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Android stepheight: Only increase if 'touching ground' (#6313)
author
Paramat
<paramat@users.noreply.github.com>
Sat, 26 Aug 2017 06:45:09 +0000
(07:45 +0100)
committer
Loïc Blot
<nerzhul@users.noreply.github.com>
Sat, 26 Aug 2017 06:45:09 +0000
(08:45 +0200)
src/localplayer.cpp
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diff --git
a/src/localplayer.cpp
b/src/localplayer.cpp
index 9248494f745f99fe48c351421ba02c746bc4b5d5..2a098ba0a85d042dcf1c6e6a8bd998c85b162a3f 100644
(file)
--- a/
src/localplayer.cpp
+++ b/
src/localplayer.cpp
@@
-285,7
+285,8
@@
void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
// to all players, as this currently creates unintended special movement
// abilities and advantages for Android players on a server.
#ifdef __ANDROID__
- player_stepheight += (0.6f * BS);
+ if (touching_ground)
+ player_stepheight += (0.6f * BS);
#endif
v3f accel_f = v3f(0,0,0);