void handleCommand_HP(NetworkPacket* pkt);
void handleCommand_Breath(NetworkPacket* pkt);
void handleCommand_MovePlayer(NetworkPacket* pkt);
- void handleCommand_PlayerItem(NetworkPacket* pkt);
void handleCommand_DeathScreen(NetworkPacket* pkt);
void handleCommand_AnnounceMedia(NetworkPacket* pkt);
void handleCommand_Media(NetworkPacket* pkt);
- void handleCommand_ToolDef(NetworkPacket* pkt);
void handleCommand_NodeDef(NetworkPacket* pkt);
- void handleCommand_CraftItemDef(NetworkPacket* pkt);
void handleCommand_ItemDef(NetworkPacket* pkt);
void handleCommand_PlaySound(NetworkPacket* pkt);
void handleCommand_StopSound(NetworkPacket* pkt);
{ "TOCLIENT_HP", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_HP }, // 0x33
{ "TOCLIENT_MOVE_PLAYER", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_MovePlayer }, // 0x34
{ "TOCLIENT_ACCESS_DENIED_LEGACY", TOCLIENT_STATE_NOT_CONNECTED, &Client::handleCommand_AccessDenied }, // 0x35
- { "TOCLIENT_PLAYERITEM", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_PlayerItem }, // 0x36
+ null_command_handler,
{ "TOCLIENT_DEATHSCREEN", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_DeathScreen }, // 0x37
{ "TOCLIENT_MEDIA", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_Media }, // 0x38
- { "TOCLIENT_TOOLDEF", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_ToolDef }, // 0x39
+ null_command_handler,
{ "TOCLIENT_NODEDEF", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_NodeDef }, // 0x3a
- { "TOCLIENT_CRAFTITEMDEF", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_CraftItemDef }, // 0x3b
+ null_command_handler,
{ "TOCLIENT_ANNOUNCE_MEDIA", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_AnnounceMedia }, // 0x3c
{ "TOCLIENT_ITEMDEF", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_ItemDef }, // 0x3d
null_command_handler,
m_ignore_damage_timer = 3.0;
}
-void Client::handleCommand_PlayerItem(NetworkPacket* pkt)
-{
- warningstream << "Client: Ignoring TOCLIENT_PLAYERITEM" << std::endl;
-}
-
void Client::handleCommand_DeathScreen(NetworkPacket* pkt)
{
bool set_camera_point_target;
}
}
-void Client::handleCommand_ToolDef(NetworkPacket* pkt)
-{
- warningstream << "Client: Ignoring TOCLIENT_TOOLDEF" << std::endl;
-}
-
void Client::handleCommand_NodeDef(NetworkPacket* pkt)
{
infostream << "Client: Received node definitions: packet size: "
m_nodedef_received = true;
}
-void Client::handleCommand_CraftItemDef(NetworkPacket* pkt)
-{
- warningstream << "Client: Ignoring TOCLIENT_CRAFTITEMDEF" << std::endl;
-}
-
void Client::handleCommand_ItemDef(NetworkPacket* pkt)
{
infostream << "Client: Received item definitions: packet size: "
ContentFeatures and NodeDefManager use a different serialization
format; better for future version cross-compatibility
Many things
+ Obsolete TOCLIENT_PLAYERITEM
PROTOCOL_VERSION 10:
TOCLIENT_PRIVILEGES
Version raised to force 'fly' and 'fast' privileges into effect.
PROTOCOL_VERSION 22:
add swap_node
PROTOCOL_VERSION 23:
- TOSERVER_CLIENT_READY
+ Obsolete TOSERVER_RECEIVED_MEDIA
+ Add TOSERVER_CLIENT_READY
PROTOCOL_VERSION 24:
ContentFeatures version 7
ContentFeatures: change number of special tiles to 6 (CF_SPECIAL_COUNT)
null_command_handler, // 0x3e
null_command_handler, // 0x3f
{ "TOSERVER_REQUEST_MEDIA", TOSERVER_STATE_STARTUP, &Server::handleCommand_RequestMedia }, // 0x40
- { "TOSERVER_RECEIVED_MEDIA", TOSERVER_STATE_STARTUP, &Server::handleCommand_ReceivedMedia }, // 0x41
+ null_command_handler, // 0x41
{ "TOSERVER_BREATH", TOSERVER_STATE_INGAME, &Server::handleCommand_Deprecated }, // 0x42 Old breath model which is now deprecated for anticheating
{ "TOSERVER_CLIENT_READY", TOSERVER_STATE_STARTUP, &Server::handleCommand_ClientReady }, // 0x43
null_command_handler, // 0x44
sendRequestedMedia(pkt->getPeerId(), tosend);
}
-void Server::handleCommand_ReceivedMedia(NetworkPacket* pkt)
-{
-}
-
void Server::handleCommand_ClientReady(NetworkPacket* pkt)
{
u16 peer_id = pkt->getPeerId();
void handleCommand_Init_Legacy(NetworkPacket* pkt);
void handleCommand_Init2(NetworkPacket* pkt);
void handleCommand_RequestMedia(NetworkPacket* pkt);
- void handleCommand_ReceivedMedia(NetworkPacket* pkt);
void handleCommand_ClientReady(NetworkPacket* pkt);
void handleCommand_GotBlocks(NetworkPacket* pkt);
void handleCommand_PlayerPos(NetworkPacket* pkt);