Default: Create 'grass', 'dry_grass' groups, use in dirt conversion ABM
authorparamat <mat.gregory@virginmedia.com>
Sat, 16 Apr 2016 20:53:03 +0000 (21:53 +0100)
committerparamat <mat.gregory@virginmedia.com>
Mon, 18 Apr 2016 00:52:03 +0000 (01:52 +0100)
mods/default/functions.lua
mods/default/nodes.lua

index 775803bc611e6621511db0493d2b86854e1be6ee..c0ea1f5b53f00d0faaf1a3e93bb938ccbe0ecdc4 100644 (file)
@@ -362,16 +362,8 @@ minetest.register_abm({
                "default:dirt_with_grass",
                "default:dirt_with_dry_grass",
                "default:dirt_with_snow",
-               "default:grass_1",
-               "default:grass_2",
-               "default:grass_3",
-               "default:grass_4",
-               "default:grass_5",
-               "default:dry_grass_1",
-               "default:dry_grass_2",
-               "default:dry_grass_3",
-               "default:dry_grass_4",
-               "default:dry_grass_5",
+               "group:grass",
+               "group:dry_grass",
                "default:snow",
        },
        interval = 6,
@@ -408,9 +400,9 @@ minetest.register_abm({
                if name == "default:snow" then
                        minetest.set_node(pos, {name = "default:dirt_with_snow"})
                -- Most likely case first.
-               elseif name:sub(1, 13) == "default:grass" then
+               elseif minetest.get_item_group(name, "grass") ~= 0 then
                        minetest.set_node(pos, {name = "default:dirt_with_grass"})
-               elseif name:sub(1, 17) == "default:dry_grass" then
+               elseif minetest.get_item_group(name, "dry_grass") ~= 0 then
                        minetest.set_node(pos, {name = "default:dirt_with_dry_grass"})
                end
        end
index 1550e141bc2802e3bb1a65533cf54be12cc8c400..36ae5861c30fffee4df96c7a3910a87e25f5d9b2 100644 (file)
@@ -947,7 +947,7 @@ minetest.register_node("default:junglegrass", {
        sunlight_propagates = true,
        walkable = false,
        buildable_to = true,
-       groups = {snappy = 3, flora = 1, attached_node = 1},
+       groups = {snappy = 3, flora = 1, attached_node = 1, grass = 1},
        sounds = default.node_sound_leaves_defaults(),
        selection_box = {
                type = "fixed",
@@ -968,7 +968,7 @@ minetest.register_node("default:grass_1", {
        sunlight_propagates = true,
        walkable = false,
        buildable_to = true,
-       groups = {snappy = 3, flora = 1, attached_node = 1},
+       groups = {snappy = 3, flora = 1, attached_node = 1, grass = 1},
        sounds = default.node_sound_leaves_defaults(),
        selection_box = {
                type = "fixed",
@@ -998,7 +998,7 @@ for i = 2, 5 do
                buildable_to = true,
                drop = "default:grass_1",
                groups = {snappy = 3, flora = 1, attached_node = 1,
-                       not_in_creative_inventory = 1},
+                       not_in_creative_inventory = 1, grass = 1},
                sounds = default.node_sound_leaves_defaults(),
                selection_box = {
                        type = "fixed",
@@ -1019,7 +1019,8 @@ minetest.register_node("default:dry_grass_1", {
        sunlight_propagates = true,
        walkable = false,
        buildable_to = true,
-       groups = {snappy = 3, flammable = 3, flora = 1, attached_node = 1},
+       groups = {snappy = 3, flammable = 3, flora = 1,
+               attached_node = 1, dry_grass = 1},
        sounds = default.node_sound_leaves_defaults(),
        selection_box = {
                type = "fixed",
@@ -1047,8 +1048,8 @@ for i = 2, 5 do
                sunlight_propagates = true,
                walkable = false,
                buildable_to = true,
-               groups = {snappy = 3, flammable = 3, flora = 1,
-                       attached_node = 1, not_in_creative_inventory=1},
+               groups = {snappy = 3, flammable = 3, flora = 1, attached_node = 1,
+                       not_in_creative_inventory=1, dry_grass = 1},
                drop = "default:dry_grass_1",
                sounds = default.node_sound_leaves_defaults(),
                selection_box = {