Disable game bar and header on Android (#7940)
authorrubenwardy <rw@rubenwardy.com>
Thu, 6 Dec 2018 23:32:15 +0000 (23:32 +0000)
committerParamat <paramat@users.noreply.github.com>
Thu, 6 Dec 2018 23:32:15 +0000 (23:32 +0000)
builtin/mainmenu/tab_local.lua

index 45d3027f88aca3a1f9ad7f850b117bdfd86cfb22..915258b484e68f5c7f95543a0f9b132f6fa6c5f6 100644 (file)
 --with this program; if not, write to the Free Software Foundation, Inc.,
 --51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 
-local function current_game()
-       local last_game_id = core.settings:get("menu_last_game")
-       local game, index = pkgmgr.find_by_gameid(last_game_id)
 
-       return game
-end
+local enable_gamebar = PLATFORM ~= "Android"
+local current_game, singleplayer_refresh_gamebar
+if enable_gamebar then
+       function current_game()
+               local last_game_id = core.settings:get("menu_last_game")
+               local game, index = pkgmgr.find_by_gameid(last_game_id)
+
+               return game
+       end
 
-local function singleplayer_refresh_gamebar()
+       function singleplayer_refresh_gamebar()
 
-       local old_bar = ui.find_by_name("game_button_bar")
+               local old_bar = ui.find_by_name("game_button_bar")
 
-       if old_bar ~= nil then
-               old_bar:delete()
-       end
+               if old_bar ~= nil then
+                       old_bar:delete()
+               end
 
-       local function game_buttonbar_button_handler(fields)
-               for key,value in pairs(fields) do
-                       for j=1,#pkgmgr.games,1 do
-                               if ("game_btnbar_" .. pkgmgr.games[j].id == key) then
-                                       mm_texture.update("singleplayer", pkgmgr.games[j])
-                                       core.set_topleft_text(pkgmgr.games[j].name)
-                                       core.settings:set("menu_last_game",pkgmgr.games[j].id)
-                                       menudata.worldlist:set_filtercriteria(pkgmgr.games[j].id)
-                                       local index = filterlist.get_current_index(menudata.worldlist,
-                                               tonumber(core.settings:get("mainmenu_last_selected_world")))
-                                       if not index or index < 1 then
-                                               local selected = core.get_textlist_index("sp_worlds")
-                                               if selected ~= nil and selected < #menudata.worldlist:get_list() then
-                                                       index = selected
-                                               else
-                                                       index = #menudata.worldlist:get_list()
+               local function game_buttonbar_button_handler(fields)
+                       for key,value in pairs(fields) do
+                               for j=1,#pkgmgr.games,1 do
+                                       if ("game_btnbar_" .. pkgmgr.games[j].id == key) then
+                                               mm_texture.update("singleplayer", pkgmgr.games[j])
+                                               core.set_topleft_text(pkgmgr.games[j].name)
+                                               core.settings:set("menu_last_game",pkgmgr.games[j].id)
+                                               menudata.worldlist:set_filtercriteria(pkgmgr.games[j].id)
+                                               local index = filterlist.get_current_index(menudata.worldlist,
+                                                       tonumber(core.settings:get("mainmenu_last_selected_world")))
+                                               if not index or index < 1 then
+                                                       local selected = core.get_textlist_index("sp_worlds")
+                                                       if selected ~= nil and selected < #menudata.worldlist:get_list() then
+                                                               index = selected
+                                                       else
+                                                               index = #menudata.worldlist:get_list()
+                                                       end
                                                end
+                                               menu_worldmt_legacy(index)
+                                               return true
                                        end
-                                       menu_worldmt_legacy(index)
-                                       return true
                                end
                        end
                end
-       end
 
-       local btnbar = buttonbar_create("game_button_bar",
-               game_buttonbar_button_handler,
-               {x=-0.3,y=5.9}, "horizontal", {x=12.4,y=1.15})
+               local btnbar = buttonbar_create("game_button_bar",
+                       game_buttonbar_button_handler,
+                       {x=-0.3,y=5.9}, "horizontal", {x=12.4,y=1.15})
 
-       for i=1,#pkgmgr.games,1 do
-               local btn_name = "game_btnbar_" .. pkgmgr.games[i].id
+               for i=1,#pkgmgr.games,1 do
+                       local btn_name = "game_btnbar_" .. pkgmgr.games[i].id
 
-               local image = nil
-               local text = nil
-               local tooltip = core.formspec_escape(pkgmgr.games[i].name)
+                       local image = nil
+                       local text = nil
+                       local tooltip = core.formspec_escape(pkgmgr.games[i].name)
 
-               if pkgmgr.games[i].menuicon_path ~= nil and
-                       pkgmgr.games[i].menuicon_path ~= "" then
-                       image = core.formspec_escape(pkgmgr.games[i].menuicon_path)
-               else
+                       if pkgmgr.games[i].menuicon_path ~= nil and
+                               pkgmgr.games[i].menuicon_path ~= "" then
+                               image = core.formspec_escape(pkgmgr.games[i].menuicon_path)
+                       else
 
-                       local part1 = pkgmgr.games[i].id:sub(1,5)
-                       local part2 = pkgmgr.games[i].id:sub(6,10)
-                       local part3 = pkgmgr.games[i].id:sub(11)
+                               local part1 = pkgmgr.games[i].id:sub(1,5)
+                               local part2 = pkgmgr.games[i].id:sub(6,10)
+                               local part3 = pkgmgr.games[i].id:sub(11)
 
-                       text = part1 .. "\n" .. part2
-                       if part3 ~= nil and
-                               part3 ~= "" then
-                               text = text .. "\n" .. part3
+                               text = part1 .. "\n" .. part2
+                               if part3 ~= nil and
+                                       part3 ~= "" then
+                                       text = text .. "\n" .. part3
+                               end
                        end
+                       btnbar:add_button(btn_name, text, image, tooltip)
                end
-               btnbar:add_button(btn_name, text, image, tooltip)
+       end
+else
+       function current_game()
+               return nil
        end
 end
 
@@ -200,10 +209,10 @@ local function main_button_handler(this, fields, name, tabdata)
 
                if core.settings:get_bool("enable_server") then
                        if selected ~= nil and gamedata.selected_world ~= 0 then
-                               gamedata.playername     = fields["te_playername"]
-                               gamedata.password       = fields["te_passwd"]
-                               gamedata.port           = fields["te_serverport"]
-                               gamedata.address        = ""
+                               gamedata.playername = fields["te_playername"]
+                               gamedata.password   = fields["te_passwd"]
+                               gamedata.port       = fields["te_serverport"]
+                               gamedata.address    = ""
 
                                core.settings:set("port",gamedata.port)
                                if fields["te_serveraddr"] ~= nil then
@@ -239,7 +248,7 @@ local function main_button_handler(this, fields, name, tabdata)
                create_world_dlg:set_parent(this)
                this:hide()
                create_world_dlg:show()
-               mm_texture.update("singleplayer",current_game())
+               mm_texture.update("singleplayer", current_game())
                return true
        end
 
@@ -282,28 +291,31 @@ local function main_button_handler(this, fields, name, tabdata)
        end
 end
 
-local function on_change(type, old_tab, new_tab)
-       local buttonbar = ui.find_by_name("game_button_bar")
+local on_change
+if enable_gamebar then
+       function on_change(type, old_tab, new_tab)
+               local buttonbar = ui.find_by_name("game_button_bar")
 
-       if ( buttonbar == nil ) then
-               singleplayer_refresh_gamebar()
-               buttonbar = ui.find_by_name("game_button_bar")
-       end
+               if ( buttonbar == nil ) then
+                       singleplayer_refresh_gamebar()
+                       buttonbar = ui.find_by_name("game_button_bar")
+               end
 
-       if (type == "ENTER") then
-               local game = current_game()
+               if (type == "ENTER") then
+                       local game = current_game()
 
-               if game then
-                       menudata.worldlist:set_filtercriteria(game.id)
-                       core.set_topleft_text(game.name)
-                       mm_texture.update("singleplayer",game)
+                       if game then
+                               menudata.worldlist:set_filtercriteria(game.id)
+                               core.set_topleft_text(game.name)
+                               mm_texture.update("singleplayer",game)
+                       end
+                       buttonbar:show()
+               else
+                       menudata.worldlist:set_filtercriteria(nil)
+                       buttonbar:hide()
+                       core.set_topleft_text("")
+                       mm_texture.update(new_tab,nil)
                end
-               buttonbar:show()
-       else
-               menudata.worldlist:set_filtercriteria(nil)
-               buttonbar:hide()
-               core.set_topleft_text("")
-               mm_texture.update(new_tab,nil)
        end
 end