Previously, the carving of rivers was disabled above 'shadow_limit' even if
floatlands were disabled. This caused rivers to be unnecessarily disabled if
mapgen was customised to have surface level above y = 1024.
void MapgenV7::generateRidgeTerrain()
{
- if ((node_max.Y < water_level - 16) || (node_max.Y > shadow_limit))
+ if (node_max.Y < water_level - 16 ||
+ ((spflags & MGV7_FLOATLANDS) && node_max.Y > shadow_limit))
return;
noise_ridge->perlinMap3D(node_min.X, node_min.Y - 1, node_min.Z);