bool collisiondetection, vertical, collision_removal;
collisiondetection = vertical = collision_removal = false;
struct TileAnimationParams animation;
+ animation.type = TAT_NONE;
std::string texture = "";
std::string playername = "";
bool collisiondetection, vertical, collision_removal;
collisiondetection = vertical = collision_removal = false;
struct TileAnimationParams animation;
+ animation.type = TAT_NONE;
ServerActiveObject *attached = NULL;
std::string texture = "";
std::string playername = "";