+
+-- Default to enabled in singleplayer and disabled in multiplayer
+local singleplayer = minetest.is_singleplayer()
+local setting = minetest.setting_getbool("enable_tnt")
+if (not singleplayer and setting ~= false) or
+ (singleplayer and setting ~= true) then
+ return
+end
+
-- loss probabilities array (one in X will be lost)
local loss_prob = {}
loss_prob["default:cobble"] = 3
loss_prob["default:dirt"] = 4
-local radius_max = tonumber(minetest.setting_get("tnt_radius_max") or 25)
+local radius = tonumber(minetest.setting_get("tnt_radius") or 3)
-local eject_drops = function(pos, stack)
- local obj = minetest.add_item(pos, stack)
-
- if obj == nil then
- return
+-- Fill a list with data for content IDs, after all nodes are registered
+local cid_data = {}
+minetest.after(0, function()
+ for name, def in pairs(minetest.registered_nodes) do
+ cid_data[minetest.get_content_id(name)] = {
+ name = name,
+ drops = def.drops,
+ flammable = def.groups.flammable,
+ }
end
- obj:get_luaentity().collect = true
- obj:setacceleration({x=0, y=-10, z=0})
- obj:setvelocity({x=math.random(0,6)-3, y=10, z=math.random(0,6)-3})
+end)
+
+local function rand_pos(center, pos, radius)
+ pos.x = center.x + math.random(-radius, radius)
+ pos.z = center.z + math.random(-radius, radius)
end
-local add_drop = function(drops, pos, item)
- if loss_prob[item] ~= nil then
- if math.random(1,loss_prob[item]) == 1 then
- return
+local function eject_drops(drops, pos, radius)
+ local drop_pos = vector.new(pos)
+ for _, item in pairs(drops) do
+ local count = item:get_count()
+ local max = item:get_stack_max()
+ if count > max then
+ item:set_count(max)
+ end
+ while count > 0 do
+ if count < max then
+ item:set_count(count)
+ end
+ rand_pos(pos, drop_pos, radius)
+ local obj = minetest.add_item(drop_pos, item)
+ if obj then
+ obj:get_luaentity().collect = true
+ obj:setacceleration({x=0, y=-10, z=0})
+ obj:setvelocity({x=math.random(-3, 3), y=10,
+ z=math.random(-3, 3)})
+ end
+ count = count - max
end
end
+end
- if drops[item] == nil then
- drops[item] = ItemStack(item)
- else
- drops[item]:add_item(item)
+local function add_drop(drops, item)
+ item = ItemStack(item)
+ local name = item:get_name()
+ if loss_prob[name] ~= nil and math.random(1, loss_prob[name]) == 1 then
+ return
end
- if drops[item]:get_free_space() == 0 then
- stack = drops[item]
- eject_drops(pos, stack)
- drops[item] = nil
+ local drop = drops[name]
+ if drop == nil then
+ drops[name] = item
+ else
+ drop:set_count(drop:get_count() + item:get_count())
end
end
-local function destroy(drops, pos, last, fast)
+local fire_node = {name="fire:basic_flame"}
+
+local function destroy(drops, pos, cid)
if minetest.is_protected(pos, "") then
return
end
-
- local nodename = minetest.get_node(pos).name
- if nodename ~= "air" then
- minetest.remove_node(pos, (fast and 1 or 0))
- if last then
- nodeupdate(pos)
- end
- if minetest.registered_nodes[nodename].groups.flammable ~= nil then
- minetest.set_node(pos, {name="fire:basic_flame"}, (fast and 2 or 0))
- return
- end
- local drop = minetest.get_node_drops(nodename, "")
- for _,item in ipairs(drop) do
- if type(item) == "string" then
- add_drop(drops, pos, item)
- else
- for i=1,item:get_count() do
- add_drop(drops, pos, item:get_name())
- end
+ local def = cid_data[cid]
+ if def and def.flammable then
+ minetest.set_node(pos, fire_node)
+ else
+ minetest.remove_node(pos)
+ if def then
+ local node_drops = minetest.get_node_drops(def.name, "")
+ for _, item in ipairs(node_drops) do
+ add_drop(drops, item)
end
end
end
end
-boom = function(pos, time)
- minetest.after(time, function(pos)
- if minetest.get_node(pos).name ~= "tnt:tnt_burning" then
- return
+
+local function calc_velocity(pos1, pos2, old_vel, power)
+ local vel = vector.direction(pos1, pos2)
+ vel = vector.normalize(vel)
+ vel = vector.multiply(vel, power)
+
+ -- Divide by distance
+ local dist = vector.distance(pos1, pos2)
+ dist = math.max(dist, 1)
+ vel = vector.divide(vel, dist)
+
+ -- Add old velocity
+ vel = vector.add(vel, old_vel)
+ return vel
+end
+
+local function entity_physics(pos, radius)
+ -- Make the damage radius larger than the destruction radius
+ radius = radius * 2
+ local objs = minetest.get_objects_inside_radius(pos, radius)
+ for _, obj in pairs(objs) do
+ local obj_pos = obj:getpos()
+ local obj_vel = obj:getvelocity()
+ local dist = math.max(1, vector.distance(pos, obj_pos))
+
+ if obj_vel ~= nil then
+ obj:setvelocity(calc_velocity(pos, obj_pos,
+ obj_vel, radius * 10))
end
- minetest.sound_play("tnt_explode", {pos=pos, gain=1.5, max_hear_distance=2*64})
- minetest.set_node(pos, {name="tnt:boom"})
- minetest.after(0.5, function(pos)
- minetest.remove_node(pos)
- end, {x=pos.x, y=pos.y, z=pos.z})
-
-
- local radius = 2
- local drops = {}
- local list = {}
- local dr = 0
- local tnts = 1
- local destroyed = 0
- while dr<radius do
- dr=dr+1
- for dx=-dr,dr,dr*2 do
- for dy=-dr,dr,1 do
- for dz=-dr,dr,1 do
- table.insert(list, {x=dx, y=dy, z=dz})
- end
- end
- end
- for dy=-dr,dr,dr*2 do
- for dx=-dr+1,dr-1,1 do
- for dz=-dr,dr,1 do
- table.insert(list, {x=dx, y=dy, z=dz})
- end
- end
- end
- for dz=-dr,dr,dr*2 do
- for dx=-dr+1,dr-1,1 do
- for dy=-dr+1,dr-1,1 do
- table.insert(list, {x=dx, y=dy, z=dz})
- end
- end
+
+ local damage = (4 / dist) * radius
+ obj:set_hp(obj:get_hp() - damage)
+ end
+end
+
+local function add_effects(pos, radius)
+ minetest.add_particlespawner({
+ amount = 128,
+ time = 1,
+ minpos = vector.subtract(pos, radius / 2),
+ maxpos = vector.add(pos, radius / 2),
+ minvel = {x=-20, y=-20, z=-20},
+ maxvel = {x=20, y=20, z=20},
+ minacc = vector.new(),
+ maxacc = vector.new(),
+ minexptime = 1,
+ maxexptime = 3,
+ minsize = 8,
+ maxsize = 16,
+ texture = "tnt_smoke.png",
+ })
+end
+
+local function burn(pos)
+ local name = minetest.get_node(pos).name
+ if name == "tnt:tnt" then
+ minetest.sound_play("tnt_ignite", {pos=pos})
+ minetest.set_node(pos, {name="tnt:tnt_burning"})
+ minetest.get_node_timer(pos):start(1)
+ elseif name == "tnt:gunpowder" then
+ minetest.sound_play("tnt_gunpowder_burning", {pos=pos, gain=2})
+ minetest.set_node(pos, {name="tnt:gunpowder_burning"})
+ minetest.get_node_timer(pos):start(1)
+ end
+end
+
+local function explode(pos, radius)
+ local pos = vector.round(pos)
+ local vm = VoxelManip()
+ local pr = PseudoRandom(os.time())
+ local p1 = vector.subtract(pos, radius)
+ local p2 = vector.add(pos, radius)
+ local minp, maxp = vm:read_from_map(p1, p2)
+ local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
+ local data = vm:get_data()
+
+ local drops = {}
+ local p = {}
+
+ local c_air = minetest.get_content_id("air")
+ local c_tnt = minetest.get_content_id("tnt:tnt")
+ local c_tnt_burning = minetest.get_content_id("tnt:tnt_burning")
+ local c_gunpowder = minetest.get_content_id("tnt:gunpowder")
+ local c_gunpowder_burning = minetest.get_content_id("tnt:gunpowder_burning")
+ local c_boom = minetest.get_content_id("tnt:boom")
+ local c_fire = minetest.get_content_id("fire:basic_flame")
+
+ for z = -radius, radius do
+ for y = -radius, radius do
+ local vi = a:index(pos.x + (-radius), pos.y + y, pos.z + z)
+ for x = -radius, radius do
+ if (x * x) + (y * y) + (z * z) <=
+ (radius * radius) + pr:next(-radius, radius) then
+ local cid = data[vi]
+ p.x = pos.x + x
+ p.y = pos.y + y
+ p.z = pos.z + z
+ if cid == c_tnt or cid == c_gunpowder then
+ burn(p)
+ elseif cid ~= c_tnt_burning and
+ cid ~= c_gunpowder_burning and
+ cid ~= c_air and
+ cid ~= c_fire and
+ cid ~= c_boom then
+ destroy(drops, p, cid)
end
- for _,p in ipairs(list) do
- local np = {x=pos.x+p.x, y=pos.y+p.y, z=pos.z+p.z}
-
- local node = minetest.get_node(np)
- if node.name == "air" then
- elseif node.name == "tnt:tnt" or node.name == "tnt:tnt_burning" then
- if radius < radius_max then
- if radius <= 5 then
- radius = radius + 1
- elseif radius <= 10 then
- radius = radius + 0.5
- else
- radius = radius + 0.3
- end
- minetest.remove_node(np, 2)
- tnts = tnts + 1
- else
- minetest.set_node(np, {name="tnt:tnt_burning"})
- boom(np, 1)
- end
- elseif node.name == "fire:basic_flame"
- --or string.find(node.name, "default:water_")
- --or string.find(node.name, "default:lava_")
- or node.name == "tnt:boom"
- then
-
- else
- if math.abs(p.x)<2 and math.abs(p.y)<2 and math.abs(p.z)<2 then
- destroy(drops, np, dr == radius, radius > 7)
- destroyed = destroyed + 1
- else
- if math.random(1,5) <= 4 then
- destroy(drops, np, dr == radius, radius > 7)
- destroyed = destroyed + 1
- end
- end
- end
- end
end
+ vi = vi + 1
+ end
+ end
+ end
- local objects = minetest.get_objects_inside_radius(pos, radius*2)
- for _,obj in ipairs(objects) do
- --if obj:is_player() or (obj:get_luaentity() and obj:get_luaentity().name ~= "__builtin:item") then
- local p = obj:getpos()
- local v = obj:getvelocity()
- local vec = {x=p.x-pos.x, y=p.y-pos.y, z=p.z-pos.z}
- local dist = (vec.x^2+vec.y^2+vec.z^2)^0.5
- local damage = ((radius*20)/dist)
- --print("DMG dist="..dist.." damage="..damage)
- if obj:is_player() or (obj:get_luaentity() and obj:get_luaentity().name ~= "__builtin:item") then
- obj:punch(obj, 1.0, {
- full_punch_interval=1.0,
- damage_groups={fleshy=damage},
- }, vec)
- end
- if v ~= nil then
- --obj:setvelocity({x=(p.x - pos.x) + (radius / 4) + v.x, y=(p.y - pos.y) + (radius / 2) + v.y, z=(p.z - pos.z) + (radius / 4) + v.z})
- obj:setvelocity({x=(p.x - pos.x) + (radius / 2) + v.x, y=(p.y - pos.y) + radius + v.y, z=(p.z - pos.z) + (radius / 2) + v.z})
- end
- --end
- end
+ return drops
+end
- print("TNT exploded=" .. tnts .. " radius=" .. radius .. " destroyed="..destroyed)
+local function boom(pos)
+ minetest.sound_play("tnt_explode", {pos=pos, gain=1.5, max_hear_distance=2*64})
+ minetest.set_node(pos, {name="tnt:boom"})
+ minetest.get_node_timer(pos):start(0.5)
- for _,stack in pairs(drops) do
- eject_drops(pos, stack)
- end
- local radiusp = radius+1
- minetest.add_particlespawner(
- 100, --amount
- 0.1, --time
- {x=pos.x-radiusp, y=pos.y-radiusp, z=pos.z-radiusp}, --minpos
- {x=pos.x+radiusp, y=pos.y+radiusp, z=pos.z+radiusp}, --maxpos
- {x=-0, y=-0, z=-0}, --minvel
- {x=0, y=0, z=0}, --maxvel
- {x=-0.5,y=5,z=-0.5}, --minacc
- {x=0.5,y=5,z=0.5}, --maxacc
- 0.1, --minexptime
- 1, --maxexptime
- 8, --minsize
- 15, --maxsize
- false, --collisiondetection
- "tnt_smoke.png" --texture
- )
- end, pos)
+ local drops = explode(pos, radius)
+ entity_physics(pos, radius)
+ eject_drops(drops, pos, radius)
+ add_effects(pos, radius)
end
minetest.register_node("tnt:tnt", {
tiles = {"tnt_top.png", "tnt_bottom.png", "tnt_side.png"},
groups = {dig_immediate=2, mesecon=2},
sounds = default.node_sound_wood_defaults(),
-
on_punch = function(pos, node, puncher)
if puncher:get_wielded_item():get_name() == "default:torch" then
minetest.sound_play("tnt_ignite", {pos=pos})
minetest.set_node(pos, {name="tnt:tnt_burning"})
- boom(pos, 4)
+ minetest.get_node_timer(pos):start(4)
end
end,
-
- mesecons = {
- effector = {
- action_on = function(pos, node)
- minetest.set_node(pos, {name="tnt:tnt_burning"})
- boom(pos, 0)
- end
- },
- },
+ mesecons = {effector = {action_on = boom}},
})
minetest.register_node("tnt:tnt_burning", {
- tiles = {{name="tnt_top_burning_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1}}, "tnt_bottom.png", "tnt_side.png"},
+ tiles = {
+ {
+ name = "tnt_top_burning_animated.png",
+ animation = {
+ type = "vertical_frames",
+ aspect_w = 16,
+ aspect_h = 16,
+ length = 1,
+ }
+ },
+ "tnt_bottom.png", "tnt_side.png"},
light_source = 5,
drop = "",
sounds = default.node_sound_wood_defaults(),
+ on_timer = boom,
})
minetest.register_node("tnt:boom", {
walkable = false,
drop = "",
groups = {dig_immediate=3},
+ on_timer = function(pos, elapsed)
+ minetest.remove_node(pos)
+ end,
})
-burn = function(pos)
- if minetest.get_node(pos).name == "tnt:tnt" then
- minetest.sound_play("tnt_ignite", {pos=pos})
- minetest.set_node(pos, {name="tnt:tnt_burning"})
- boom(pos, 1)
- return
- end
- if minetest.get_node(pos).name ~= "tnt:gunpowder" then
- return
- end
- minetest.sound_play("tnt_gunpowder_burning", {pos=pos, gain=2})
- minetest.set_node(pos, {name="tnt:gunpowder_burning"})
-
- minetest.after(1, function(pos)
- if minetest.get_node(pos).name ~= "tnt:gunpowder_burning" then
- return
- end
- minetest.after(0.5, function(pos)
- minetest.remove_node(pos)
- end, {x=pos.x, y=pos.y, z=pos.z})
- for dx=-1,1 do
- for dz=-1,1 do
- for dy=-1,1 do
- pos.x = pos.x+dx
- pos.y = pos.y+dy
- pos.z = pos.z+dz
-
- if not (math.abs(dx) == 1 and math.abs(dz) == 1) then
- if dy == 0 then
- burn({x=pos.x, y=pos.y, z=pos.z})
- else
- if math.abs(dx) == 1 or math.abs(dz) == 1 then
- burn({x=pos.x, y=pos.y, z=pos.z})
- end
- end
- end
-
- pos.x = pos.x-dx
- pos.y = pos.y-dy
- pos.z = pos.z-dz
- end
- end
- end
- end, pos)
-end
-
minetest.register_node("tnt:gunpowder", {
description = "Gun Powder",
drawtype = "raillike",
sunlight_propagates = true,
walkable = false,
light_source = 5,
- tiles = {{name="tnt_gunpowder_burning_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1}}},
+ tiles = {{
+ name = "tnt_gunpowder_burning_animated.png",
+ animation = {
+ type = "vertical_frames",
+ aspect_w = 16,
+ aspect_h = 16,
+ length = 1,
+ }
+ }},
selection_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
drop = "",
groups = {dig_immediate=2,attached_node=1},
sounds = default.node_sound_leaves_defaults(),
+ on_timer = function(pos, elapsed)
+ for dx = -1, 1 do
+ for dz = -1, 1 do
+ for dy = -1, 1 do
+ if not (dx == 0 and dz == 0) then
+ burn({
+ x = pos.x + dx,
+ y = pos.y + dy,
+ z = pos.z + dz,
+ })
+ end
+ end
+ end
+ end
+ minetest.remove_node(pos)
+ end
})
minetest.register_abm({
nodenames = {"tnt:tnt", "tnt:gunpowder"},
neighbors = {"fire:basic_flame", "default:lava_source", "default:lava_flowing"},
- interval = 2,
- chance = 10,
- action = function(pos, node)
- if node.name == "tnt:tnt" then
- minetest.set_node(pos, {name="tnt:tnt_burning"})
- boom({x=pos.x, y=pos.y, z=pos.z}, 0)
- else
- burn(pos)
- end
- end
+ interval = 1,
+ chance = 1,
+ action = burn,
})
minetest.register_craft({
minetest.register_craft({
output = "tnt:tnt",
recipe = {
- {"", "group:wood", ""},
+ {"", "group:wood", ""},
{"group:wood", "tnt:gunpowder", "group:wood"},
- {"", "group:wood", ""}
+ {"", "group:wood", ""}
}
})
if minetest.setting_get("log_mods") then
- minetest.log("action", "tnt loaded")
+ minetest.debug("[TNT] Loaded!")
end
+