--
-- If param2 of the node is ~= 0, the node will always be preserved. Thus, if
-- the player places a node of that kind, you will want to set param2=1 or so.
+--
+-- If the node is in the leafdecay_drop group then the it will always be dropped
+-- as an item
default.leafdecay_trunk_cache = {}
default.leafdecay_enable_cache = true
-- Drop stuff other than the node itself
itemstacks = minetest.get_node_drops(n0.name)
for _, itemname in ipairs(itemstacks) do
- if itemname ~= n0.name then
+ if minetest.get_item_group(n0.name, "leafdecay_drop") ~= 0 or
+ itemname ~= n0.name then
local p_drop = {
x = p0.x - 0.5 + math.random(),
y = p0.y - 0.5 + math.random(),
type = "fixed",
fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2}
},
- groups = {fleshy=3,dig_immediate=3,flammable=2},
+ groups = {fleshy=3,dig_immediate=3,flammable=2,leafdecay=1,leafdecay_drop=1},
on_use = minetest.item_eat(4),
sounds = default.node_sound_defaults(),
+ after_place_node = function(pos, placer, itemstack)
+ if placer:is_player() then
+ minetest.env:set_node(pos, {name="default:apple", param2=1})
+ end
+ end,
})
minetest.register_node("default:dry_shrub", {