_str(), std::ios_base::binary | std::ios_base::trunc);
+
+ if (outfile.good()) {
+ outfile.write(data.c_str(),data.length());
+ outfile.close();
+ }
+ else {
+ errorstream<<"Client: Unable to open cached texture file "<< filename <<std::endl;
+ }
+
m_tsrc->insertSourceImage(name, img);
img->drop();
rfile->drop();
#include "mapgen.h"
#include "content_abm.h"
#include "mods.h"
+#include "sha1.h"
+#include "base64.h"
#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
}
}
+ // Read Textures and calculate sha1 sums
+ PrepareTextures();
+
// Initialize Environment
m_env = new ServerEnvironment(new ServerMap(mapsavedir, this), m_lua,
// Send CraftItem definitions
SendCraftItemDef(m_con, peer_id, m_craftitemdef);
- // Send textures
- SendTextures(peer_id);
+ // Send texture announcement
+ SendTextureAnnouncement(peer_id);
// Send player info to all players
//SendPlayerInfos();
// ActiveObject is added to environment in AsyncRunStep after
// the previous addition has been succesfully removed
}
+ else if(command == TOSERVER_REQUEST_TEXTURES) {
+ std::string datastring((char*)&data[2], datasize-2);
+ std::istringstream is(datastring, std::ios_base::binary);
+
+ infostream<<"TOSERVER_REQUEST_TEXTURES: "<<std::endl;
+
+ core::list<TextureRequest> tosend;
+
+ u16 numtextures = readU16(is);
+
+ for(int i = 0; i < numtextures; i++) {
+
+ std::string name = deSerializeString(is);
+
+ tosend.push_back(TextureRequest(name));
+ infostream<<"TOSERVER_REQUEST_TEXTURES: requested texture " << name <<std::endl;
+ }
+
+ SendTexturesRequested(peer_id, tosend);
+ }
else if(command == TOSERVER_INTERACT)
{
std::string datastring((char*)&data[2], datasize-2);
}
}
+void Server::PrepareTextures() {
+ DSTACK(__FUNCTION_NAME);
+
+ infostream<<"Server::PrepareTextures(): Calculate sha1 sums of textures"<<std::endl;
+
+ for(core::list<ModSpec>::Iterator i = m_mods.begin();
+ i != m_mods.end(); i++){
+ const ModSpec &mod = *i;
+ std::string texturepath = mod.path + DIR_DELIM + "textures";
+ std::vector<fs::DirListNode> dirlist = fs::GetDirListing(texturepath);
+ for(u32 j=0; j<dirlist.size(); j++){
+ if(dirlist[j].dir) // Ignode dirs
+ continue;
+ std::string tname = dirlist[j].name;
+ std::string tpath = texturepath + DIR_DELIM + tname;
+ // Read data
+ std::ifstream fis(tpath.c_str(), std::ios_base::binary);
+ if(fis.good() == false){
+ errorstream<<"Server::PrepareTextures(): Could not open \""
+ <<tname<<"\" for reading"<<std::endl;
+ continue;
+ }
+ std::ostringstream tmp_os(std::ios_base::binary);
+ bool bad = false;
+ for(;;){
+ char buf[1024];
+ fis.read(buf, 1024);
+ std::streamsize len = fis.gcount();
+ tmp_os.write(buf, len);
+ if(fis.eof())
+ break;
+ if(!fis.good()){
+ bad = true;
+ break;
+ }
+ }
+ if(bad){
+ errorstream<<"Server::PrepareTextures(): Failed to read \""
+ <<tname<<"\""<<std::endl;
+ continue;
+ }
+
+ SHA1 sha1;
+ sha1.addBytes(tmp_os.str().c_str(), tmp_os.str().length());
+
+ unsigned char *digest = sha1.getDigest();
+ std::string digest_string = base64_encode(digest, 20);
+
+ delete(digest);
+
+ // Put in list
+ this->m_Textures[tname] = TextureInformation(tpath,digest_string);
+ infostream<<"Server::PrepareTextures(): added sha1 for "<< tname <<std::endl;
+ }
+ }
+}
+
+struct SendableTextureAnnouncement
+ {
+ std::string name;
+ std::string sha1_digest;
+
+ SendableTextureAnnouncement(const std::string name_="",
+ const std::string sha1_digest_=""):
+ name(name_),
+ sha1_digest(sha1_digest_)
+ {
+ }
+ };
+
+void Server::SendTextureAnnouncement(u16 peer_id){
+ DSTACK(__FUNCTION_NAME);
+
+ infostream<<"Server::SendTextureAnnouncement(): Calculate sha1 sums of textures and send to client"<<std::endl;
+
+ core::list<SendableTextureAnnouncement> texture_announcements;
+
+ for (std::map<std::string,TextureInformation>::iterator i = m_Textures.begin();i != m_Textures.end(); i++ ) {
+
+ // Put in list
+ texture_announcements.push_back(
+ SendableTextureAnnouncement(i->first, i->second.sha1_digest));
+ }
+
+ //send announcements
+
+ /*
+ u16 command
+ u32 number of textures
+ for each texture {
+ u16 length of name
+ string name
+ u16 length of digest string
+ string sha1_digest
+ }
+ */
+ std::ostringstream os(std::ios_base::binary);
+
+ writeU16(os, TOCLIENT_ANNOUNCE_TEXTURES);
+ writeU16(os, texture_announcements.size());
+
+ for(core::list<SendableTextureAnnouncement>::Iterator
+ j = texture_announcements.begin();
+ j != texture_announcements.end(); j++){
+ os<<serializeString(j->name);
+ os<<serializeString(j->sha1_digest);
+ }
+
+ // Make data buffer
+ std::string s = os.str();
+ infostream<<"Server::SendTextureAnnouncement(): Send to client"<<std::endl;
+ SharedBuffer<u8> data((u8*)s.c_str(), s.size());
+
+ // Send as reliable
+ m_con.Send(peer_id, 0, data, true);
+
+}
+
struct SendableTexture
{
std::string name;
{}
};
-void Server::SendTextures(u16 peer_id)
-{
+void Server::SendTexturesRequested(u16 peer_id,core::list<TextureRequest> tosend) {
DSTACK(__FUNCTION_NAME);
- infostream<<"Server::SendTextures(): Sending textures to client"<<std::endl;
-
+ infostream<<"Server::SendTexturesRequested(): Sending textures to client"<<std::endl;
+
/* Read textures */
-
+
// Put 5kB in one bunch (this is not accurate)
u32 bytes_per_bunch = 5000;
-
+
core::array< core::list<SendableTexture> > texture_bunches;
texture_bunches.push_back(core::list<SendableTexture>());
-
+
u32 texture_size_bunch_total = 0;
- for(core::list<ModSpec>::Iterator i = m_mods.begin();
- i != m_mods.end(); i++){
- const ModSpec &mod = *i;
- std::string texturepath = mod.path + DIR_DELIM + "textures";
- std::vector<fs::DirListNode> dirlist = fs::GetDirListing(texturepath);
- for(u32 j=0; j<dirlist.size(); j++){
- if(dirlist[j].dir) // Ignode dirs
- continue;
- std::string tname = dirlist[j].name;
- std::string tpath = texturepath + DIR_DELIM + tname;
- // Read data
- std::ifstream fis(tpath.c_str(), std::ios_base::binary);
- if(fis.good() == false){
- errorstream<<"Server::SendTextures(): Could not open \""
- <<tname<<"\" for reading"<<std::endl;
- continue;
- }
- std::ostringstream tmp_os(std::ios_base::binary);
- bool bad = false;
- for(;;){
- char buf[1024];
- fis.read(buf, 1024);
- std::streamsize len = fis.gcount();
- tmp_os.write(buf, len);
- texture_size_bunch_total += len;
- if(fis.eof())
- break;
- if(!fis.good()){
- bad = true;
- break;
- }
- }
- if(bad){
- errorstream<<"Server::SendTextures(): Failed to read \""
- <<tname<<"\""<<std::endl;
- continue;
- }
- /*infostream<<"Server::SendTextures(): Loaded \""
- <<tname<<"\""<<std::endl;*/
- // Put in list
- texture_bunches[texture_bunches.size()-1].push_back(
- SendableTexture(tname, tpath, tmp_os.str()));
-
- // Start next bunch if got enough data
- if(texture_size_bunch_total >= bytes_per_bunch){
- texture_bunches.push_back(core::list<SendableTexture>());
- texture_size_bunch_total = 0;
+
+ for(core::list<TextureRequest>::Iterator i = tosend.begin(); i != tosend.end(); i++) {
+
+ //TODO get path + name
+ std::string tpath = m_Textures[(*i).name].path;
+
+ // Read data
+ std::ifstream fis(tpath.c_str(), std::ios_base::binary);
+ if(fis.good() == false){
+ errorstream<<"Server::SendTexturesRequested(): Could not open \""
+ <<tpath<<"\" for reading"<<std::endl;
+ continue;
+ }
+ std::ostringstream tmp_os(std::ios_base::binary);
+ bool bad = false;
+ for(;;){
+ char buf[1024];
+ fis.read(buf, 1024);
+ std::streamsize len = fis.gcount();
+ tmp_os.write(buf, len);
+ texture_size_bunch_total += len;
+ if(fis.eof())
+ break;
+ if(!fis.good()){
+ bad = true;
+ break;
}
}
+ if(bad){
+ errorstream<<"Server::SendTexturesRequested(): Failed to read \""
+ <<(*i).name<<"\""<<std::endl;
+ continue;
+ }
+ /*infostream<<"Server::SendTexturesRequested(): Loaded \""
+ <<tname<<"\""<<std::endl;*/
+ // Put in list
+ texture_bunches[texture_bunches.size()-1].push_back(
+ SendableTexture((*i).name, tpath, tmp_os.str()));
+
+ // Start next bunch if got enough data
+ if(texture_size_bunch_total >= bytes_per_bunch){
+ texture_bunches.push_back(core::list<SendableTexture>());
+ texture_size_bunch_total = 0;
+ }
+
}
/* Create and send packets */
-
- u32 num_bunches = texture_bunches.size();
- for(u32 i=0; i<num_bunches; i++)
- {
- /*
- u16 command
- u16 total number of texture bunches
- u16 index of this bunch
- u32 number of textures in this bunch
- for each texture {
- u16 length of name
- string name
- u32 length of data
- data
+
+ u32 num_bunches = texture_bunches.size();
+ for(u32 i=0; i<num_bunches; i++)
+ {
+ /*
+ u16 command
+ u16 total number of texture bunches
+ u16 index of this bunch
+ u32 number of textures in this bunch
+ for each texture {
+ u16 length of name
+ string name
+ u32 length of data
+ data
+ }
+ */
+ std::ostringstream os(std::ios_base::binary);
+
+ writeU16(os, TOCLIENT_TEXTURES);
+ writeU16(os, num_bunches);
+ writeU16(os, i);
+ writeU32(os, texture_bunches[i].size());
+
+ for(core::list<SendableTexture>::Iterator
+ j = texture_bunches[i].begin();
+ j != texture_bunches[i].end(); j++){
+ os<<serializeString(j->name);
+ os<<serializeLongString(j->data);
}
- */
- std::ostringstream os(std::ios_base::binary);
- writeU16(os, TOCLIENT_TEXTURES);
- writeU16(os, num_bunches);
- writeU16(os, i);
- writeU32(os, texture_bunches[i].size());
-
- for(core::list<SendableTexture>::Iterator
- j = texture_bunches[i].begin();
- j != texture_bunches[i].end(); j++){
- os<<serializeString(j->name);
- os<<serializeLongString(j->data);
+ // Make data buffer
+ std::string s = os.str();
+ infostream<<"Server::SendTexturesRequested(): bunch "<<i<<"/"<<num_bunches
+ <<" textures="<<texture_bunches[i].size()
+ <<" size=" <<s.size()<<std::endl;
+ SharedBuffer<u8> data((u8*)s.c_str(), s.size());
+ // Send as reliable
+ m_con.Send(peer_id, 0, data, true);
}
-
- // Make data buffer
- std::string s = os.str();
- infostream<<"Server::SendTextures(): bunch "<<i<<"/"<<num_bunches
- <<" textures="<<texture_bunches[i].size()
- <<" size=" <<s.size()<<std::endl;
- SharedBuffer<u8> data((u8*)s.c_str(), s.size());
- // Send as reliable
- m_con.Send(peer_id, 0, data, true);
- }
+
+
}
/*