dofile(default_path.."/trees.lua")
dofile(default_path.."/nodes.lua")
dofile(default_path.."/furnace.lua")
+dofile(default_path.."/torch.lua")
dofile(default_path.."/tools.lua")
dofile(default_path.."/item_entity.lua")
dofile(default_path.."/craftitems.lua")
--- /dev/null
+# Blender v2.77 (sub 0) OBJ File: 'torch_ceiling.blend'
+# www.blender.org
+mtllib torch_ceiling.mtl
+o Cube_Cube.001
+v -0.062469 -0.047331 0.068152
+v -0.062469 -0.559515 -0.164388
+v -0.062469 0.004344 -0.045667
+v -0.062469 -0.507839 -0.278206
+v 0.062531 -0.047331 0.068152
+v 0.062531 -0.559515 -0.164388
+v 0.062531 0.004344 -0.045667
+v 0.062531 -0.507839 -0.278206
+v 0.353584 0.040000 0.363553
+v 0.353584 -0.397500 0.363553
+v -0.353522 0.040000 -0.343553
+v -0.353522 -0.397500 -0.343553
+v 0.353584 0.040000 -0.343553
+v -0.353522 0.040000 0.363553
+v 0.353584 -0.397500 -0.343553
+v -0.353522 -0.397500 0.363553
+vt 0.5625 0.5000
+vt 0.5625 0.6250
+vt 0.4375 0.6250
+vt 0.4375 0.5000
+vt 0.4375 0.0000
+vt 0.5625 0.0000
+vt 0.5625 0.1250
+vt 0.4375 0.1250
+vt 0.5625 0.6250
+vt 0.4375 0.6250
+vt 0.4375 0.6250
+vt 0.4375 0.0000
+vt 0.5625 0.6250
+vt 0.5625 0.0000
+vt 1.0000 0.5625
+vt 1.0000 1.0000
+vt 0.0000 1.0000
+vt 0.0000 0.5625
+vt 0.0000 0.5625
+vt 1.0000 0.5625
+vt 1.0000 1.0000
+vt 0.0000 1.0000
+vn 0.0000 0.9105 0.4134
+vn -0.0000 -0.4134 0.9105
+vn -1.0000 0.0000 0.0000
+vn 0.7071 0.0000 -0.7071
+vn 0.7071 0.0000 0.7071
+usemtl Material.001
+s off
+f 3/1/1 1/2/1 5/3/1 7/4/1
+f 8/5/1 4/6/1 2/7/1 6/8/1
+f 3/9/2 4/6/2 8/5/2 7/10/2
+f 1/11/3 3/9/3 4/6/3 2/12/3
+f 5/13/2 1/11/2 2/12/2 6/14/2
+f 7/10/3 8/5/3 6/14/3 5/13/3
+usemtl Material.002
+f 9/15/4 10/16/4 12/17/4 11/18/4
+f 13/19/5 14/20/5 16/21/5 15/22/5
--- /dev/null
+# Blender v2.76 (sub 11) OBJ File: 'torch_floor.blend'
+# www.blender.org
+mtllib torch_floor.mtl
+o Cube_Cube.001
+v 0.062500 0.062500 -0.062500
+v 0.062500 -0.500000 -0.062500
+v 0.062500 0.062500 0.062500
+v 0.062500 -0.500000 0.062500
+v -0.062500 0.062500 -0.062500
+v -0.062500 -0.500000 -0.062500
+v -0.062500 0.062500 0.062500
+v -0.062500 -0.500000 0.062500
+v -0.353553 -0.500000 0.353553
+v -0.353553 0.500000 0.353553
+v 0.353553 -0.500000 -0.353553
+v 0.353553 0.500000 -0.353553
+v -0.353553 -0.500000 -0.353553
+v 0.353553 -0.500000 0.353553
+v -0.353553 0.500000 -0.353553
+v 0.353553 0.500000 0.353553
+vt 0.562500 0.500000
+vt 0.562500 0.625000
+vt 0.437500 0.625000
+vt 0.437500 0.500000
+vt 0.437500 0.000000
+vt 0.562500 0.000000
+vt 0.562500 0.125000
+vt 0.437500 0.125000
+vt 1.000000 0.000000
+vt 1.000000 1.000000
+vt 0.000000 1.000000
+vt 0.000000 0.000000
+vn 0.000000 1.000000 0.000000
+vn 0.000000 0.000000 -1.000000
+vn 1.000000 0.000000 0.000000
+vn -0.707100 0.000000 -0.707100
+vn -0.707100 -0.000000 0.707100
+g Cube_Cube.001_Cube_Cube.001_Material.001
+usemtl Material.001
+s off
+f 3/1/1 1/2/1 5/3/1 7/4/1
+f 8/5/1 4/6/1 2/7/1 6/8/1
+f 3/2/2 4/6/2 8/5/2 7/3/2
+f 1/3/3 3/2/3 4/6/3 2/5/3
+f 5/2/2 1/3/2 2/5/2 6/6/2
+f 7/3/3 8/5/3 6/6/3 5/2/3
+g Cube_Cube.001_Cube_Cube.001_Material.002
+usemtl Material.002
+f 9/9/4 10/10/4 12/11/4 11/12/4
+f 13/12/5 14/9/5 16/10/5 15/11/5
--- /dev/null
+# Blender v2.76 (sub 11) OBJ File: 'torch_wall.blend'
+# www.blender.org
+mtllib torch_wall.mtl
+o Cube_Cube.001
+v 0.062469 -0.195248 0.023570
+v 0.062469 -0.476498 -0.463570
+v 0.062469 -0.303502 0.086070
+v 0.062469 -0.584752 -0.401070
+v -0.062531 -0.195248 0.023570
+v -0.062531 -0.476498 -0.463570
+v -0.062531 -0.303502 0.086070
+v -0.062531 -0.584752 -0.401070
+v -0.353584 -0.613553 0.022500
+v -0.353584 -0.613553 0.460000
+v 0.353522 0.093553 0.022500
+v 0.353522 0.093553 0.460000
+v -0.353584 0.093553 0.022500
+v 0.353522 -0.613553 0.022500
+v -0.353584 0.093553 0.460000
+v 0.353522 -0.613553 0.460000
+v 0.353553 0.056811 -0.121957
+v 0.353553 -0.224439 -0.609096
+v -0.353553 -0.555561 0.231596
+v -0.353553 -0.836811 -0.255543
+v -0.353553 0.056811 -0.121957
+v -0.353553 -0.224439 -0.609096
+v 0.353553 -0.555561 0.231596
+v 0.353553 -0.836811 -0.255543
+vt 0.562500 0.500000
+vt 0.562500 0.625000
+vt 0.437500 0.625000
+vt 0.437500 0.500000
+vt 0.437500 0.000000
+vt 0.562500 0.000000
+vt 0.562500 0.125000
+vt 0.437500 0.125000
+vt 0.000000 0.562500
+vt 0.000000 -0.000000
+vt 1.000000 0.000000
+vt 1.000000 0.562500
+vt 1.000000 1.000000
+vt 0.000000 1.000000
+vn -0.000000 0.500000 0.866000
+vn -0.000000 0.866000 -0.500000
+vn 1.000000 0.000000 0.000000
+vn -0.707100 0.612400 -0.353600
+vn -0.707100 -0.612400 0.353600
+vn -0.707100 0.707100 -0.000000
+vn -0.707100 -0.707100 -0.000000
+g Cube_Cube.001_Cube_Cube.001_Material.001
+usemtl Material.001
+s off
+f 3/1/1 1/2/1 5/3/1 7/4/1
+f 8/5/1 4/6/1 2/7/1 6/8/1
+f 3/2/2 4/6/2 8/5/2 7/3/2
+f 1/3/3 3/2/3 4/6/3 2/5/3
+f 5/2/2 1/3/2 2/5/2 6/6/2
+f 7/3/3 8/5/3 6/6/3 5/2/3
+f 17/9/4 18/10/4 20/11/4 19/12/4
+f 21/9/5 22/10/5 24/11/5 23/12/5
+g Cube_Cube.001_Cube_Cube.001_Material.002
+usemtl Material.002
+f 9/12/6 10/13/6 12/14/6 11/9/6
+f 13/9/7 14/12/7 16/13/7 15/14/7
Tools / "Advanced" crafting / Non-"natural"
-------------------------------------------
-default:torch
-
default:chest
default:chest_locked
-- Tools / "Advanced" crafting / Non-"natural"
--
-minetest.register_node("default:torch", {
- description = "Torch",
- drawtype = "torchlike",
- tiles = {
- {
- name = "default_torch_on_floor_animated.png",
- animation = {
- type = "vertical_frames",
- aspect_w = 16,
- aspect_h = 16,
- length = 3.0
- },
- },
- {
- name="default_torch_on_ceiling_animated.png",
- animation = {
- type = "vertical_frames",
- aspect_w = 16,
- aspect_h = 16,
- length = 3.0
- },
- },
- {
- name="default_torch_animated.png",
- animation = {
- type = "vertical_frames",
- aspect_w = 16,
- aspect_h = 16,
- length = 3.0
- },
- },
- },
- inventory_image = "default_torch_on_floor.png",
- wield_image = "default_torch_on_floor.png",
- paramtype = "light",
- paramtype2 = "wallmounted",
- sunlight_propagates = true,
- is_ground_content = false,
- walkable = false,
- light_source = default.LIGHT_MAX - 1,
- selection_box = {
- type = "wallmounted",
- wall_top = {-0.1, 0.5 - 0.6, -0.1, 0.1, 0.5, 0.1},
- wall_bottom = {-0.1, -0.5, -0.1, 0.1, -0.5 + 0.6, 0.1},
- wall_side = {-0.5, -0.3, -0.1, -0.5 + 0.3, 0.3, 0.1},
- },
- groups = {choppy = 2, dig_immediate = 3, flammable = 1, attached_node = 1},
- legacy_wallmounted = true,
- sounds = default.node_sound_defaults(),
-})
-
-
local chest_formspec =
"size[8,9]" ..
default.gui_bg ..
--- /dev/null
+
+--[[
+
+Torch mod - formerly mod "Torches"
+======================
+
+(c) Copyright BlockMen (2013-2015)
+(C) Copyright sofar <sofar@foo-projects.org> (2016)
+
+This mod changes the default torch drawtype from "torchlike" to "mesh",
+giving the torch a three dimensional appearance. The mesh contains the
+proper pixel mapping to make the animation appear as a particle above
+the torch, while in fact the animation is just the texture of the mesh.
+
+
+License:
+~~~~~~~~
+(c) Copyright BlockMen (2013-2015)
+
+Textures and Meshes/Models:
+CC-BY 3.0 BlockMen
+Note that the models were entirely done from scratch by sofar.
+
+Code:
+Licensed under the GNU LGPL version 2.1 or higher.
+You can redistribute it and/or modify it under
+the terms of the GNU Lesser General Public License
+as published by the Free Software Foundation;
+
+You should have received a copy of the GNU Lesser General Public
+License along with this library; if not, write to the Free Software
+Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+
+See LICENSE.txt and http://www.gnu.org/licenses/lgpl-2.1.txt
+
+--]]
+
+minetest.register_node("default:torch", {
+ description = "Torch",
+ drawtype = "mesh",
+ mesh = "torch_floor.obj",
+ inventory_image = "default_torch_on_floor.png",
+ wield_image = "default_torch_on_floor.png",
+ tiles = {{
+ name = "default_torch_on_floor_animated.png",
+ animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
+ }},
+ paramtype = "light",
+ paramtype2 = "wallmounted",
+ sunlight_propagates = true,
+ walkable = false,
+ liquids_pointable = false,
+ light_source = 13,
+ groups = {choppy=2, dig_immediate=3, flammable=1, attached_node=1, torch=1},
+ drop = "default:torch",
+ selection_box = {
+ type = "wallmounted",
+ wall_bottom = {-1/16, -0.5, -1/16, 1/16, 2/16, 1/16},
+ },
+ sounds = default.node_sound_wood_defaults(),
+ on_place = function(itemstack, placer, pointed_thing)
+ local under = pointed_thing.under
+ local node = minetest.get_node(under)
+ local def = minetest.registered_nodes[node.name]
+ if def and def.on_rightclick and
+ ((not placer) or (placer and not placer:get_player_control().sneak)) then
+ return def.on_rightclick(under, node, placer, itemstack,
+ pointed_thing) or itemstack
+ end
+
+ local above = pointed_thing.above
+ local wdir = minetest.dir_to_wallmounted(vector.subtract(under, above))
+ local fakestack = itemstack
+ if wdir == 0 then
+ fakestack:set_name("default:torch_ceiling")
+ elseif wdir == 1 then
+ fakestack:set_name("default:torch")
+ else
+ fakestack:set_name("default:torch_wall")
+ end
+
+ itemstack = minetest.item_place(fakestack, placer, pointed_thing, wdir)
+ itemstack:set_name("default:torch")
+
+ return itemstack
+ end
+})
+
+minetest.register_node("default:torch_wall", {
+ drawtype = "mesh",
+ mesh = "torch_wall.obj",
+ tiles = {{
+ name = "default_torch_on_floor_animated.png",
+ animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
+ }},
+ paramtype = "light",
+ paramtype2 = "wallmounted",
+ sunlight_propagates = true,
+ walkable = false,
+ light_source = 13,
+ groups = {choppy=2, dig_immediate=3, flammable=1, not_in_creative_inventory=1, attached_node=1, torch=1},
+ drop = "default:torch",
+ selection_box = {
+ type = "wallmounted",
+ wall_side = {-0.5, -0.3, -0.1, -0.2, 0.3, 0.1},
+ },
+ sounds = default.node_sound_wood_defaults(),
+})
+
+minetest.register_node("default:torch_ceiling", {
+ drawtype = "mesh",
+ mesh = "torch_ceiling.obj",
+ tiles = {{
+ name = "default_torch_on_floor_animated.png",
+ animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
+ }},
+ paramtype = "light",
+ paramtype2 = "wallmounted",
+ sunlight_propagates = true,
+ walkable = false,
+ light_source = 13,
+ groups = {choppy=2, dig_immediate=3, flammable=1, not_in_creative_inventory=1, attached_node=1, torch=1},
+ drop = "default:torch",
+ selection_box = {
+ type = "wallmounted",
+ wall_top = {-0.1, -0.1, -0.25, 0.1, 0.5, 0.1},
+ },
+ sounds = default.node_sound_wood_defaults(),
+})
+
+minetest.register_lbm({
+ name = "default:3dtorch",
+ nodenames = {"default:torch", "torches:floor", "torches:wall"},
+ action = function(pos, node)
+ if node.param2 == 0 then
+ minetest.set_node(pos, {name = "default:torch_ceiling",
+ param2 = node.param2})
+ elseif node.param2 == 1 then
+ minetest.set_node(pos, {name = "default:torch",
+ param2 = node.param2})
+ else
+ minetest.set_node(pos, {name = "default:torch_wall",
+ param2 = node.param2})
+ end
+ end
+})
+