Fix visual_scale for plantlike nodes (again)
authorVanessa Ezekowitz <vanessaezekowitz@gmail.com>
Fri, 19 Dec 2014 02:24:31 +0000 (12:24 +1000)
committerCraig Robbins <kde.psych@gmail.com>
Fri, 19 Dec 2014 02:25:32 +0000 (12:25 +1000)
fixes #1989

move the plant to the bottom of its node properly, without affecting its scale.  See isue #1989

src/content_mapblock.cpp

index 165073e52664a883ff16b2b1ff6406f64eb6ded7..b84b69629d99082ad6cc490d3da65449e20be7a7 100644 (file)
@@ -1188,8 +1188,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
                                for (int i = 0; i < 4; i++)
                                {
                                        vertices[i].Pos *= f.visual_scale;
-                                       if (f.visual_scale < 1)
-                                               vertices[i].Pos.Y -= BS/2 * (1 - f.visual_scale);
+                                       vertices[i].Pos.Y += BS/2 * (f.visual_scale - 1);
                                        vertices[i].Pos += intToFloat(p, BS);
                                }